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1.0.5, 0.6 and now 0.52 bugs and issues found by Xeryx

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8 years ago
Jun 6, 2017, 9:52:14 AM
WeaponizedCaffeine wrote:

It'll be seen! 

If you look at the devs post in the Game Design forums, you have 3 different devs who posted 2 hours ago - I hardly call this a long time :D

Yeah it will take them some time to address mine anyway.


Thank You! WeaponizedCaffeine for your due diligence on this forum. 

Big round of applause!


Updated 8 years ago.
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8 years ago
Jun 6, 2017, 9:43:11 AM

It'll be seen! 

If you look at the devs post in the Game Design forums, you have 3 different devs who posted 2 hours ago - I hardly call this a long time :D

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8 years ago
Jun 6, 2017, 12:27:36 AM

Glad to hear it was an event, I must have missed that. Thanks for taking the time to look!


Since the changes in the trade system are new,  if it is not working the way it is intended then it is a bug.  An incorrect value in code, to me, is a bug. Even though It may not cause a hard crash, It still should be reported.  


It is nice to be appreciated, I did post these in the design forum on your recommendations. 


It is a real shame though that they won't be seen since I haven't seen any Developers post in that design forum in a long time.

Updated 8 years ago.
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8 years ago
Jun 5, 2017, 9:38:22 AM

Hello :)


Thanks for the detailed report!


I'll try to reproduce this Holy Proliferation error on my end. 

Edit: Turns out it's not a bug - you're suffering from a crisis (negative event) that makes reduces your System's Industry to 0! I'll admit the failure tooltip is misleading though..


Also we're aware of the End game screen curves drawing issue :)


I know someone on the team that would love to have your saves regarding the Trading Companies part!

However for the rest, while I really appreciate the amount of effort and detail that goes in your reports, please make sure you only report bugs in the Bug Reports forum - what you're saying on the balancing of Trading Companies or the Tech Tree is valuable so that'd be a shame for it to be forgotten in the Bug Reports section.. You should post the m in the Game Design forum :)


Thanks again!

Updated 8 years ago.
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8 years ago
Jun 5, 2017, 7:05:18 AM

OK something is very amiss with 1.0.52 trade routes!

In my late game they are generating so much income and resources that my stores are maxed out every few turns...that is not right!!!  I am making so much money there is no way I can spend it all, even buying out everything.  


The 1.0.4 version did not make nearly this much money and I KNOW there is something wrong with the new system. 


Here are some screenshots of what I mean. My trade income is GIGANTIC compared to planetary dust production as the Vodyani. I only have like 22 ARKS. I have achieved dominance and all technologies are researched and only one ally.


Something is exponentially wrong! with the ratio of trade income to Dust production from planets. I am making 157K per turn on trade alone, while my dust production is a meager 7.3K!! Depending on your guys intent with trade, it surely seems a minimum of 10X OP (should be NO more than 15K). I suspect someone has a decimal place in the wrong spot! It could possibly be the leveling or the new trade route enhancements are the culprit.  The resources do not seem as exaggerated, but it still seems awfully high and pretty OP, probably because of all the resource doubling going on. This may also explain why the inflation, is over 60% Which seems ridiculous. I don't think 1.0.04 was near that high.  The science levels also seem to be receiving the 10x multiplier.


Please!! fix this before the patch!! it is ruining the challenge of the game.


You can use the save file from above with victory conditions error. 





Updated 8 years ago.
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8 years ago
Jun 4, 2017, 3:28:58 AM

After my playthrough and I won the game through conquest, both me and the Trees won (Kind of like LOTR, but in space..they are such good allies) but only after I destroyed the very last remnant of the 3rd faction, which seemed like it should have happened way sooner. It maybe because I do not have control of every single system in my domain as Volydani.


But when I went to the Victory screen this is what I saw.



The error is repeatable, and all you have to do to get the victory is conquer the last orange colony and end the turn.


