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New uses for Influence

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10 years ago
Apr 25, 2015, 5:56:50 AM
Hi everyone,



After playing for around 50 hours ( mostly multiplayer but also some AI games) playing the game I think influence could have more uses. Right now, you pay influence every 10 turns to keep your empire plan and you use it for every diplomatic action and that's all.

I'm thinking of using influence to buy things like tenets for a relatively big price and provide bonuses for all game long( things like lower expansion disaproval, reducing the cost of equipement, augmenting the % bonuses when empire is happy/fervent or maybe even some with drawback like reducing happiness in all cities but boosting the dust production). Of course the price would go up every time you purchase one, making it scale, so has to choosing what's the most important for the current situation how you plan the rest of the game.



I know that right now, apart from when playing the Cultist or the Draken, the influence production isn't all that high and that may or may not pose problem but I think there are ways to make it work without changing to much of the existing system.



Thanks for reading and please give me your opinions and suggestion ! smiley: biggrin
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10 years ago
Apr 25, 2015, 2:42:52 PM
I would like to see players able to give their influence to other players. Mostly to permit forced truce/peace/alliance penetration.
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