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90% off all terraforming costs - bug?

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4 years ago
Dec 12, 2020, 4:04:43 AM

So I am playing a game where I assimilated the Sowers and got World Architects (50% off terraforming).


I didn't boost them,  ever.


At the time of my latest save game I have 8 of them in my empire.


I have saved and loaded the game several times just through normal play sessions.


Today I noticed that all terraforming costs are 10% normal,  ie 90% reduced from regular price.


I looked at a wide variety of terraforming and each one was 10% regular cost:


Ice -> Arctic: 56

Desert -> Arid: 100

Arid -> Jungle or Savannah: 200

Ash -> Desert:  56

Desert -> Savannah: 200


I'm wondering if maybe the Sowers "World Architects" is bugged in the same manner as the Riftborn time dilation abilities was;  ie on every load/save it accumulates.  With terraforming perhaps it is simply capped at 90% reduction.  I haven't looked at the XML files.


I am not using any mods.   All DLC is present and enabled.


Savefile attached,  maybe I'm simply overlooking some other tech or ability?  I've played plenty of games and never seen terraforming costs this low.


UE Hard 12 v3 - in progress.sav

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4 years ago
Dec 22, 2020, 6:00:40 AM

Ok.. so it's capped at 90%,  but how did I get there?   As far as I can tell I should only have a 50% discount from World Architects.   And I did for a while,  but over several save/load cycles I think the value got corrupted.

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4 years ago
Jan 26, 2021, 4:00:28 PM

bump for visibility.  Mr. Nine-Tails,  can you please confirm this is buggy behavior and logged as a bug?

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4 years ago
Feb 20, 2021, 2:16:47 PM

Hi, SilaOfBorg.I think you may be right in your assumptions. A can see assimilation trait applied twice to your empire:



I'd also assume, maybe you assimilated them twice, but after generating the galaxy with similar settings and same seed number, I can see they were present only once on your map.

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4 years ago
Feb 21, 2021, 3:18:44 PM

Thanks for confirming,  Sublustris!


Now we just need to get Amplitude's attention... probably easier said than done while they're working on Humankind.   :P


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4 years ago
Apr 2, 2021, 9:40:38 AM

monthly bump for visibility.  Mr. Nine-Tails,  this has been confirmed as buggy behavior.   Can we get it logged?

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3 years ago
Sep 30, 2021, 5:48:48 AM

I'm afraid this won't be fixed. Did you manage to reproduce it in further games?

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3 years ago
Oct 1, 2021, 6:30:19 PM

No,  I haven't -- I've only ever assimilated the Sowers once.   Normally someone else gets to them first,  or they don't spawn at all.


As a programmer myself I'm guessing this would be exceedingly easy to reproduce and fix.  


Mostly at this point I'm just curious to see if Amplitude is done with ES2 or if they're just busy with Humankind.  Only so many people to go around,  after all.    So I'll keep bumping until I get a response one way or the other,  or I forgot ES2 exists -- whichever comes first.   :)


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3 years ago
Dec 3, 2021, 8:00:19 PM

keeping it on the radar..  mainly just curiosity now.   I wonder,  did I miss some notification from Amplitude that ES2 is "done"?

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2 years ago
Jun 2, 2023, 2:02:24 AM

Bumping with the hope that a fix for this can sneak into The Last Patch -- as it currently stands, any faction that integrates the Sowers has an auto-win button if you save and load the game a couple times.


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a year ago
Jul 4, 2023, 1:38:24 PM

It's Ms. Cat o' Nine Tales, but yes, I'm still here, and I put it on our list. But since this seems to be difficult to reproduce, I can make no promises.

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a year ago
Jul 8, 2023, 3:57:30 PM

For repro,  may I suggest:

1. assimilate Sowers

2. save game

3. load game


That's all I had to do in a nutshell,  but of course,  I cannot say if there were some other factors at play,  and unfortunately I do not have a "before" save I can upload for the devs' consideration.  

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a year ago
Jul 16, 2023, 7:19:38 PM

Ran into it again,  very reliably reproduced,  and this time I thought to do a "before" save (attached).  V1.5.49 S5 GOLD-Public.  No mods,  all DLC.


To reproduce:

1. Load save.   Note that terraforming Ainae V costs 560 production,  which is exactly 50% off thanks to World Architects.

2. End Turn

3. Save to "temp" or some other name (don't overwrite the original)

4. Quit to main menu,  or all the way out to the OS,  or do nothing.  All three produce the same result.

5. Load "temp".   Note that terraforming Ainae V costs 112 production,  or 90% off thanks to World Architects being doubled up.


I understand if this is too "obscure" to be fixed,  but it has game-breaking potential anytime the Sowers show up.


Alternately,  is there a way to remove Sowers from the list of potential minor civs?  I could live with that as a personal workaround.


Thank you!


Sower Terraforming Bug.sav

Updated a year ago.
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a year ago
Jul 20, 2023, 11:58:52 PM

Also note, I don't see anything wrong with the XML (not that I'm an expert).  


from Simulation/SimulationDescriptors[FactionTrait_Update8].xml


<SimulationDescriptor Name="FactionTraitMinorWorldArchitects" Type="FactionTraitMinor">
<Modifier TargetProperty="TerraformationModifier" Operation="Percent" Value="-0.5" Path="ClassEmpire"/>
<Modifier TargetProperty="MinorTraitsAssimilated" Operation="Addition" Value="1" Path="ClassEmpire" TooltipHidden="true"/>
</SimulationDescriptor>


from Simulation/MinorFactionPersonalityDefinitions[Update8].xml:


<MinorFactionPersonalityDefinition Name="FactionPersonalitySowers">
<MajorTrait Name="PersonalityTraitPragmatist"/>
<MinorTrait Weight="50">
<Trait Name="FactionTraitMinorSoilHealers"/>
</MinorTrait>
<MinorTrait Weight="35">
<Trait Name="FactionTraitMinorWorldArchitects"/>
</MinorTrait>
</MinorFactionPersonalityDefinition>

The only "different" thing here is that the Sowers aren't part of the main XML, they're in [Update8] but if that was really an issue I imagine there would be a lot of other things that didn't work.


The only other thing I can think of is that,  in this latest game,  I had the assimilation quest active when I assimilated the Sowers via influence.   I wonder if that somehow triggered the double-assimilation?   If so this could be a more generic bug with minor faction assimilation... should be easy to test,  I'll see if I can repro with a different minor faction.

Updated a year ago.
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a year ago
Jul 21, 2023, 8:18:51 PM

Tried this with a different minor,  took the quest,  waited a couple turns,  then assimilated by influence.  Saved and reloaded the game a few times but their minor faction trait never doubled up.  :\


Hopefully someone at Amplitude is able to repro given my save and instructions..  if not,  at least I have a good idea of how to remove the Sowers from the game,  so I'll be happy either way.   :)


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