Here is the save game Xeryx Dominion Hard 1.0.52 ENDGAME.zip


and the log.Diagnostics - 2017'06'03 @2122'01''.zip


 Now with that said, you guys really need to tone down military influence, it is 200% OP

Updated 8 years ago.
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8 years ago
Jun 2, 2017, 6:45:42 PM

Here are 2 other things that I found with the VODYANI, not really bugs but I think they are errors.


1) This "Genocrat" trait raise Science production 80% ! I think it is supposed to be a +80 ?  but if it is supposed to be a percent then it needs to be lowered dramatically.


 


2) All Must Tithe II, in the Research lineup, is at the LVL4 category, it should be placed lower in the tech tree. LVL4 already has  ALL MUST TITHE III which is better but is appropriate for that level of research.  




OK on to Issue #3

That is the infinite effect of "ALMS FOR ESSENCE" I am pretty sure that you have designed it this way, but I thought I would ask to make sure.


 The game takes ALL dust made in the system and using it to Make HOLY POWER!! (YES, I know that is what it says)


Wouldn't it be better to take from any PROFIT! that is left over after a systems expenses.  I realise that the other infinite, work off of production, and then it is ok to take 100% of the production because it is not being used for anything, but the Gold is being used to pay for system improvements.  If it only takes profit and then generates only a fraction of HOLY POWER but it way less troublesome.  Overall, I find this a poor game mechanic and it just creates micro management.  If it were done the way I suggest, then a person can leave their planets on the infinite setting, with no muss, no fuss.  The way you guys have it, I have to keep an eye on my money.


In this example, it would take 2/3 less money all bills are paid for.  I have a profit of 223, when enacted I go into debt -529.





Updated 8 years ago.
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8 years ago
Jun 2, 2017, 6:35:32 PM

Holy Proliferations Batman!!


VODYANI ERROR


1.0.52

I had a strange thing happen in the construction CUE, and it is a completely intermittent error, but I have it caught in the save. It is reloadable.  I put the "HOLY PROLIFERATION" in the CUE, and all of the construction times went null. When hovering over, the tool said that there was an infinite construction blocking construction.  The STRANGE thing is that there were no infinite constructions prior to or in the CUE! Fortunately for the VODYANI all that has to be done is Raising the Anchor on the Colony  (OLVALDANI) then re-establish it.  The problem goes away.


Here is the save and the report.

Xeryx Dominion Hard 1.0.52 Holy Prol error Olvaldi.zip


Diagnostics - 2017'06'02 @1221'49''.zip


Updated 8 years ago.
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8 years ago
Jun 2, 2017, 2:02:52 PM



I am pretty sure that modifier is being carried to battle..but I will need to do some further testing.


Update, I tried to do some battles, but without the enemies info (as specific as what is on the Ship yard) it is really too hard to determine. When I look at the after action reports of the battles, it does seem that that 2.4 multiplier is affecting the battle. 


If I had a battle simulator/tester I could do much more in-depth testing.  I will leave that up to your testers!!

Updated 8 years ago.
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8 years ago
May 27, 2017, 3:30:56 PM

Well, originally I used your form and had this set up in the correct format. However, when I hit the save draft button, I LOST practically the whole post using you existing form. So because of that, I will use my tried and true method of bug reporting, located all in one thread. 


System Specs: HIGH PERFORMANCE

Processor: Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz (12 CPUs), ~4.4GHz

Motherboard: ASUS X79 GOLD
Memory: GSKILL Ripjaws 16384MB RAM ~2400Mhz
Display devices: NVIDIA GeForce GTX 1070 with 8GB memory

Monitor: BenQ XL2730Z (DisplayPort) running @ 2560 x 1440 (32 bit) (144Hz)

Keyboard: Logitech Gaming Keyboard G910

Mouse: Corsair Gaming SCIMITAR PRO RGB Mouse

HD01: TOSHIBA-TR150 480GB SSD

HD02: Crucial_CT512MX100 500 GB SSD

HD03: OCZ-TRION100 1TB SSD


I am playing a Custom Race called the Psilons here are the races specs in case that matters.



