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Hire new heroes

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10 years ago
May 21, 2015, 11:49:38 PM
First, various ways of hiring



Only dust? That limits too much in early game strategy. Maybe influence, or quests for hero only should be an answer.



Second, hiring other race hero should grants disadvantage.



It's really rediculous that heroes serve to other faction without any disagreement. They have really different eay of life. Loyalty things are needed to control this situation, or Totally preventing and only enable to hire only neutral heroes at market.[PlzchecktheherosystemofWarcraftIII]



Third, choosing hero!



When i play BL, i always wanna dust speacialized heroes. But in very high rates, there's no options and i must pick cultist hero to increase dust per workers (for the alternative of 'dust efficiency 3') This prevents the optimal way that i think, and acts as needless obstacles.



Thanks.
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10 years ago
May 24, 2015, 8:22:33 PM
If you take a look at the stories of the Heroes, you will see that they are all either exiles from their home factions (making it actually kind of amusing when they work for their own faction) or mercenaries.



They are Heroes in the sense that they are remarkable people, not in the sense that they are paragons of their nations.
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10 years ago
May 27, 2015, 8:47:55 PM
for 1ST: various ways of hiring, I would give a +1... Maybe by making some minor legendary deeds that grant a specific hero? Or a competitive quest...



For 2ND: hiring other race hero should grant a disadvantage... I'm giving a -1... I think this could be something tried in a mod, not in the mainstream game...
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10 years ago
May 28, 2015, 8:12:41 PM
Off course in a fantasy game there should be limitated possiblities of hero recruitement. The best model I see was Heroes 4 of Might and Magic, where you could recruit all heroes except the two opposed alignement of yours (for exemple, necromancers faction could recruit demonist, magiciens and barbarians, but no priest (life) or druid (nature)) but Endless Legend does not follow a manicheist view, and it would be too fundamental too change, in a gameplay point of view.
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10 years ago
Jun 7, 2015, 9:55:20 AM
syko0712 wrote:
First, various ways of hiring

Only dust? That limits too much in early game strategy. Maybe influence, or quests for hero only should be an answer.




This is smart.
  • It would be awesome if we could get heroes more often from quests other than the broken lord winter-only quest.
  • Maybe add a new quest where you encounter a hero of ____ faction at a ruin/minor village that is very low on health but if you help them defeat their enemies, they join you.
  • Could add another quest in which a defector hero gives a generic "Attack/capture _ # of [inserthero’sfaction] armies/cities and this hero will join your cause”.




syko0712 wrote:
Second, hiring other race hero should grants disadvantage.

It's really rediculous that heroes serve to other faction without any disagreement. They have really different eay of life. Loyalty things are needed to control this situation, or Totally preventing and only enable to hire only neutral heroes at market.[PlzchecktheherosystemofWarcraftIII]




Not really consistent with the lore and would probably create more coding problems than it's worth. A diplomatic race should be able to hire a warmonger when needed without penalty. Alternatively, a militant hero whose home faction is passive should be able to provide full benefits to a like-minded faction that he/she defects to.



syko0712 wrote:
Third, choosing hero!

When i play BL, i always wanna dust speacialized heroes. But in very high rates, there's no options and i must pick cultist hero to increase dust per workers (for the alternative of 'dust efficiency 3') This prevents the optimal way that i think, and acts as needless obstacles.




This is a tough one. It is a marketplace, and I hate having to reload an autosave because 0/10 heroes are acceptable. I think the best way to approach this is to make each faction’s heroes powerful individually, but it different areas, while still emphasizing the strengths of each faction.



Right now it seems there are 1-2good heroes per faction, and the rest are pretty much gimped heroes. Why not rework those gimped heroes so they are powerful, but in different areas so that if a player wanted to, he/she could rely almost exclusively heroes from his/her own faction.



I'd redo the heroes with the criteria below:
  • Each hero should have one skill at max level 3, and the maxed skill should be different from other heroes in that same faction
  • Each Faction should have 2-4 heroes well suited to being Governors, with 1 of those being ideal by possessing 2 governing capacities
  • Each Faction should have 2-4 heroes well suited to being Generals, with 1 of those being ideal by possessing 2 combat capacities
  • Each Faction should have 1 hero that is adept at either role (this should not be the starting hero)
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