Hello everyone,


It’s been a while since I was personally able to give you news about Endless Space 2! I hope you all are having a great summer playing games and that those of you who live in places where it’s a bit too hot right now are finding solace in the vacuum of space. Endless Space 2’s development continues with the NGD team working on a new expansion, and some more work being done to fine-tune the game. You may have noticed that we have recently updated many of your entries in the Ideas section. We’ve been making a strong push to get as many of the Ideas updated to their current status, and finally validated the implemented Ideas that had been waiting for the “Implemented” blue lightbulb for so long. This also meant re-evaluating many of the Ideas we had previously tagged with other statuses. We wanted to take a moment to discuss this and what this means for the future of the Ideas section.


Since the Ideas section went live, you submitted a collective 2380 Ideas, and we were thrilled by your enthusiastic response. We evaluated your suggestions through regular meetings, saw what complemented our vision, what could be adapted, and what would be better suited for a different game. In total, we assigned a status to the 192 most popular Ideas, and implemented 77 of these, and Endless Space 2 is a better game for it. Some of these will sound familiar: Space Battle Special Weapons (made it in various updates and expansions), All old Factions Present in some way (all Endless Space factions are now present, except the Automatons), Destabilize the Senate of other factions (possible through hacking), Ships created for more than war (not a 1:1 implementation, but we have non-fighting Behemoths to fill that niche), Buildable Orbital System Defenses (the Citadel specialization lets you build two levels of orbital defense cannon), Give Back to Unique Planets their glory Past (implemented in the Celestial Worlds content pack, along with various events for the Vaulters & Hissho).


We think the ideas section was a huge step in the right direction, both in terms of usability for the community, and of follow-up for us. Your amazing creativity has already provided us with plenty of community suggestions that we can dive back into for more worthy ideas. We will disable new submissions for Endless Space 2 the time being, but you can still discuss and upvote the many great ideas for the game that have been shared over the last few years.


We will keep working with you all to keep improving our games. We are moving forward with other community features, such as the recent vote on a hero in the next expansion (which we can’t wait to show you!) and the current vote on an Academy flagship. Additionally, we have been working on a balance patch for Endless Space 2 based on your feedback; it will be released this August. 


Finally, we want to thank you for your involvement with Endless Space 2 and the Amplitude community!


This Endless summer is just beginning…



SpaceTroll