Version 1.0.5 and 1.0.6

Bugs.

1) The Riftborne (Prime class carrier) causes space battles to lock up the game.  I tested many battles and only when that ship is present, is there no ship movement in space combat. The warp in animation continues on a loop. All other animations seem to work and combat goes on normally except all ships are stuck and do not move through space. I suspect a faulty warp animation.  When the battle is over, and you return to the map, most of the graphics are gone.  And the only way to exit is CTL-ALT-DEL


Here is the save.

Custom psilon norm 1.0.5 Riftborn Ship error 2.zip


2) Terraforming more than one planet to the same type of planet leads to failure, and will not fall into the cue.


3) There are still a number of Frame rate drops and overall poor performance, in the late game, on the main map with animations and during combats. I can turn the graphics down to the fastest setting, and it makes no difference in the laggy performance..leading me to believe this is a system memory issue, not a graphics issue. I think if you would allow for more system memory to be used (More than 4GB) then I think performance would improve.  Most people have 8GB of ram nowadays, quit being chincy with the memory allocation.   Maybe it is possible there is a memory issue at play as well. I have a really good system (6 core I7 and a Nvidia 1070 with 16 GB DDR3) and there is really no excuse for this laggy late game behavior.


4) Enfer Mission: The planet still remains occupied with yellow after completing the research to wipe the AI ( you can look at the save above for this). I could not gain control of the planet, after successfully completing the Memory wipe. It still showed yellow and occupied by enemy forces. So I invaded and as the population went down to zero, even after winning the invasion it still showed half blue and half yellow. I did have control of the planet as I could build improvements. Since it was being buggy I decided to exodus from planet So my colony ship shows up one turn later and I still had possession of the planet. When looking at the planet is says I can colonise "Illumination" with no population on the planet. There is definitely something very strange going on here. You can look at the planet with the above save.


5) After modifying a hero's ship, from the main map screen task group management. Where and when you click on a hero in their task group, then the little hero ship icon pops up. If you edit that ship by double clicking on the popped up ship icon, then go into the edit screen, change the ship and save. The ship will show up in the Ships designs Cue screen. What I don't understand is why I am seeing enemy fleets with extra hero ships in them.  (See Pic) This does not seem to happen when you are in the Hero's screen and edit their ships.


6) Unfallen in visual battle are not showing the correct sprite for Armour, and there is NO sprite for the Aircraft.(See Pic)


7) late game; Changed govt and the pop up shows up but no info after you select the representative  I can only cycle to 33 of my 36 colonies, and cannot advance to the next screen. The only way to exit is to cancel the election. So the Election fails, revolt begins.  If I load an autosave, it tells me that the govt is in action, but there is no cut seen and there is no base law in effect.


Here is the save

AutoSave 1602.zip


8) There have been instances when my army was being invaded did not show up at all. (See picture)


9) Hadalpelagic life shows up on volcanic planets.{See pic}


10)There is also some missile lock on issues with conventional missiles, they fly around in space in circles. They spin around the ship so much it looks like an atom molecule. {See pic}


11) The Senator Bob Act shows a morale boost of 2 (But does not have the little person for per person) instead of 20 on the card. When I looked at a planets Moral it shows a 20 (I checked again and it was 26, so is must be 2 per person?) for that legislation. Still missing person icon


12) I am not sure if this affects other races as I have only played Sophon, but the larger turrets Beam weapons with more than one firing port are only firing from the bottom gun port, not all four (see PIC)


Honestly, it seems that most bugs I encounter really become prevalent after turn 100, are you guys testing beyond that turn? The bugs seem to compound themselves and slow down the game to a most annoying state of play.


