ENDLESS™ Legend is a turn-based 4X fantasy-strategy game, where you control every aspect of your civilization as you struggle to save your homeworld Auriga. Create your own Legend!
The goal of the Empire Plan is to break the rhythm of the game by allowing players to make some strategic choices that will impact their empire for the next 15-30 turns. Besides, the Empire Plan system also exists to replace the tax rate system, by adding more depth in the choices the player can make between Dust and the other bonuses, depending on the empire needs.
Ministries
Each ministry represents one aspect of the Empire:
This is a very interesting system. That ministry plans can only be changed at the end of a mandate will require careful weighing of costs/benefits.
Is it possible that there will be random events that nullify or otherwise affect mandates before they scheduled to end?
The fact that must be repaid upon setting a new empire plan makes it sound spendable, like . Is that the case or do you just mean to say that it must be at the appropriate level?
Oh gods, the inner bureaucrat in me is thrilled with this. I like the idea that plans can collapse due to lack of prestige and that might cause empires to crumble if they've been resting on shoddy foundations... Anyway, I come back from DotE to even more good news, y'all are the best! Anosognos, I'm guessing that it decays over time; you have a certain amount of prestige, and when it's at the appropriate level you can spend it... But it probably decreases more rapidly the less 'glorious'/'noteworthy' things you've done? I see as kind of an ephemeral and hard-won resource, though I'm obviously guessing.
How easy is it going to gain prestige points? Are you forced in making Mandates? I think Mandates should be slower in completing in larger empires because the word has to get around that what the empire plan is?
i hope that there is an approval bar and that if it gets law enough your people force you to reform the governments. its just an idea to place more emphasis on your approval.
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