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Building Big Efficient Cities: Borough Streets & Leveling Districts

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10 years ago
Apr 29, 2015, 2:36:01 PM
Ah ha



I usually just stop at 6 hexes unless I'm cultists or necros. If I'm necro then I stick to double lines because large triangles are terrible values when you can't go beyond level 2.
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9 years ago
Dec 21, 2015, 8:06:51 PM
j.a.paisley wrote:
Unfortunately, any time you add a turn to a linear city, you add another corner. Since the corner isn't going to be adjacent to enough districts to level up, it disrupts the cascade effect that makes stick cities so efficient. I'll illustrate with two cities of the same size (16 districts plus the city center). One has a single simple turn, the other does not:







The strictly linear city has 28 district levels, the Florida-shaped city only manages 18.







The city center can be anywhere, and your districts will level up the same way. In the example triangular city screenshot I posted, the city "center" is located at the bottom corner. On the other hand, there are those quests in some of the racial quest chains that require you to level up a city center.



One thing to watch out for... some other threads have said leveling up a city center won't give you the +10 approval the way that leveling other districts will. I confess I haven't paid enough attention to this so I haven't observed this myself. Hopefully that's just a bug that will be or has been addressed?



Personally, I don't see any reason for the 'city center' to be treated any differently from other districts. If you're in a big city, would you have any idea which spot within the city limits it was originally founded? Would you care? If there's game mechanic reasons for there to be a specific City Center hex, then we should be able to move it to a new hex with a build order.




Can anyone confirm if there is any difference between green hexagon layout and red hexagon layout, or is red hexagon layout considered ''a turn'' ?
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9 years ago
Dec 22, 2015, 9:02:54 AM
The only difference is that the district in the outside of the "turn" (the first red one in the third row, under the second row of green ones) only has 3 districts surrounding it, thus will stay a level 1 district, the same happens with the last red district on the first row, thus you lose on two lvl 2 districts if you follow suit.
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9 years ago
Dec 23, 2015, 2:40:23 PM
Ominous wrote:
The only difference is that the district in the outside of the "turn" (the first red one in the third row, under the second row of green ones) only has 3 districts surrounding it, thus will stay a level 1 district, the same happens with the last red district on the first row, thus you lose on two lvl 2 districts if you follow suit.




Whoa, i didn't notice that, it does make a significant difference, thank you very much = O
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