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Some ideas

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10 years ago
Mar 30, 2015, 3:22:59 PM
Hi, i'm huge fan of Endless Legends and it's lore, and i have some ideas for the game that i want to suggest that can be useful, or not, you guys are great game designers, i'm just beginning my career... also sorry about my bad english.



1 - I like the espionage idea that in a post here, and i have the idea of a idelogy mechanic, that you spread by diplomacy, spy agents, common frontiers and your score, and making you're culture more influent in others player cultures. With that you can absorb some of the others civilizations unique traits, units, and if strong enough, some cities that make borders with you're civilization. To counter that you have to fight enemy agents, build counter buildings and make some diplomacy agreements. I think that ideology is good because use mechanics that already in the game and the espionage suggested, and could even have it's own victory condition.



2 - Mercenary Faction. I like the idea of unique merceanry units in the market instead of only others groups units and heroes, a "mercenary civilization" with it's own units, heroes and traits could add more focus on the market and more strategy on the battlefield. They will have 3 units, a melee infantry, swordman or pikeman, an archer and a cavalry or construct unit, the heroes can empower others units with dust, kind of buying their loyalty, and mercenary heroes can lead privateer armies, make them more reliable in combat. The visual style will be a mix of medieval and steampunk soldiers, with leather and steel armors.



3 - New civilizations. I really like the endless lore, and when i think of new civilizations, i try to make them fit in the gameplay and the lore.

3.1 - Monster Slayer civilization. Guardians of the wild lands of Auriga, this warrior group devout their life to make the planet more safe, slaying the wild beasts and experiments of the Endless. A warrior group, the monster slayer can mutate themselves with the power of others creatures, fight the enemy with it's own power. They can't make diplomacy with neutras groups, only kill them, and when they absorb a faction, they can't produce their units, but the slayers core army take some of the neutral groups traits. Their units will be a infantry with 2-handed weapon, trained in the art of fighting monsters they are heavy infantry with high damage, a support archer with great defense and a mutant hunter, powerful and fast warrior that gain a permanent bonus for each enemy killed. The art style will be a medieval one, with warriors in light equipment, in a witcher style, or Lord of the rings rangers, guardians of the wild.

3.2 - Space Cowboys civilization. I like cowboys and i like space, and Auriga is a perfect place for both, they will be space adventures in search of new lands and profit, so in Auriga they find goo new resources to explore and make a new home. They will be a scientific and expansionist civilization, using their advanced technology in warfare and construction. They can select a resource from the planet to make offworld commerce and gain unique bonus, and can make trading posts in friends and allies territory to extract resources and gain dust, for both of them. Their units will be a gunslinger ranged infantry, a speeder cavalry with great mobilty and a powerful space marine, with modern equipment, and they can access unique futuristic weapons, rifles and pistols, making their units very expensive but very powerful.

3.3 - Horde Civilization. The Horde could be exiles from Roving Clan that decide to raid instead of making commerce, they can't make cities, instead their settlers are nomads and at the end of their turns they settle camp, producing units and buildings, extracting the resources of the area they camp and packing at the next turn. They can raid others groups watch towers, extractors and neutral groups buildings for resources, and pillage and burn a city for greater profit. All their units will be cavalry, with a Hun and Mongol art style, and they can't make peace or alliance, because they need the resources from raids and pillages, making them a mix of the Roving Clans and Necrophages



4 - Wild roaming beasts. The game have roaming armies, but i like the idea of units designed to be roaming, like wild beast, that can only be killed and can be a great burden to civilizations when going to settle in new lands.



5 - Last, a option to put a minimap in the u.i could be good for movement on the map, sometimes i got lost and i don't think the great zoom really helps that much, but it's kind personal. And more skins!! I really like the Mezari skins and would be great to see skins for the others civilizations



Well, i think i finish, i don't know if my ideas are good or terrible, but i want to share, and i really like the game and want to helo anyway, so thank you guys =). Can't wait for the expansion.
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10 years ago
Apr 11, 2015, 2:27:44 AM
bracno wrote:


2 - Mercenary Faction. I like the idea of unique merceanry units in the market instead of only others groups units and heroes, a "mercenary civilization" with it's own units, heroes and traits could add more focus on the market and more strategy on the battlefield. They will have 3 units, a melee infantry, swordman or pikeman, an archer and a cavalry or construct unit, the heroes can empower others units with dust, kind of buying their loyalty, and mercenary heroes can lead privateer armies, make them more reliable in combat. The visual style will be a mix of medieval and steampunk soldiers, with leather and steel armors.





3.3 - Horde Civilization. The Horde could be exiles from Roving Clan that decide to raid instead of making commerce, they can't make cities, instead their settlers are nomads and at the end of their turns they settle camp, producing units and buildings, extracting the resources of the area they camp and packing at the next turn. They can raid others groups watch towers, extractors and neutral groups buildings for resources, and pillage and burn a city for greater profit. All their units will be cavalry, with a Hun and Mongol art style, and they can't make peace or alliance, because they need the resources from raids and pillages, making them a mix of the Roving Clans and Necrophages




a custom faction based on Roving Clans will fulfill this role perfectly smiley: smile
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