(REMOVED IMPROVEMENTS NEEDED AND MOVED TO ANOTHER FORUM FOR DISCUSSION)


See those her:  Xeryx Gameplay issues



With that said, I want to thank you guys for making such a great game! The space battles are utterly satisfying!  I have logged over 350 hours already!


So here are some Kudos on the 1.0.6 patch.

Thank you for fixing ground battles, they work much better now and give me the results I expect. Plus now I don't get sick from all the motion! LOL


The Strategic AI is doing MUCH better this version, and it is making good decisions overall.  I have not looked at how much it develops planets.


You guys are doing a really good job on the game, and it could possibly be the best Space 4x game ever.  Just slow down and find all the bugs before releasing a patch.  I feel you guys rushed this release, as it should still be in BETA with this many issues. I am sure SEGA had something to do with that...but Bad reviews can KILL a game on Steam.  Please fix the existing issue before ADDING anything else!!!! NO DLC's or anything.


Unfallen ; No Air units and wrong Armour 




My DEFENDING Stealth units, can really kick butt! (they are there just invisible, and only on defense)



Missisles doing a wirlygig (Not the PIC i thought I had)



This is the Riftborn Prime error, note that the path shows movement

but ships are stuck at the beginning and not moving.



Then this is the result of the lockup after the Riftborn Prime class carrier battle

The Empire screen is devoid of information and the game is locked


A diplomatic issue


Here is the blank voting screen when changing govt late game



This is after election and Republic is picked, but there is no republic base law



Here you can see after I edit a hero ship it shows up in the Ship designs.

I have seen AI fleets with these ships too but it seems like it is caused during the late game.



Large Turret is not firing on all four cylinders


Updated 8 years ago.
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8 years ago
Jun 2, 2017, 1:46:57 PM

Ok here it is a simple as possible.


The box on the lower left of the screenshot, shows you the Weapon damage modified AFTER the mount, in this case 2x the base.


Then when you look at the right "Ships Statistics box" at the bottom of it, that show SHORT, MEDIUM, & LONG ranges.  There is a number under each range.


The number in the left box should also be under the ranges, less any range penalties. So ANY number in the right Range field should be <= the LEFT box.


That is as simple as I can explain it, go boot up the game ! Screenshot 1, shows how it is supposed to work, 2-4 are broken. think SLUGS, it is probably a specific modifier to the SLUG family for range modification.

 

Updated 8 years ago.
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8 years ago
Jun 2, 2017, 4:12:11 AM

Thank you for being so attentive!! We will get these bugs squashed!!


Ok I have another bug.


SLUG's have a strange multiplier affecting them in this 1.0.52 game.  I am currently playing my custom race of Vodyani.


I finally figured out about the Detail slider in the Ship design screen!! Thank you for putting that in there, it is very helpful. Now I was using the Letum Class to design with


I looked through all the slugs up to improved Ultradense.  If you look at the damage per second on the left after the weapon is mounted then look on the right in L,M,S ranges for damage, there is a big multiplier happening. The SLUG Medium and Short range has a multiplier of 2.43 applied to the damage while the LONG range is correct at 80% damage.  It also happens in all mounts and in all the hulls.   Beams and missiles behave as they should.


Now, I know one reason my ships have been shredding the other fleets.


I will test more this weekend, someone else can try and confirm these findings and post here too. I am curious to see if it the weapons themselves. Ship specific or Race specific.  I have been at it all day and I need a big break.


I am at about 170 turns in my game, and whatever you guys did to the game this version, from the 1.0.6 really helped the studddddedering and slow response of the game. Thank you!!! it is no longer frustrating from that perspective. Now I mainly just get some studdering in Space Battle sequences, not the map or ground combat.


Here are some screen shots. 


So here is a missile loaded in that same slot, since these are 2x slots the damage is 2x.

The damages are correct on the left. when you look to the right the ranges are also correct.



Now when you look at these, you will immediately see that it is wrong.


I am sorry!!  I know you all will be mad at me for taking away your super cheap UBER weapons !!


But that is some SERIOUS FLAK Jack!!

