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Schell

Schell

5 years ago Sep 19,2019, 15:59:41 PM

Awakening: An Update

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Hello everyone,


As always and before anything else, we would like to thank you all for your continuous support of Endless Space 2.  You have been with us now for more than two years since that fateful day when we released our baby into the wild for you to play and us to further develop.  Although some of its first steps were quite hesitant, it has since become quite the big guy, with no less than four major expansions and a myriad of smaller ones, along with updates and free content.  We have been able to keep working on this project for so long thanks to you and the constructive ideas and discussions we have had on the Games2Gether and elsewhere. Many of you have been with us for a long time now, and it is a pleasure knowing you have our back.


A number of you have been disappointed with Awakening—not the premise of the expansion itself, but the state it came out in. A bunch of hidden issues weren’t caught by our internal testing processes, only to surface during normal playthrough. We messed up, we’re sorry, the game deserves better and so do you.  However, we don’t intend to leave things as they are: we have already rolled out a hotfix this Tuesday fixing some issues with the Nakalim’s questline and some System improvements. We are also planning to release a patch the first week of October. For those of you who want to get their hands dirty, an in-progress version of this patch will be offered as an opt-in beta branch on Steam by early next week.  In the meantime, we would like to ask for your assistance. Keep bringing up issues you encounter while playing: a clear explanation, some reproduction steps, a log and a save file go a long way towards helping us improving ES2.  


Once again: this is on us, we’re sorry, now let’s right this ship so that Endless Space 2 can live on as a great game, with all of you on board.



Thank you,

Amplitude Studios

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5 years ago
Sep 20, 2019, 2:43:46 PM
TheHandsomeHobo wrote:

Mistakes happen andI respect that you guys owned up to it. I love all your games, and I'm defonitely going to continue playing them. Thank you to the entire Amplitude team and keep up the hard work!

I second this!

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5 years ago
Sep 20, 2019, 4:05:53 PM
Belho wrote:
gwfwshoker wrote:

A number of you have been disappointed with Awakening—not the premise of the expansion itself, but the state it came out in.

For me, it's quite the opposite. I didn't encounter any major bugs so far. Probably I haven't played enough. I started a game with the Nakalim but it just felt uninteristing. The new relic mechanic is a nice idea but feels more like something that every faction should have access to (like the hacking system, that is special but not exclusive to the UC). Beside that the science head start is the only special trait remaining for the Nakalim. And that's not really something that makes them feel different compared to lumeris, sophons or others. 


In my opinion the faction doesn't fulfill the fantasy of rebuilding an ancient empire. Here are just a few things that could have easily been added:

- Start with all colonizable planets in your Home system already colonized. 

- Give them the ability to reclaim old systems (maybe every system in their constellation, or those with a relic, ...) by instantly turning them into an outpost (or a full colony but with some penality for a number of turns) for a price in dust or strategic resources (basically like the lumeris can).

- Have special curiosities that allow unique system projects to wake up additional pop from hibernation (could also be done by events, maybe with the choice to get a science boost instead). 

- Start with some more ships (where are all the ships we see in their opening cinematic?). Maybe colonizers, maybe warships. Could be balanced by making them slow and not changeable.



Very nice ideas!

Frankly, when they first described the next faction as an ancient empire, I naturally thought that the we would have multiple systems already colonized at the very beginning.

If well implemented, your suggestions would make the Nakalim a truly unique and interesting Faction.

furthermore, I also think that the Relic system should have been accessible to every Factions, adding archeology related mechanics to the mix.


Regarding the OP, thanks for letting us know that you plan to fix your game. But this is far from the first time that you screw up a release due to lack of testing and poor management of the feedback of the Beta testers. I was in the last 2 Betas, and we warned that the Supremacy and Penumbra DLCs were not ready to be released. Amplitude is still trying to fix bugs and balance problems introduced by these DLCs to this day.


Anyway, I supported you from the very beginning (ES1 beta tester here), but the time where I blindly buy anything from you is over.



I completely agree. There is fun ideas with an ancient empire with a long story. Giving them more ships at the begining. Having other systems or at least other planets in the starting system...


As they where multicultural, they could have 2 different minor faction pop at the beginning (or even 3 and no nakalim population, nakalim being leaders and some heroes). Finding relecis could also allow to find ather sleeping nakalim and granding outposts...


Here they don't really feel new and special compared to some other factions.

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