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Frogsquadron

6 years ago Jul 26,2018, 14:41:00 PM

Introducing Endless Space 2 Supremacy

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We both know why we're here, so let's dive right into it: Endless Space 2's next expansion is coming soon, and is called Supremacy. Endless Space's samurai chicken badasses have come home to roost, and they bring along some hard-hitting new stuff. Buckle up, we're going in.




NEW FACTION: THE HISSHO




The Hissho are back, ready to kick ass and take names!


Tempered by steel and battle, the Hissho evolved from avian ancestors on their Home Planet of Uchi. Focused on the constant wars between their own tribes, they lived ignorant of the different species roaming the galaxy until they were picked up by the Endless, augmented and then quickly put to the test as gladiators fighting in the decadent arenas of their new masters. How long this period of mindless slaughter for the pleasure of their overlords lasted, none of them could say, and of this bygone age only memories of slavery and exploitation remain, along with those of glory and adulation. 




The Hissho are a military-oriented faction whose main gameplay feature is Keii (which translates to respect or deference). This new resource that can only be replenished through combat is used to power special abilities applied on Hissho fleets. It also drives their empire Obedience which replaces happiness and supersedes the Obedience of their star systems. Crushingly strong on the offensive, the Hissho will only fall if you cannot sustain your war economy and let your Keii wither away.




Powerful and versatile, Hissho fleets can easily switch between straightforward and devious loadouts thanks to numerous polyvalent slot modules capable of hosting both support and defense or attack modules. Loadout notwithstanding, they are a force to be reckoned with. It is said that Hissho fleets sometimes sacrifice their ships in suicide attacks when the odds are stacked against them and the stakes are high. Face them at your own peril...






BEHEMOTHS




The origin of the gigantic module platforms known as the Behemoth is shrouded in mystery: some say the ships themselves were built using Endless technology, others that they were found drifting in the depths of space, empty and silent. Whatever their true provenance, they are a boon to any faction building them, after completing a quest. Their versatility gives them plenty of uses, from mining to defense platforms to system-annihilating Obliterators, they start out strong, and additional research only makes them stronger! 





FREE UPDATE FEATURE: GROUND BATTLE REVAMP & BATTLE RELICS


GROUND BATTLE REVAMP

In keeping with the Amplitude tradition, new stuff that you can buy comes with new free stuff! This time around, we've reworked the Ground Battle to make it more legible as far as player choices are concerned, and give players more choices to manage systems they conquer. This includes the visualization during the battle as well as the pre- and post-battle screens, shown below:



Settling here was a mistake, Riftborn scum...



Do we even want to take over?


SYSTEM RELICS

The relics system allows you to leave your mark on the galaxy, to acknowledge the actions of players and AI. Several game actions will be tracked and logged by the game when they happen, and will be displayed in scan view of different entities:

  • Big Space battles will generate "Debris fields" on Systems, indicating who took part, who won, and the scale of forces
  • Assimilating a minor faction will generate a "Pre-galactic civilization" marker on the planet where the assimilation took place
  • Destroyed Pirate lairs will generate a "Crashed Pirate Lair" marker on the planet on which they were destroyed
  • Big Ground battles will generate "Devastated No-man's Land" on a planet on which they took place


All of these have a chance to trigger anomalies or explorable curiosities on the concerned planets...



And of course, the usual fixes and improvements! The full changelog will be posted once the update is live.



WHEN CAN I GET THIS?

  • This will be available next week on August 2nd.
  • Endless Space 2 Supremacy with the discount is available HERE for pre-order for 11.69 € /$ 11.69 / £ 9.89 (-10%)
  • A bundle of both Endless Space 2 Supremacy & Endless Legend Inferno (HERE) is available for pre-order for 20.78 € /$ 20.78 / £ 17.58

  • We're very happy with how Supremacy has turned out and hope you will be, too! What are you looking forward to the most?

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6 years ago
Jul 27, 2018, 10:27:03 PM
Numerlor wrote:
SamWAR wrote:

I might have missed something, but where does the mining probes come from?

I think they can be deployed from the juggernaut behemoth

Exactly. Behemoths come along with different modules to improve. Another example is terraforming modules. Like always you need to research the tech. Choose wisely...