Updated 8 years ago.
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8 years ago
Jun 1, 2017, 2:53:16 PM

Hello


I've logged the "no visual units" bug in our database, thanks!


I'm going to investigate the probe issue.


For the two Hero ships in the battle - I don't see where the issue is (although we are aware that editing hero ships in a certain way cause them to appear in the ship design section of the Military screen)


Thanks for your help :)

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8 years ago
Jun 1, 2017, 2:13:39 PM

UHHHHG I deleted my update to my post! Can you have the webmasters put in a confirmation on deleting posts!!


OK here we go again.


I was making a Custom faction for each of the races when I ran into this problem with the Riftborne. They do not display properly on the game generation screen and probably cause BUG issues.



Started a Game as a Custom Vodiani race 




I decided to start up a new game on hard, which was definitely better than normal.  While playing, the most glaring fault of the AI is ship building.  If you guys can get the AI to build more balanced ships by controlling the slots for balance, instead of going for the most points. I think you will dramatically increase the difficulty of the game.  I build balanced ships and I am usually, prepared for the AI. Usually, I DECIMATE its fleets.  If I could not do that, the AI would be pretty challenging.  People would pull their hair out on the extreme difficulties.


OK as a custom Vodiany RACE.  I ran into the no SPRITES on the battlefield again on my side.   Later, when I fought a custom race I made THEY had no troop SPRITES on the battlefield.  I think someone forgot some code!! for the CUSTOM races to assign them Battlefield sprites! The troops were basically invisible, and the battle worked correctly.


here is the SAVE game


Xeryx Dominion Hard 1.0.52 Invading Aldeberon.zip


Here is the LOG file


Diagnostics - 2017'05'31 @0956'46''.zip


Just invade Aldeberon


Now these troops, that you see are not the NORMAL troops supplied with the humans. I will assume they were assimilated species and why you see them on the battlefield, I also saw only Hisso only on the battlefield.  Later when I invaded more worlds I saw NOTHING. Like this.




Later I noticed a game engine bug with Search Probes. I was launching them from my Hero ships and they were shooting out, but not clearing a path in the FOW. This would not be reproducible, but it is something to look for and why I did not provide saves.


 


The second Picture shows that when I restarted the game and reloaded the save the probes started doing their job and clearing space.  So this is a very intermittent bug.



Once again, I am also seeing fleets with more than one HERO ship (the ship is showing up in the shipyard as a valid ship for human and AI), this happens after upgrading a Ship for a hero, and I am shocked no one else is seeing this. This is a randomly occurring bug and not always easy reproduce, but it can be done.  I saw this in my last game when I was the only custom race, and no other faction was. I do not believe it is a custom race issue?  Sorry, I couldn't find which save this was. I will try to get one soon.



 



Updated 8 years ago.
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8 years ago
May 31, 2017, 2:21:34 PM
WeaponizedCaffeine wrote:

Hi Xeryx!



"4.Enfer Mission [...]"

Would you happen to have a save for us to look at, by any chance?

Yes if you use the first save I incluided, you will see illimination as Half and half.  I will see if I can dig up an earlier save before I completed the mission.



"5. [...]The whole thing about Hero ships"

Hero ship designs appearing in the Military Screen after edition is a bug indeed. However I'm not sure what you mean when you say "What I don't understand is why I am seeing enemy fleets with extra hero  ships in them.  (See Pic) This does not seem to happen when you are in  the Hero's screen and edit their ships."


I found the screen shot of the fleet with more than one hero ship.



"7. Elections failing"

I'd like more details on that: skipping an election simply ends the election as per the usual process but without any player input (you don't have to choose a party to support or something). Skipping the election should not cause a systematic rebellion - since it has no gameplay effect other than letting the election proceed without player input!

It is basically a govt failing to change over, an error is occurring.  because of the political pop up not going away..even if you cancel the election. You have to reload the game and the autosave.  It tells you the govt was installed..but when you look at the cards the main govt card is nowhere to be found.  See the second save.  There has been another report of this on the forum.



