ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
That's a very interesting look into Craver society and biology.
Given that the lowest casts seem to be content to do whatever their Bishop/Queen decides, I guess Craver integration into a different society works by virtue of the Bishop/Queen saying "Don't eat these people." and being the one to vote on behalf of the thousands of lower-caste Cravers.
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I suppose that the carvers "leaders" are more like large think tanks that collect everyone's view and thought about the goverment and the problems of the hive and speak for the entire swarm.
each leader controls their own hive/swarm and gives information to the next in chain of command till they reach the top and that is how there "government" works every one gets a say but they just get drowned out in the ocean of voices.
I heavily suggest reading the book, even though they are very, very different from the movie, they are a sci-fi classic. You have to keep the time period it was written in (1958) in mind, though, this is a pretty heavily pro-military piece of fiction.
I conceive that the task of a military is to rescue the pacifists before they would getting eaten by somebody who won´t starting to extinct them before he had the most effective medium. And it isn´t the task that everybody live in it.
"1984" countervail against me, i prefer books of daily horror and clearly undefintely like "the colour out of space". Films in which it is possible to interpret the Aliens as an covered operation peacekeeping force like in the first part of "Predator" are enough for me.
I´ve never believed that there is somebody who could hate even Santa Clause but maybe: it seems that it is possible.
Travisk wrote: People here should watch Gene Roddenberry's Andromeda. You can, quite easily, have species co-exist with one another even when one or both have inherent weaknesses that harm co-existence.
- In Gene roddenberry's Andromeda almost all "aliens" were genetically modified humans.
-They had a god like race on top of their "Commonwealth".
-In the end coexistence didnt worked and war was all over the place.
- btw: I wanted to kill myself while watching the last season of it. Worst thing I have ever seen. (And I liked the early seasons even if made with low budget effects).
About the Cravers:
They are most probably organized like the Zerg without the Overmind (where each breed had its own cerebrates).
Thats why there is the Starcraft Addon "Brood Wars" were Kerrigan won the control over the swarm at the end of this Zerg "Civil War" and substituted the cerebrates. (And started to use less independent queens in their place)
And we already know that there are plenty of Craver Queens out there. A pacifistic Queen would allow aliens to live and work with her craver swarm.
They are not not like the Borg or Consensus of Parts (Andromeda ugh) but more like the Zerg during the time after their Overmind was killed.
They do have/use hive minds but are not truly hive minded as an entire race.
Evil Queen->evil Cravers
Good Queen->good Cravers.
No Queen-> You realize that even drones are quite intelligent beings.
Like the "Rachni" from ME.
Frogsquadron wrote: Spitballing here since I'm not Jeff (Slowhands), but what if the reason the Cravers have no independent thought is not that they're unable to develop it, but that having these higher subtypes around inhibits or overrides Cravers thought processes?
This could lead to interesting subquests when a peaceful planet-side Cravers population starts getting "agitated" by the presence of an orbiting Cravers fleet... 3
Sounds like an Indoctrination Theory to me.
Free the Cravers!
Teslaflux wrote: That was an very interesting read about the Cravers.
What exactly is the role of the Bishops?
They are most probably like Overlords in Starcraft.
Overmind--->Cerebrates(Queens)---->Overlords(Bishops)---->Zerg units (Drones)
Governors, local control units etc call them as you like.
ImPulsar wrote: I never liked Starship Troopers because it was at no time clear who has started the war( i only know the films), it was clear that the Insectoids should look like a dictatorship but a colonies of Ants, Bees or Termites are in reality more like an extended tribal family, during the Humans looked unintended more like members of a dictatorship.
I heavily suggest reading the book, even though they are very, very different from the movie, they are a sci-fi classic. You have to keep the time period it was written in (1958) in mind, though, this is a pretty heavily pro-military piece of fiction.
@Falkner: presumably this time around quests will give us a better insight into the hive-mind of the Cravers...
I am opening the doors into some Top Secret/Eyes Only/Format-C:-After-Reading stuff from the design and lore archives. The paragraphs below should help give a better idea of how the Cravers society could actually be a functional civil organism.
It would be great if all this lore is presented ingame. From what we've seen in ES1, some factions simply have no capacity for democracy. I don't mind changing the lore of factions in ES2 and in fact welcome any change that helps justify or at least acknowledges the gameplay mechanics. Ludonarrative dissonance should be reduced to a minimum.
Keymaster89 wrote: I don't think that will be enough... They have an insect mentality... if you give them the food they want, they'll simply multiply esponentially until the food become a priority again... yes, maybe you can calm them down for a little while, but you'll simply make the problem worst... if you feed them, the responce is that they'll want more... it's the reason why they consume irrimediably their planets...
Normally I'd be inclined to agree, however, feeding the normal "citizens" wouldn't produce that many, as it says that quite a few of them die naturally on their own, and even then, they need to be Queens (Rare) to procreate. In this instance, it merely suggests that feeding them allows them to properly develop mentally.