MezzoMax wrote:

I wonder if the Core Cracker module is still in the game or if the Behemoth Obliterator has taken its place. I guess the Obliterator is a much stronger version, since it destroys a whole system and you don't have to be at this system. Does it have a wind up time also? Or is the missle traveling speed the limiting factor? I guess it has a cool down.


So the Obliterator takes the role of "nuclear warfare"?

Corecracker is still in game and still is in need of the old ship hull type. Sure, the new system destroying weapon does come along with a cool down. You can speed it up by tech research or by using strategic ressources to reload weapon (number of ressources you need for will increase - for not to destroy whole galaxy within a few turns).

Updated 6 years ago.
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6 years ago
Jul 27, 2018, 11:02:56 PM

Are the Hissho more Samurai or Mayan? I mean the sword and sounds are very samurai-like but their design looks mesoamerican which i think is sick!

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6 years ago
Jul 28, 2018, 12:31:57 AM
firas724 wrote:

Are the Hissho more Samurai or Mayan? I mean the sword and sounds are very samurai-like but their design looks mesoamerican which i think is sick!

Their design and aesthetics appear to have lots of Mesoamerican influences (the vibrant colors on both their feathers/armor, and ships and buildings, the ritualistic sacrifice mechanics, etc), but the core gameplay features seem to be derived from Feudal Japan. So does the language that the Hissho speak (names of places/people/etc; like Keii/Hissho/Uchi/etc), their government, the way they went from clan structures to orders/schools of thought (which is representative of Japan shift and rapid urbanisation during the Meiji Restoration and then the Post WWII era). You can make more comparisons between Mesoamerican, Feudal Japanese culture and the Hissho, however, I think it's about equal for influences from the two different cultures. 

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6 years ago
Jul 28, 2018, 1:07:09 AM

Sublustris wrote:

Behemoth hull model is the same for eveybody, as its origin is same for everyone. Unfortunately, due to production constraints, there are no faction-specific variations for Behemoths at the moment.


As for how will they be unlocked, without spoiling much, everyone will get an equal oportunity to get their hands on those. Hissho will have a taste a little bit sooner, as shown in trailer ;)

So, does that mean we might get faction-specific Behemoth appearances in a future patch or update? (Sorry about the weird formatting, I'm new to quoting on here.)

Updated 6 years ago.
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6 years ago
Jul 28, 2018, 2:15:40 AM
ImperatorTempus42 wrote:

Sublustris wrote:

Behemoth hull model is the same for eveybody, as its origin is same for everyone. Unfortunately, due to production constraints, there are no faction-specific variations for Behemoths at the moment.


As for how will they be unlocked, without spoiling much, everyone will get an equal oportunity to get their hands on those. Hissho will have a taste a little bit sooner, as shown in trailer ;)

So, does that mean we might get faction-specific Behemoth appearances in a future patch or update? (Sorry about the weird formatting, I'm new to quoting on here.)

There's the possibility but I don't think it'll happen anytime soon, this was one of the things pushed by many of the beta players, that wasn't implemented (nor did it sound like it was going to be implemented in the near future). 


As for quoting, if you're just doing a direct quote (like a single response), press the little arrow in the top right corner of someone's comment that is curved towards the left (it's next to the chain links) 

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6 years ago
Jul 28, 2018, 3:24:57 AM



Next to the behemoths, I think this is the feature I am most excited about. This function was so sorely needed in the game.  I really think this is the icing on the cake for me.  Being able to RAZE those unwanted planets....Truly awesome!!

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6 years ago
Jul 28, 2018, 8:35:31 AM
SamWAR wrote:

I might have missed something, but where does the mining probes come from?

They are used mostly on unspecialized Behemoths, that of economic designs mostly, contrary to military and science designs.

MezzoMax wrote:

I wonder if the Core Cracker module is still in the game or if the Behemoth Obliterator has taken its place. I guess the Obliterator is a much stronger version, since it destroys a whole system and you don't have to be at this system. Does it have a wind up time also? Or is the missle traveling speed the limiting factor? I guess it has a cool down.


