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4 years ago Aug 31,2020, 15:14:40 PM

Polishing ES2: The Final Patch

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Hello everybody,



Today marks the release of the final patch in the series of patches that we announced a couple of months back for Endless Space 2.


The purpose of these patches was to resolve several bugs and issues reported by the community, and while we are confident that many of the worst problems have now been tackled, we also acknowledge that we were not able to address everything brought up by the community.


Endless Space 2 now offers a much more stable experience, and even though we have concluded this series of patches, we will still be keeping an eye out for your feedback and thoughts on your experiences playing Endless Space 2, and of course your reports on any issues you might encounter.


We want to thank you again for your patience, your dedication, and your passion for the Endless Universe.



List of Fixes

  • Fixed various issues causing turns stuck on Pending or unresponsive UI

  • Fixed compatibility issue with Intel Iris chipsets; the game should run properly on Surface devices now

  • Laws rewarded by quests are properly displayed in the Law screen again

  • Riftborn Hyperium Outpost action works again

  • AI should no longer make demands when asking for a truce

  • Vodyani can now build Arks with Meditation modules (fixed faulty DLC check)

  • Fixed localization key displaying in some diplomatic messages

  • Umbral Choir Population Collection bonus now applies its Hacking Speed bonus

  • Ionic Crystals properly apply their System Development Bonus now

  • Vodyani Factory of Faith no longer creates Ecstatic status at 5 or less Approval

  • Special node names use the full name list name list instead of duplicating names

  • Price of Perfection now properly applies its damage bonus

  • Shared Vision achievement no longer counts hidden uncolonizable nodes like quest nodes to determine the threshold

  • Fixed "Not For Profit" Achievement

  • Fixed occasional visual corruption of the Empire screen

  • Fold Singularity now properly applies its "top queue" effect after reloading a save

  • Fixed a situation when Sophons could not complete Chapter 1 of their main quest on particularly small galaxies

  • Undocked Arks now properly contribute to Overexpansion Disapproval (tooltip localization still missing)

  • Increased minimum hero unlock modifier to reduce occurences of "one new hero each turn" situations

  • Custom Factions combining Riftborn visual affinity with In the Shadows gameplay can now populate their sanctuaries

  • Sanctuaries can now be selected as a destination when hiring mercenaries or forming hero-only fleets

  • Vodyani no longer receive two Explorer Hulls

  • Fixed Vodyani Quest being impossible to complete without superweapons

  • Umbral Choir Tier 3 collection no longer applies to Sanctuaries on other home systems

  • Using Resource Recoverer Probes on crescents no longer reveals their location

  • Umbral Choir should no longer lose population in "upgraded slots" when migrating

  • Custom Factions with In the Shadows Affinity are now bound to starting on a Crescent System as intended

  • The Nakalim population collection trait is now available for custom factions

  • Custom Factions with In the Shadows can no longer take Extreme Foremen

  • Hacking effects of singularities no longer show without Penumbra enabled

  • High and Low Gravity should no longer spawn on the same planet

  • Filling all law slots should no longer prevent Eternal War empires with pacifist leadership from using diplomacy

  • Changed Asset Exporter to load assets only when selected to avoid excessive load time

  • Fixed portraits of two Hissho heroes being swapped



We're looking forward to the future of the Endless Universe with our community,

The Amplitude Team


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4 years ago
Oct 11, 2020, 4:47:41 AM

Just disgusting support from the developers of this wonderful game. Such a great idea — and such a bad implementation. Bugs, flaws, lack of balance ... I would like to get a refund for "Awakening", this is the worst DLC in my life. And negative feedback from me in Steam, both on this DLC, and on the whole game as a whole (soon).


Amplitude, you need to fundamentally change your approach to bring back the love of the community. So far, the situation looks like your reputation has been seriously damaged.

Updated 4 years ago.
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4 years ago
Nov 11, 2020, 2:38:23 PM

I was hoping for another expansion here, would be really great but oh well... that's how it goes I guess :(

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4 years ago
Nov 26, 2020, 12:06:20 AM

Sadly turn pending has not been fixed if anything its worse, so don't break out the champagne just yet! This needs fixing yesterday!

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4 years ago
Dec 2, 2020, 7:02:38 PM
Idrinth wrote:

The final patch sounds scary, like ES2 will never be touched again


It kind of does... revisiting the game brings back nostalgia from the time first explored. Hopefully we'll see another expansion, or a reveal for ES3 perhaps?


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4 years ago
Dec 23, 2020, 5:57:02 PM
jase wrote:

Sadly turn pending has not been fixed if anything its worse, so don't break out the champagne just yet! This needs fixing yesterday!

This.

