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6 years ago Jan 22,2019, 17:02:16 PM

PENUMBRA - INVISIBLE HACKING SPACE-WRAITHS

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Hey everybody,


Now that the Umbral Choir has snuck their way onto the Steam store ahead of Endless Day, it’s time to reveal the secrets of these mysterious intruders to the Endless Galaxy and the new feature they have brought with them.




Invisibility

As shadowy, immaterial beings, the Umbral Choir show an aptitude for deception, and the other factions of the galaxy must catch up by necessity. Any faction can now equip their ships with new support modules that allow them to Cloak, which renders them invisible to enemy sensors and lets them slip past blockades, but also stops them from establishing a blockade, sieging, or many other fleet actions. However, they can still attack, catching the enemy off guard, and in fact some Cloaking modules are specialized for combat!

To counter this unseen threat, you can also equip your ships with Detection modules that will reveal cloaked enemy fleets, if your Detection power matches the power of their Cloaking. More advanced Detection modules will allow you to drop Detection Probes on systems, which will maintain their Detection level indefinitely even if the ship leaves, though they can be destroyed.


A cloaked Umbral Choir ship entering combat

A scout with Detection module and a Detection Probe



Hacking

Given that in Endless Space 2 we are dealing with entire systems home to many billions of people, sending a single spy would be little more than an inefficient gesture (unless perhaps we are talking about our good friend Rhync). Luckily, information networks are ubiquitous and Faster-Than-Light communications readily available, opening a new venue for our covert operations: Hacking.

You can hack pirate lairs, minor faction systems, or enemy systems by entering the scan view, selecting a system you own as the origin of the hack, and picking a target. Once you have confirmed your hacking operation, it will proceed along hyperlanes or through space every turn until it reaches a node, which it will need to hack to progress along its path or apply effects.

To aid in your hacking endeavors, you can also place Offensive Programs on nodes along the path of your hack, which will boost your hacking speed, allow you to divert to a different target, or many other effects, or Defensive Programs on your own nodes that will improve your protection. However, all these programs need to be maintained, and that requires Bandwidth. If you run out of Bandwidth, some of your programs will get cancelled. However, programs can not be cancelled manually once they have been triggered, so plan ahead accordingly if you don’t want to lose a critical component of your master plan.

If your hack encounters an enemy defense program, it will trigger a Security Breach, and the enemy will begin to trace you. A trace will follow the path your hack has taken back to its source, but it will always progress faster than a hack would. If the trace reaches the source of your hack before your hack finishes, your hack will be canceled, and you may suffer harsh consequences on the system where the hack originated. You may even find yourself unable to control that system for a few turns!

However, if your hack is successful, you will have access to a variety of outcomes: For example, you can sabotage pirate fleets or steal their loot, discredit a minor faction’s suzerain, steal sensor data or technology, start revolutions, or embed sleeper agents in enemy empires!



The Hacking Interface




The Umbral Choir

Alien to the Endless Galaxy, the Umbral Choir interact with its systems and people in unique ways. They have made their home in a special node by creating artificial planets called Crescents, which are difficult to detect for other empires. In other systems, the Choir do not establish traditional outposts and colonies, but instead hack the planet to create an invisible Sanctuary for their population to inhabit and transfer its resources to the home system. These Sanctuaries cannot grow or produce anything on their own, but they can coexist with the colonies of other empires – often unknown to them.

This cohabitation of systems allows the Umbral Choir to quickly turn the population of other empire into unwitting Sleeper agents, redirecting some of their Dust and Resource income to the Craver Veterans’ Fund Umbral Choir. When the time is right, the Choir can hack or invade the system to abduct their Sleepers and transform Umbral Choir population of their home system to an Umbral Shadows, doubling their resource output!

Other empires may not be happy about you stealing their Dust, resources, and even people, but luckily your presence is well hidden from their prying eyes. All your fleets can be Cloaked without having to equip a module, your Sanctuaries are invisible, and so is your home system. If an enemy does manage to detect The Nexus, you can hack any special node to migrate your home system, though this can be risky!



A Sanctuary on an enemy planet




We hope you'll enjoy this take on espionage, but don't get caught!