So the Obliterator takes the role of "nuclear warfare"?

Core crackers are still there and now available one tech stage sooner!


You can make several shots with obliterator, but that would require tramendous amounts or orichalcix and quadrinix, and that cost rises with each consecutive shot. You should already be winning to be able to pull that off. To balance things out, Obliterators have a 20-turn charge period and you can shoot sooner by paying in high tier strategics.


During the beta things were a little bit more extreme :D


Image credit goes to @ValhallasAshes



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6 years ago
Jul 28, 2018, 8:41:38 AM
ImperatorTempus42 wrote:

So, does that mean we might get faction-specific Behemoth appearances in a future patch or update?

No, but if we all make a huge outcry about it, Amplitude will have no choice but to add some :)

I, personally, whould settle at faction-specific skins, so that it'd look to be made from different faction materials, but towards same design (model).

Updated 6 years ago.
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6 years ago
Jul 28, 2018, 11:38:27 AM
Sublustris wrote:


You can make several shots with obliterator, but that would require tramendous amounts or orichalcix and quadrinix, and that cost rises with each consecutive shot. You should already be winning to be able to pull that off. To balance things out, Obliterators have a 20-turn charge period and you can shoot sooner by paying in high tier strategics.


During the beta things were a little bit more extreme :D


Image credit goes to @ValhallasAshes



Just some clarification, you can no longer fire that many shots with one or two ships, for obvious reasons 

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6 years ago
Jul 28, 2018, 12:56:51 PM

If you can post screenshots from the beta, could you also post a screenshot from choosing race menu in Hissho perspective to see the traits?

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6 years ago
Jul 28, 2018, 1:19:04 PM
Sublustris wrote:
ImperatorTempus42 wrote:

So, does that mean we might get faction-specific Behemoth appearances in a future patch or update?

No, but if we all make a huge outcry about it, Amplitude will have no choice but to add some :)

I, personally, whould settle at faction-specific skins, so that it'd look to be made from different faction materials, but towards same design (model).

Hm... Maybe as a "Faction-specific Behemoth appearance" toggleable option?

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6 years ago
Jul 28, 2018, 2:17:57 PM
i3ackero wrote:

If you can post screenshots from the beta, could you also post a screenshot from choosing race menu in Hissho perspective to see the traits?

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6 years ago
Jul 28, 2018, 3:35:49 PM

I have a small question here, how obliterators interact with supremacy victory? What happens if I destroy a capital system? Does the requirements to win by conquering every original capital get lowered since one is not controllable anymore? 

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6 years ago
Jul 28, 2018, 4:08:24 PM
SamWAR wrote:

I have a small question here, how obliterators interact with supremacy victory? What happens if I destroy a capital system? Does the requirements to win by conquering every original capital get lowered since one is not controllable anymore? 

It does. If you destroy every Capital System you don t control and if they are not repaired, you win the game.

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6 years ago
Jul 28, 2018, 4:37:12 PM

Oh, so THERE IS a repair mechanic! How does it work?

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6 years ago
Jul 28, 2018, 4:57:15 PM

There are high-tier terraformation Behemoth modules, that allow planet restoration. But TBH, I hardly see that happening, most home systems should be protected with citadels by that time, maybe even shields. Unfallen also have innate undestroyable protection for their home system, so they could not be sniped with one shot.

Updated 6 years ago.
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6 years ago
Jul 28, 2018, 5:39:27 PM

I know that the Hissho have a dictatorship so it doesn’t really matter, but do they have a leaning towards the religious party? I feel like there aren’t enough factions currently that at least have a secondary tendency towards the ecologists or religious and too many that are militaristic. It’s the only gripe I have but otherwise it all looks fantastic!

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6 years ago
Jul 28, 2018, 5:51:24 PM
RoboPig wrote:

I know that the Hissho have a dictatorship so it doesn’t really matter, but do they have a leaning towards the religious party? I feel like there aren’t enough factions currently that at least have a secondary tendency towards the ecologists or religious and too many that are militaristic. It’s the only gripe I have but otherwise it all looks fantastic!

I have a feeling the community faction will be religious...

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