Hello everybody,



Today marks the release of the final patch in the series of patches that we announced a couple of months back for Endless Space 2.


The purpose of these patches was to resolve several bugs and issues reported by the community, and while we are confident that many of the worst problems have now been tackled, we also acknowledge that we were not able to address everything brought up by the community.


Endless Space 2 now offers a much more stable experience, and even though we have concluded this series of patches, we will still be keeping an eye out for your feedback and thoughts on your experiences playing Endless Space 2, and of course your reports on any issues you might encounter.


We want to thank you again for your patience, your dedication, and your passion for the Endless Universe.



List of Fixes

  • Fixed various issues causing turns stuck on Pending or unresponsive UI

  • Fixed compatibility issue with Intel Iris chipsets; the game should run properly on Surface devices now

  • Laws rewarded by quests are properly displayed in the Law screen again

  • Riftborn Hyperium Outpost action works again

  • AI should no longer make demands when asking for a truce

  • Vodyani can now build Arks with Meditation modules (fixed faulty DLC check)

  • Fixed localization key displaying in some diplomatic messages

  • Umbral Choir Population Collection bonus now applies its Hacking Speed bonus

  • Ionic Crystals properly apply their System Development Bonus now

  • Vodyani Factory of Faith no longer creates Ecstatic status at 5 or less Approval

  • Special node names use the full name list name list instead of duplicating names

  • Price of Perfection now properly applies its damage bonus

  • Shared Vision achievement no longer counts hidden uncolonizable nodes like quest nodes to determine the threshold

  • Fixed "Not For Profit" Achievement

  • Fixed occasional visual corruption of the Empire screen

  • Fold Singularity now properly applies its "top queue" effect after reloading a save

  • Fixed a situation when Sophons could not complete Chapter 1 of their main quest on particularly small galaxies

  • Undocked Arks now properly contribute to Overexpansion Disapproval (tooltip localization still missing)

  • Increased minimum hero unlock modifier to reduce occurences of "one new hero each turn" situations

  • Custom Factions combining Riftborn visual affinity with In the Shadows gameplay can now populate their sanctuaries

  • Sanctuaries can now be selected as a destination when hiring mercenaries or forming hero-only fleets

  • Vodyani no longer receive two Explorer Hulls

  • Fixed Vodyani Quest being impossible to complete without superweapons

  • Umbral Choir Tier 3 collection no longer applies to Sanctuaries on other home systems

  • Using Resource Recoverer Probes on crescents no longer reveals their location

  • Umbral Choir should no longer lose population in "upgraded slots" when migrating

  • Custom Factions with In the Shadows Affinity are now bound to starting on a Crescent System as intended

  • The Nakalim population collection trait is now available for custom factions

  • Custom Factions with In the Shadows can no longer take Extreme Foremen

  • Hacking effects of singularities no longer show without Penumbra enabled

  • High and Low Gravity should no longer spawn on the same planet

  • Filling all law slots should no longer prevent Eternal War empires with pacifist leadership from using diplomacy

  • Changed Asset Exporter to load assets only when selected to avoid excessive load time

  • Fixed portraits of two Hissho heroes being swapped



We're looking forward to the future of the Endless Universe with our community,

The Amplitude Team