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SpaceTroll

SpaceTroll

5 years ago Aug 09,2019, 13:59:41 PM

Thank you for your Contributions

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Hello everyone,


It’s been a while since I was personally able to give you news about Endless Space 2! I hope you all are having a great summer playing games and that those of you who live in places where it’s a bit too hot right now are finding solace in the vacuum of space. Endless Space 2’s development continues with the NGD team working on a new expansion, and some more work being done to fine-tune the game. You may have noticed that we have recently updated many of your entries in the Ideas section. We’ve been making a strong push to get as many of the Ideas updated to their current status, and finally validated the implemented Ideas that had been waiting for the “Implemented” blue lightbulb for so long. This also meant re-evaluating many of the Ideas we had previously tagged with other statuses. We wanted to take a moment to discuss this and what this means for the future of the Ideas section.


Since the Ideas section went live, you submitted a collective 2380 Ideas, and we were thrilled by your enthusiastic response. We evaluated your suggestions through regular meetings, saw what complemented our vision, what could be adapted, and what would be better suited for a different game. In total, we assigned a status to the 192 most popular Ideas, and implemented 77 of these, and Endless Space 2 is a better game for it. Some of these will sound familiar: Space Battle Special Weapons (made it in various updates and expansions), All old Factions Present in some way (all Endless Space factions are now present, except the Automatons), Destabilize the Senate of other factions (possible through hacking), Ships created for more than war (not a 1:1 implementation, but we have non-fighting Behemoths to fill that niche), Buildable Orbital System Defenses (the Citadel specialization lets you build two levels of orbital defense cannon), Give Back to Unique Planets their glory Past (implemented in the Celestial Worlds content pack, along with various events for the Vaulters & Hissho).


We think the ideas section was a huge step in the right direction, both in terms of usability for the community, and of follow-up for us. Your amazing creativity has already provided us with plenty of community suggestions that we can dive back into for more worthy ideas. We will disable new submissions for Endless Space 2 the time being, but you can still discuss and upvote the many great ideas for the game that have been shared over the last few years.


We will keep working with you all to keep improving our games. We are moving forward with other community features, such as the recent vote on a hero in the next expansion (which we can’t wait to show you!) and the current vote on an Academy flagship. Additionally, we have been working on a balance patch for Endless Space 2 based on your feedback; it will be released this August. 


Finally, we want to thank you for your involvement with Endless Space 2 and the Amplitude community!


This Endless summer is just beginning…



SpaceTroll

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5 years ago
Aug 9, 2019, 3:56:34 PM

Thank you Amplitude for the effort you put into the game and thanks a lot for considering to implement new ideas. But if I may, would my idea not be suitable for the game?  I think being able to filter out buildings depending on what they would do would not hurt.

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5 years ago
Aug 9, 2019, 6:12:56 PM

Thank you too. A real pleasure to participate with this community for the game and see ideas come a fruition. Look forward to playing DLC.

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5 years ago
Aug 9, 2019, 6:58:39 PM

Thank you for breaking the silence. Glad you found the Ideas section to be helpful. Can't wait for the upcoming patch and expansion!

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5 years ago
Aug 9, 2019, 8:27:12 PM

This game has become something that I have happily poured numerous hours into and this community is one that I am happy to be a part of. I hope that the developers will continue to listen to the voices of the users and strive to keep making the game an even more enjoyable place to spend even more of my time. (P.s. Still would like to see AI alternative fleet skins become a part of this game).

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5 years ago
Aug 9, 2019, 8:42:33 PM

I spent in ES2 more time than in any other game from my library. Wish you luck, Ampliteam

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5 years ago
Aug 10, 2019, 10:34:59 AM

If the patch makes the AI aggressive instead of passive and doesn't let them send a few ships at a time to get slaughter, it will be a good patch. If not, well... 

Updated 5 years ago.
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5 years ago
Aug 10, 2019, 9:33:09 PM

I find sad that most of the ideas were just rejected and some that were accepted before and abandoned for years were answered just to be rejected  too :/

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5 years ago
Aug 11, 2019, 2:20:52 AM

just recently came back from the game after a long break. 

just wanted to thank you guys for considering our opinion and improving the game ^_^



Updated 5 years ago.
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5 years ago
Aug 11, 2019, 7:12:10 AM
solrac137 wrote:

I find sad that most of the ideas were just rejected and some that were accepted before and abandoned for years were answered just to be rejected  too :/

Moral of the story: don't use idea section for future games, just create forum threads instead.

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5 years ago
Aug 11, 2019, 4:49:34 PM
Sublustris wrote:
solrac137 wrote:

I find sad that most of the ideas were just rejected and some that were accepted before and abandoned for years were answered just to be rejected  too :/

Moral of the story: don't use idea section for future games, just create forum threads instead.

What do you mean ?

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5 years ago
Aug 12, 2019, 2:25:02 PM
Sublustris wrote:

Balance patch before DLC? That's strange. Balance is allowed to be changed, but long time promissed tech tree lore pass apparently not.

As I have said before, we deliberately postponed the lore rework when we started to work on the next DLC and the balance patch so that the game designers would have complete freedom to shuffle things around.



Sublustris wrote:
solrac137 wrote:

I find sad that most of the ideas were just rejected and some that were accepted before and abandoned for years were answered just to be rejected  too :/

Moral of the story: don't use idea section for future games, just create forum threads instead.

Whether you post on the forums or in the ideas section has no impact on the scope of the ideas you submit, the scope of ideas we can implement, and which ideas synergize with the overall vision for the game, so it has no bearing on which suggestions we implement.



Vacmidvalley wrote:

If the patch makes the AI aggressive instead of passive and doesn't let them send a few ships at a time to get slaughter, it will be a good patch. If not, well... 

I am afraid I have to disappoint you there: This is a balance patch, not an AI patch, so no sweeping changes have been made to the AI.

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