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4 years ago
Jan 10, 2021, 1:08:36 AM

I'm divided. By reading all these comments i definitely feel sorry for the barrage of pressure that the fanbase in this forum is capable of inflict on the team via text, ALTHO it is outmost mandatory to inform that this is to be seen by the optic of a healthy transaction, comming from someone who plays Warframe where their forums are heavily knighted, almost nothing negative or truly critic pass through and voices issuing pendent, important questions are supressed, that game is going to sht. If people are invested this much that they point out inconsistencies and concerns, you guys still have the chance to point the boat to the right direction.

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4 years ago
Jan 12, 2021, 7:13:59 PM

Played ES2 for first time in whenever only to remind myself that the "right click all fights icons every turn" feature is just a major turnoff and I am not enjoying the game that much anymore. =(

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4 years ago
Feb 21, 2021, 9:35:21 PM
I'm at over 700 hours and growing in this game now. It's my second most played game on Steam. It's kind of an anomaly because despite the bugs and my mixed opinion on the final expansion, I still really really love playing this game. 4X is my favorite genre, and despite all its flaws, I really think ES2 is my favorite of them. I think its the asymmetry of the major factions that hooks me the most.
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4 years ago
Sep 1, 2020, 9:57:24 AM
Sublustris wrote:

What a bullshit. It took a month to deliver this?

  • Custom Factions with In the Shadows Affinity are now bound to starting on a Crescent System as intended
  • The Nakalim population collection trait is now available for custom factions
  • Custom Factions with In the Shadows can no longer take Extreme Foremen
  • Hacking effects of singularities no longer show without Penumbra enabled
  • High and Low Gravity should no longer spawn on the same planet
  • Filling all law slots should no longer prevent Eternal War empires with pacifist leadership from using diplomacy
  • Changed Asset Exporter to load assets only when selected to avoid excessive load time
  • Fixed portraits of two Hissho heroes being swapped

You've had a single person working in his spare time on this? What about couple dozen reports in forums from just this month alone? Who cares, right?

And even when you point exactly how to fix the problem, so to minimize fixing time for the dev - it is just ignored.

While I appreciate that most glaring issues, like non-working laws or disabled hyperium outpost action are fixed, some are still don't, like this Singularity stacking bug .

Looks like this whole "polishing" promise was insincere, like a throw of a bone.

Those are the fixes in the patch that I can specifically name. A lot of time was spent on general stability improvements, fixing causes of stuck turns or unresponsive UI.



Sublustris wrote:

And thank you for gracing us, players, with a new bug, that accodring to this blog, will stay forever:


https://steamcommunity.com/app/392110/eventcomments/2922228082034726148?ctp=2#c2922228082035268456

That is not a bug. That is working as intended to prevent a number of other bugs with turns being ended while somebody is watching a battle, especially when playing multiplayer or with turn timers. It also helps ensure that you as a player can actually get to see the results of a battle even if a turn timer runs out.



Sublustris wrote:

It's PR. They don't intend to patch it further, but make it look like "someday" they will. Like someday they will make a tech tree lore pass "after next DLC".

The Tech Tree Pass was never part of this set of patches, because it is a completely different set of people who need to work on that, and as far as I recall I have said so before.

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4 years ago
Aug 31, 2020, 3:35:23 PM

The final patch sounds scary, like ES2 will never be touched again

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4 years ago
Aug 31, 2020, 5:14:44 PM

What a bullshit. It took a month to deliver this?

  • Custom Factions with In the Shadows Affinity are now bound to starting on a Crescent System as intended
  • The Nakalim population collection trait is now available for custom factions
  • Custom Factions with In the Shadows can no longer take Extreme Foremen
  • Hacking effects of singularities no longer show without Penumbra enabled
  • High and Low Gravity should no longer spawn on the same planet
  • Filling all law slots should no longer prevent Eternal War empires with pacifist leadership from using diplomacy
  • Changed Asset Exporter to load assets only when selected to avoid excessive load time
  • Fixed portraits of two Hissho heroes being swapped

You've had a single person working in his spare time on this? What about couple dozen reports in forums from just this month alone? Who cares, right?

And even when you point exactly how to fix the problem, so to minimize fixing time for the dev - it is just ignored.

While I appreciate that most glaring issues, like non-working laws or disabled hyperium outpost action are fixed, some are still don't, like this Singularity stacking bug .

Looks like this whole "polishing" promise was insincere, like a throw of a bone.

Updated 4 years ago.
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4 years ago
Aug 31, 2020, 6:53:16 PM

This is the final patch? Really?


Awakening is still broken.

I almost want to question the legality of selling the awakening DLC in its broken state. That is how bad it is.


Do you offer refunds? (It's a rhetorical question)

Updated 4 years ago.
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4 years ago
Aug 31, 2020, 7:41:56 PM

Admitting that this is the final patch seems like a bad marketing choice from your side. If you intend to drop support (did the DLC's sell so badly?) for one of your games  when people clearly expect more from it, perhaps its better to keep quiet and let interest in the game die of its own...

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