Keymaster89 wrote: I don't think that will be enough... They have an insect mentality... if you give them the food they want, they'll simply multiply esponentially until the food become a priority again... yes, maybe you can calm them down for a little while, but you'll simply make the problem worst... if you feed them, the responce is that they'll want more... it's the reason why they consume irrimediably their planets...
So... obligatory genetic manipulation policies to alter Craver genes in order to suppress their hunger?
haraf wrote: Someone mentioned that feeding the Cravers would become less agressive or something. So for living peacefully together with the Cravers you must feed them.
I don't think that will be enough... They have an insect mentality... if you give them the food they want, they'll simply multiply esponentially until the food become a priority again... yes, maybe you can calm them down for a little while, but you'll simply make the problem worst... if you feed them, the responce is that they'll want more... it's the reason why they consume irrimediably their planets...
Someone mentioned that feeding the Cravers would become less agressive or something. So for living peacefully together with the Cravers you must feed them. What kind of a Society could merge from that? HIGH SECURiTY OFCOURSE! That would happen in that kind of Society. All the sinners are given to the Craver group to feed upon and every few year a few would be chosen to be sacreficed to the hive - lowering happiness but increasing borders/security or whatever, could be initated from empire plans -. Sounds interesting. Amoeba-Craver society for the win!
KnightofPhoenix wrote: I suppose Craver babies, if shown affection and given food so that they don't have to rely on violence and cruelty from very early on, would experience an immediate impact on what kind of hormones the body is producing, thereby affecting their aggression levels.
So while biology is an important factor in Craver aggression, biology is never rigid and set in stone, and it can be altered through different behaviours and environments (something we observe through numerous experiments on animal species). Indeed, the Craver proper are consciously bending their nature towards aggression through a deliberate policy.
So it is not inconceivable to have Cravers become part of a multi-racial society. And it is not inconceivable for them to develop individuality and become citizens if such a state of being is promoted within the polity.
I am opening the doors into some Top Secret/Eyes Only/Format-C:-After-Reading stuff from the design and lore archives. The paragraphs below should help give a better idea of how the Cravers society could actually be a functional civil organism.
As a general rule, somewhere around 2/3 of Craver society are some level of slave/worker that simply do what they are told. 'Democracy' is an alien concept, and on any planet with a significant Craver population there would be a wide discussion on what Cravers, at what age, are considered close enough to the ideal of a "sentient individual" to have the right to vote.
Here is some information on the roles in their society:
...
The Hermaphroditic full time Egg-layer Craver are the Mamas but who are the daddies?
What gender has the sterile Individuals.
I never liked Starship Troopers because it was at no time clear who has started the war( i only know the films), it was clear that the Insectoids should look like a dictatorship but a colonies of Ants, Bees or Termites are in reality more like an extended tribal family, during the Humans looked unintended more like members of a dictatorship.
I am not into ES lore that much but I got from wiki that certain species are more like zerg or machines. How could Cravers be citizens of a democratic, or any kind of empire?
"The lowest ranks are not capable of independent thought...The society has no idea of peace.". Or Sowers, who is a kind of reproducting terraformers, etc.
It also doesn't appear to be an absolute control (As in, the Queen is capable of independently managing their thoughts, like the Hive Mind would be for Tyranids, or Kerrigan would be for the Zerg), it just appears to be a social construct, similar to slavery in human history (People on the bottom simply did what the people up top told them to). Yes, they are "simple" creatures until age 6, but that is because they are intentionally kept from being able to consume enough to flourish.
Super stoked to see who's all in the sequel. Interested to learn more about everyone. =)
It seems to me that the Cravers are hive-based, but not necessarily operating within a hive mind. It seems like the cravers that are found on top of their very rigid hierarchy are capable of independent thought. This probably indicates that the lack of individuality in most Cravers is more a social phenomenon than a strictly biological one. But I could be misinterpreting things.
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KnightofPhoenix wrote: I suppose Craver babies, if shown affection and given food so that they don't have to rely on violence and cruelty from very early on, would experience an immediate impact on what kind of hormones the body is producing, thereby affecting their aggression levels.
So while biology is an important factor in Craver aggression, biology is never rigid and set in stone, and it can be altered through different behaviours and environments (something we observe through numerous experiments on animal species). Indeed, the Craver proper are consciously bending their nature towards aggression through a deliberate policy.
So it is not inconceivable to have Cravers become part of a multi-racial society. And it is not inconceivable for them to develop individuality and become citizens if such a state of being is promoted within the polity.
I think Cravers have a hive mind tho, so in the rare event that you found a live Craver grub floating on a ship that happens to be disconnected from their hive mind, I guess you can rehabilitate it from its primal urges and actually have it adapt to normal society. It would be cool to walk around some otherworld marketplace with a Craver bug friend. ^^
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