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[Suggestion] New victory condition: Heroic Victory

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10 years ago
Sep 23, 2015, 2:53:14 AM
An idea for a new victory condition: Get a hero to a high level, and have no other factions with active (unwounded and assigned) heroes. The idea being that a single hero has enough clout to rally all the peoples of Auriga behind them, whether through charm, terror or domination.



Since we have the shadows expansion, and a way to target governors without destroying cities, this might actually be achievable while still being preventable.
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10 years ago
Sep 23, 2015, 4:28:52 AM
I really like the idea of a victory directly related with strong hero. But the second part you proposed feels...inefficient? to me to the point that the Victory would become a curiosity rather than a viable choice. It takes 4 or 3 levels to make your life a nightmare if you thought of picking up other nations' heroes through other ways than capturing (I'm talking about investing in Fast Healer once I realize someone is hero hunting or each Time I feel threatened by it).



Also, I believe that if I have enough infiltration levels to Capture Governor and am alive against other nations, then why not simply go for their capitals after dropping morale bomb and maybe fortification debuff? Capitals are stationary targets (8 out of 9 cases) and cannot increase in numbers.



With governors, you can relocate or purchase a new one. That is albo a strong variable affecting the victory, and a one that is difficult to track without having all empires infiltrated at once. Buying governors is expensive if I don't run Dust-focused economy, but thats easier than winning the Megapole race.

Maybe capturing/defeating in Battle X heroes and having an Y Level hero would do the trick? X would probably wcale with empire number, map size and speed, while Y with map size and speed.

If we could make this kind ofvictory an appealing option it would be awesome.
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10 years ago
Sep 23, 2015, 9:22:12 AM
+1 sounds really nice.

Perhaps just tie the victory condition to when the hero reaches a certain level. This way, other factions may begin a 'man-hunt' ?
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10 years ago
Sep 23, 2015, 2:23:40 PM
Having a hero reach a certain level means that Drakken heroes are stronger for that purpose due to their Fast Learner capacity (Drakken heroes are already considered OP by some). If Drakken heroes (or eventually all heroes) are to be rebalanced this might not be an issue, though. But opponents will have trouble trying to slow your leveling down, due to Fast Healer and the ability to restore wounded heroes for a dust cost. A wounded hero can get back into the action in the same turn.



If the victory requires all other players to have no active heroes, that will be practically impossible to achieve due to 1. Fast Healer, 2. restoration cost for wounded heroes is relatively cheap, and 3. all opponents can hire virtually any number of heroes.



Another possibility for a "Heroic Victory" is to have it tied to a quest chain, that is unlocked either at the same time as the current victory quest chain (when you have completed your faction quest chain) or when one of your heroes reaches a certain level (max level?). The quest chain will require the player to complete several tasks with their strongest hero. I'm thinking something along the lines of the Twelve Labours of Heracles/Hercules. This would essentially be the same as a quest victory, but with the player being able to choose from more than one quest chains.
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10 years ago
Sep 23, 2015, 2:33:53 PM
Perhaps the quest can end with said hero going one on one against a guardian or something.



It's not a bad idea, having a separate questline that activates after one is done with the faction quest. I probably would disable it however. As important as heroes are in the game, I feel such a victory condition suits games like Heroes of Might and Magic and Age of Wonders more than Endless Legend.
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