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6 years ago
Jan 23, 2019, 3:28:19 PM

I'm hyped a lot by this DLC but I'm still searching for what kind of victory type would the umbral choir go for.

I mean, I think both military victory are off the table and since they only got their home system they cannot make the Obelisk of All space-time.

About the score one I personnaly don't play with it since it's isn't clear what give you how many points.


So this new major faction would have only Science victory? Or Dust by stealing from like everyone?


Nah I don't think that Amplitude would do that so either there is some stuff in late game to do domination/supremacy (they even mention special cloaking modules for combat) and/or there will be and huge plot twist in their story's quests to allow them the others victory. Some twist like the United Empire one who can switch their population bonus to science or mannpower halfway in the game.


Or even worse!

I may just be bad and theorizing stuffs and I'm wrong since the begining of this way-too-long post.

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6 years ago
Jan 24, 2019, 9:26:36 AM

This sounds  cool shame I can't afford it or have time to play it atm lol.  Moving your home system to a new hiding spot sounds very interesting :P

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6 years ago
Jan 24, 2019, 6:47:49 AM
Vyandor wrote:

So can every faction hack? Or just the UC? I can't quite tell.


Besides, I don't feel like I want to care about hacking playing as other less subtle empires, but I'll be forced to care about it because other people are trying to hack me.

Every empire can hack. Less subtle empires can use hacking to prepare invasions for example. If you don t like the mechanic at all don t play the UC.

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6 years ago
Jan 24, 2019, 4:41:50 AM

So can every faction hack? Or just the UC? I can't quite tell.


Besides, I don't feel like I want to care about hacking playing as other less subtle empires, but I'll be forced to care about it because other people are trying to hack me.

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6 years ago
Jan 24, 2019, 12:04:27 AM
Winterlord escreveu: faria mais sentido se fosse cientistas mesmo pelo fato de serem esploradores



Eu me pergunto por que Amplitude decidiu torná-los pacifistas em vez de religiosos, é um pouco fora de mim. Nós já tínhamos duas facções pacifistas.


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6 years ago
Jan 24, 2019, 12:02:21 AM
Elphealer escreveu: nao



Ross escreveu:


Quer dizer, eu acho que ambas as vitórias militares estão fora da mesa e, uma vez que elas só têm o sistema de casa, elas não podem fazer o Obelisco de Todos no espaço-tempo.

Da minha memória, eles podem construir muitas vezes o Obelisco em seu sistema.


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6 years ago
Jan 23, 2019, 8:55:18 PM
They are suited for Wonder (3 obelisks) and Science victories
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6 years ago
Jan 23, 2019, 5:01:33 PM
Ross wrote:


I mean, I think both military victory are off the table and since they only got their home system they cannot make the Obelisk of All space-time.

From my memory, they can build many times the Obelisk in their system.

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6 years ago
Jan 22, 2019, 6:41:29 PM

Can´t wait to steal other peoples income and populace, sneakily.

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6 years ago
Jan 23, 2019, 1:00:05 AM

I can't wait to see how the UC can be pushed to do victories outside of their standard design direction like conquest.

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6 years ago
Jan 22, 2019, 10:49:01 PM

Pacific laws make much more sense for their gameplay, then religious ones. Besides, they are half-scientists, and Science party opposes Religious.

Updated 6 years ago.
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6 years ago
Jan 22, 2019, 9:55:15 PM

I wonder why Amplitude decided to make them pacifists instead of religious, it is a bit off for me. We already had 2 pacifists factions.

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6 years ago
Jan 22, 2019, 7:39:48 PM
Deputy55 wrote:

"It is unworthy of a Vulcan to resort to subterfuge."

With that said, can't wait to try the expansion out. Great work team!

Yes but for a Ferengi it is par for the course!

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6 years ago
Jan 22, 2019, 7:32:24 PM

"It is unworthy of a Vulcan to resort to subterfuge."

With that said, can't wait to try the expansion out. Great work team!

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6 years ago
Jan 22, 2019, 7:28:31 PM

Hey just an FYI I was trying to share links to this post on (the book of faces) and the informational preview blurb was just a warning about your websites cookies.

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