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Frogsquadron

Frogsquadron

6 years ago Jul 26,2018, 14:41:00 PM

Introducing Endless Space 2 Supremacy

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We both know why we're here, so let's dive right into it: Endless Space 2's next expansion is coming soon, and is called Supremacy. Endless Space's samurai chicken badasses have come home to roost, and they bring along some hard-hitting new stuff. Buckle up, we're going in.




NEW FACTION: THE HISSHO




The Hissho are back, ready to kick ass and take names!


Tempered by steel and battle, the Hissho evolved from avian ancestors on their Home Planet of Uchi. Focused on the constant wars between their own tribes, they lived ignorant of the different species roaming the galaxy until they were picked up by the Endless, augmented and then quickly put to the test as gladiators fighting in the decadent arenas of their new masters. How long this period of mindless slaughter for the pleasure of their overlords lasted, none of them could say, and of this bygone age only memories of slavery and exploitation remain, along with those of glory and adulation. 




The Hissho are a military-oriented faction whose main gameplay feature is Keii (which translates to respect or deference). This new resource that can only be replenished through combat is used to power special abilities applied on Hissho fleets. It also drives their empire Obedience which replaces happiness and supersedes the Obedience of their star systems. Crushingly strong on the offensive, the Hissho will only fall if you cannot sustain your war economy and let your Keii wither away.




Powerful and versatile, Hissho fleets can easily switch between straightforward and devious loadouts thanks to numerous polyvalent slot modules capable of hosting both support and defense or attack modules. Loadout notwithstanding, they are a force to be reckoned with. It is said that Hissho fleets sometimes sacrifice their ships in suicide attacks when the odds are stacked against them and the stakes are high. Face them at your own peril...






BEHEMOTHS




The origin of the gigantic module platforms known as the Behemoth is shrouded in mystery: some say the ships themselves were built using Endless technology, others that they were found drifting in the depths of space, empty and silent. Whatever their true provenance, they are a boon to any faction building them, after completing a quest. Their versatility gives them plenty of uses, from mining to defense platforms to system-annihilating Obliterators, they start out strong, and additional research only makes them stronger! 





FREE UPDATE FEATURE: GROUND BATTLE REVAMP & BATTLE RELICS


GROUND BATTLE REVAMP

In keeping with the Amplitude tradition, new stuff that you can buy comes with new free stuff! This time around, we've reworked the Ground Battle to make it more legible as far as player choices are concerned, and give players more choices to manage systems they conquer. This includes the visualization during the battle as well as the pre- and post-battle screens, shown below:



Settling here was a mistake, Riftborn scum...



Do we even want to take over?


SYSTEM RELICS

The relics system allows you to leave your mark on the galaxy, to acknowledge the actions of players and AI. Several game actions will be tracked and logged by the game when they happen, and will be displayed in scan view of different entities:

  • Big Space battles will generate "Debris fields" on Systems, indicating who took part, who won, and the scale of forces
  • Assimilating a minor faction will generate a "Pre-galactic civilization" marker on the planet where the assimilation took place
  • Destroyed Pirate lairs will generate a "Crashed Pirate Lair" marker on the planet on which they were destroyed
  • Big Ground battles will generate "Devastated No-man's Land" on a planet on which they took place


All of these have a chance to trigger anomalies or explorable curiosities on the concerned planets...



And of course, the usual fixes and improvements! The full changelog will be posted once the update is live.



WHEN CAN I GET THIS?

  • This will be available next week on August 2nd.
  • Endless Space 2 Supremacy with the discount is available HERE for pre-order for 11.69 € /$ 11.69 / £ 9.89 (-10%)
  • A bundle of both Endless Space 2 Supremacy & Endless Legend Inferno (HERE) is available for pre-order for 20.78 € /$ 20.78 / £ 17.58

  • We're very happy with how Supremacy has turned out and hope you will be, too! What are you looking forward to the most?

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6 years ago
Jul 27, 2018, 2:35:22 PM

Keii zones around Hissho's Behemoths.