"8. No manpower during system invasion"

Are you sure you had manpower on this system? 

The sprites didn't show up, the troops were there they were just invisible...only on defence though



"9.Hadalpelagic life shows up on volcanic planets"

Imagine lava fishes swimming deep in magma under the crust of the planet! That's a cool anomaly in my opinion!

LOL, quite the imagination!



Anyway, really good work compiling all that in a single post, thank you again for your help!


Cheers,



Thank you, I will get logs and more saves on the next run of bugs...


I found another bug today when creating a custom race with the Riftborne, after creation and you return to main screen the Name of the race is messed up. If you delete the race, it remains in the list of custom races until you reboot game.


Here is the screen shot.


PS.

Your Forum is not refreshing the post after you save a post. I have to hit F5 to get the post to refresh.


Plus when you copy and past, the paste is leaving double spaces all over the place! I will assume it is from a line ending.


Signatures are also not showing up, and I do not see a button to insert signature.

Updated 8 years ago.
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8 years ago
May 31, 2017, 12:27:33 PM

Hi Xeryx!


First of all, thank you for this report! Even though it's a bit light on repro steps, save files, diagnostics and whatnot it still cover a dozen of issues which helps us a lot in itself!


"1. The Riftborne (Prime class carrier) causes space battles to lock up the game"

This is a known issue that we are working on - it's logged in our database and assigned - it's just a matter of time :)


"2. Terraforming more than one planet to the same type of planet leads to failure, and will not fall into the cue"

This is known on our end too!


"3. [...] (Performances, basically)"

Yeah we're not entierly satisfied with the current state of performances either, but keep in mind this is a long battle that takes place all over the course of the development of the game! So it will get better :)


"4.Enfer Mission [...]"

Would you happen to have a save for us to look at, by any chance?


"5. [...]The whole thing about Hero ships"

Hero ship designs appearing in the Military Screen after edition is a bug indeed. However I'm not sure what you mean when you say "What I don't understand is why I am seeing enemy fleets with extra hero  ships in them.  (See Pic) This does not seem to happen when you are in  the Hero's screen and edit their ships."


"6. Unfallen in visual battle are not showing the correct sprite for Armour, and there is NO sprite for the Aircraft."

Hmm... this is new to us - I find traces of old resolved bugs about unfallen ground battle sprites in the database but nothing that seems to be still occuring


"7. Elections failing"

I'd like more details on that: skipping an election simply ends the election as per the usual process but without any player input (you don't have to choose a party to support or something). Skipping the election should not cause a systematic rebellion - since it has no gameplay effect other than letting the election proceed without player input!


"8. No manpower during system invasion"

Are you sure you had manpower on this system? 


"9.Hadalpelagic life shows up on volcanic planets"

Imagine lava fishes swimming deep in magma under the crust of the planet! That's a cool anomaly in my opinion!


"10. There is also some missile lock on issues with conventional missiles,  they fly around in space in circles. They spin around the ship so much  it looks like an atom"

Yep we've seen this on some instance but the reason can be varied (a missile was targeting a ship that was destroyed before the missile arrived and the lock-on trajectory system isn't sure how to handle it, for instance) and the repro is pretty inconsistent from a game to another. We know about it but this bug's relative priority is somewhat lower than other more crucial issues.


"11. The Senator Bob Act shows a morale boost of 2 (But does not have the little person for per person) instead of 20 on the card"

That is something that we need to keep an eye on in general: making sure traits, laws and other effects are properly feedbacked in all sorts of lists, tooltips and break-down! Thak you for spotting that one :)


"12. Sophon, the larger turrets Beam weapons with more than one firing  port are only firing from the bottom gun port, not all four"

Mmh I don't think that's intended indeed... Good catch!


Anyway, really good work compiling all that in a single post, thank you again for your help!


Cheers,



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