Here's a quick question/suggestion: can something be done about the way that the game decides which regions to put quest targets in, esp. for faction quests specifically?



Here are some examples of things I mean:



  • Broken Lords main quest: After unlocking the Marquis, being told to go conquer a region that happens to be an enemy capital on the other side of the planet, which would require conquering at least two other factions to even get to, by which time the game is practically over;
  • Necrophage main quest: the early quest to pacify a region sometimes selects enemy regions, which results in the AI essentially completing my own quest for me as they pacify their own regions, which is really unsatisfying;
  • Vaulter main quest: something I've noticed when playing as other factions: when there's a Vaulter faction on the map, their quest that spawns roving armies for them to defeat will often spawn them in one of my territories, meaning that I end up with besieged/harrassed cities because of another players' questline - and again, this means someone else has to do their quest for them which seems pretty unsatisfying.




I'm sure there are more examples of this , but basically: it would be great if at least the main quests selected somewhat more reasonable target regions. I don't mind, for example, having to declare war on a neighbor for the sake of the questline; but having to wait until the game is practically over just to get a shot at a quest you get in the first or second eras is a bit silly.



A related suggestion: could there be some sort of way to find the name of a region beyond having to explore the specific area on the map where the name is printed in worldview? For some especially oddly shaped or oblong regions, in can be frustrating to have to explore for several turns to figure out the name just because the nameplate decided to print all the way at one end. Perhaps the region name could be added to the tile tooltip?