Updated 6 years ago.
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6 years ago
Jul 27, 2018, 2:59:09 PM
Sublustris wrote:

Keii zones around Hissho's Behemoths


Sorry for being a bit unclear, meant this things that look like they're headed for some systems

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6 years ago
Jul 27, 2018, 3:12:20 PM
Numerlor wrote:
Sublustris wrote:

Keii zones around Hissho's Behemoths


Sorry for being a bit unclear, meant this things that look like they're headed for some systems

Hm. You could imagine a system-wide corecracker-rocket this case. I guess no need to explain what can happen to fleets in targeted systems, if this kind of weapon strikes in. A hint: Behemoths can be specialized in different ways. I.e. in a offensive/defensive military way.

Updated 6 years ago.
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6 years ago
Jul 27, 2018, 3:15:42 PM
Groo wrote: 

Hm. You could imagine a system-wide corecracker-rocket this case. A hint: Behemoths can be specialized in different ways.

Figured it could be something like that but it seemed slow, how fast is it? Will my sell out every improvement tactics work? :D

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6 years ago
Jul 27, 2018, 3:26:35 PM
Numerlor wrote:

Figured it could be something like that but it seemed slow, how fast is it? Will my sell out every improvement tactics work? :D

How fast... it can take several turns, depending from what distance the shot is fired. Possible to evacuate and/or sell anything and forget about systems planets - as long as you won't decide to rebuild destroyed planets by making use of specialized Behemoths. Keep in mind I wrote about system-wide(!!!) corecracking. You even could try to make use of specialized Behemoths, to defend/prevent from...

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6 years ago
Jul 27, 2018, 3:34:06 PM

Jhell tried to pull one out on me in our latest game and oh boy am I glad I ragequit that game before he got the chance.

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6 years ago
Jul 27, 2018, 3:54:38 PM
jhell wrote:

Well the AI did get obliterated but it's less fun to explode a robot than a frog ;)

I'm curious, do they actually destroy the stars in the system as well? Or just the planets? A Star Destroyer (an actually literal one) would be incredible!

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6 years ago
Jul 27, 2018, 4:09:01 PM
Numerlor wrote:
Figured it could be something like that but it seemed slow, how fast is it? Will my sell out every improvement tactics work? :D

Provided you could see it coming. Usually it is 1 turn away from your border system when it enters system vision zone.




SamWAR wrote:


I'm curious, do they actually destroy the stars in the system as well? Or just the planets? A Star Destroyer (an actually literal one) would be incredible!

They target system's star (so they don't work on a system without one) and use its energy to do this:



As a byproduct, they convert star type to a certain random.


Updated 6 years ago.
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6 years ago
Jul 27, 2018, 4:18:42 PM
Sublustris wrote:

They taraget system's star (so they don't work on a system without one) and use its energy to do this:



As a byproduct, they convert star type to a certain random.

That is beautiful! Thank you for sharing this. I'm so Hyped right now!


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6 years ago
Jul 27, 2018, 4:20:16 PM
Sublustris wrote:


They taraget system's star (so they don't work on a system without one) and use its energy to do this:


Do the none type star systems still only spawn uniques and gas giants or did they get expanded with this in mind?

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6 years ago
Jul 27, 2018, 4:59:37 PM

Behemoths specializations screenshot:



Mining probes "in action"


Updated 6 years ago.
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6 years ago
Jul 27, 2018, 5:21:25 PM

Depending on what Behemoth modules you did research and equip, some examples for effects on special nodes. Keep in mind, you get different results related to type of special node:




Updated 6 years ago.
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6 years ago
Jul 27, 2018, 6:22:48 PM
Numerlor wrote:

Do the none type star systems still only spawn uniques and gas giants or did they get expanded with this in mind?

Galaxy generation aspect was not changed to my knowledge.

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6 years ago
Jul 27, 2018, 6:29:51 PM
Sublustris wrote:

Galaxy generation aspect was not changed to my knowledge.

Guess I'll make a mod then

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6 years ago
Jul 27, 2018, 9:58:31 PM

I might have missed something, but where does the mining probes come from?

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6 years ago
Jul 27, 2018, 10:04:09 PM
SamWAR wrote:

I might have missed something, but where does the mining probes come from?

I think they can be deployed from the juggernaut behemoth

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6 years ago
Jul 27, 2018, 10:14:27 PM

I wonder if the Core Cracker module is still in the game or if the Behemoth Obliterator has taken its place. I guess the Obliterator is a much stronger version, since it destroys a whole system and you don't have to be at this system. Does it have a wind up time also? Or is the missle traveling speed the limiting factor? I guess it has a cool down.


So the Obliterator takes the role of "nuclear warfare"?

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