Hello everyone,


As always and before anything else, we would like to thank you all for your continuous support of Endless Space 2.  You have been with us now for more than two years since that fateful day when we released our baby into the wild for you to play and us to further develop.  Although some of its first steps were quite hesitant, it has since become quite the big guy, with no less than four major expansions and a myriad of smaller ones, along with updates and free content.  We have been able to keep working on this project for so long thanks to you and the constructive ideas and discussions we have had on the Games2Gether and elsewhere. Many of you have been with us for a long time now, and it is a pleasure knowing you have our back.


A number of you have been disappointed with Awakening—not the premise of the expansion itself, but the state it came out in. A bunch of hidden issues weren’t caught by our internal testing processes, only to surface during normal playthrough. We messed up, we’re sorry, the game deserves better and so do you.  However, we don’t intend to leave things as they are: we have already rolled out a hotfix this Tuesday fixing some issues with the Nakalim’s questline and some System improvements. We are also planning to release a patch the first week of October. For those of you who want to get their hands dirty, an in-progress version of this patch will be offered as an opt-in beta branch on Steam by early next week.  In the meantime, we would like to ask for your assistance. Keep bringing up issues you encounter while playing: a clear explanation, some reproduction steps, a log and a save file go a long way towards helping us improving ES2.  


Once again: this is on us, we’re sorry, now let’s right this ship so that Endless Space 2 can live on as a great game, with all of you on board.



Thank you,

Amplitude Studios