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Epistis & Haroshem. Gamplay differences?

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8 years ago
Sep 11, 2016, 7:50:40 AM
The-Cat-o-Nine-Tales wrote:

As always, pre-release versions are subject to change. None of the values for anything are final, and if you remember Endless Legend's combat system, you know they are not afraid to radically change game systems just before leaving Early Access, either.

Remember perfectly, and understand. Yet when you see tooo much videoga trailers and have little time to play, this things occurs...

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8 years ago
Sep 19, 2016, 9:57:07 PM

I thought all heroes were mercenaries affiliated with the Galactic Academy. The ship models and colours don't really matter, since they're not part of the Craver swarm.

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8 years ago
Sep 19, 2016, 5:12:54 PM
BlackBird1696 wrote:
UndeadPuppy wrote:
Hanreld wrote:
Frogsquadron wrote:

There will be 16 Minor Factions, and we have 5 primary resources (Food Industry Dust Science and Influence), so there will be some overlap. Conversely, when a faction has the same base resource bonus, there are chances the faction has a similar ideology.


@BlackBird1696: Minor Factions will unlock various hull types depending on the faction itself. These hulls will belong to one of four great families, visually (because we can't afford to have 16 times X hulls per faction, production-wise).

For the 4 great families of Minor Factions and their ships: it makes sense to cut down on the number of models you have to produce, but has the dev team considered using different textures or palette swaps to differentiate Minor Faction ships within a great family? For example, Epistis and Mavros are both members of the Technologist great family. Their ship models are exactly the same, but perhaps Mavros ships would have some red highlights while the Epistis would have bright yellow lines. Although I can see how such a feature might not be worth the time, I'd be glad to see it in the game.

That's something you can easily mod into the game though.

I think that's the idea behind Hanreld's suggestion. It's simple so they should be able to easily implement it.

This is something I think the Hero ships need too. The red hero ship in a craver fleet looks weird to me, atleast make craver empire aligned heros ride brown ships. No need for new models, just change the texture to that similar of ships in the craver fleet (brown)

UndeadPuppy wrote:
That's something you can easily mod into the game though.

That's all well and good, but the modding community in Endless Legend was virtually non-existent. I wouldn't hold your breath that a capable modder would endeavour to do this. The sheer lack of mods for Endless Legend really saddens me personally and I cant help but think it will be the same for ES2. Theres some mods for EL ofcourse, but no were near as many as there should be really...

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8 years ago
Sep 15, 2016, 8:45:13 PM
UndeadPuppy wrote:
Hanreld wrote:
Frogsquadron wrote:

There will be 16 Minor Factions, and we have 5 primary resources (Food Industry Dust Science and Influence), so there will be some overlap. Conversely, when a faction has the same base resource bonus, there are chances the faction has a similar ideology.


@BlackBird1696: Minor Factions will unlock various hull types depending on the faction itself. These hulls will belong to one of four great families, visually (because we can't afford to have 16 times X hulls per faction, production-wise).

For the 4 great families of Minor Factions and their ships: it makes sense to cut down on the number of models you have to produce, but has the dev team considered using different textures or palette swaps to differentiate Minor Faction ships within a great family? For example, Epistis and Mavros are both members of the Technologist great family. Their ship models are exactly the same, but perhaps Mavros ships would have some red highlights while the Epistis would have bright yellow lines. Although I can see how such a feature might not be worth the time, I'd be glad to see it in the game.

That's something you can easily mod into the game though.

I think that's the idea behind Hanreld's suggestion. It's simple so they should be able to easily implement it.

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8 years ago
Sep 15, 2016, 8:30:14 PM
Hanreld wrote:
Frogsquadron wrote:

There will be 16 Minor Factions, and we have 5 primary resources (Food Industry Dust Science and Influence), so there will be some overlap. Conversely, when a faction has the same base resource bonus, there are chances the faction has a similar ideology.


@BlackBird1696: Minor Factions will unlock various hull types depending on the faction itself. These hulls will belong to one of four great families, visually (because we can't afford to have 16 times X hulls per faction, production-wise).

For the 4 great families of Minor Factions and their ships: it makes sense to cut down on the number of models you have to produce, but has the dev team considered using different textures or palette swaps to differentiate Minor Faction ships within a great family? For example, Epistis and Mavros are both members of the Technologist great family. Their ship models are exactly the same, but perhaps Mavros ships would have some red highlights while the Epistis would have bright yellow lines. Although I can see how such a feature might not be worth the time, I'd be glad to see it in the game.

That's something you can easily mod into the game though.

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8 years ago
Sep 15, 2016, 4:48:54 PM
Frogsquadron wrote:

There will be 16 Minor Factions, and we have 5 primary resources (Food Industry Dust Science and Influence), so there will be some overlap. Conversely, when a faction has the same base resource bonus, there are chances the faction has a similar ideology.


@BlackBird1696: Minor Factions will unlock various hull types depending on the faction itself. These hulls will belong to one of four great families, visually (because we can't afford to have 16 times X hulls per faction, production-wise).

For the 4 great families of Minor Factions and their ships: it makes sense to cut down on the number of models you have to produce, but has the dev team considered using different textures or palette swaps to differentiate Minor Faction ships within a great family? For example, Epistis and Mavros are both members of the Technologist great family. Their ship models are exactly the same, but perhaps Mavros ships would have some red highlights while the Epistis would have bright yellow lines. Although I can see how such a feature might not be worth the time, I'd be glad to see it in the game.

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8 years ago
Sep 15, 2016, 2:42:23 PM
lo_fabre wrote:
Ridiculi wrote:

Based off the videos so far, it looks like each faction (both minor and major) has a political ideology, as well as up to two traits (minors seem to have one while major factions seem to have 2) that will determine they're approval based off of the player's actions (I don't remember off the top of my head, but one of the traits for the Lumeris looks like they get increased happiness for each economy building the player builds, along with other economy based actions the player takes)

After reading this and what Blackbird1696 said, I go back to wiki, and looked at the line under minor names. It says technologist for epistis and scavengers for haroshems. May be this is related on how they react politically?

Don't know, but after playing Amplitude games, I'm sure its important for something. and that makes me curious to see what means "xenos" or "primitives in deuyivans and kalgeros descriptions.

Actually I think the Technologist, Primitive, Scavenger, and Xenos labels, while denoting a bit about their factions personality, are just visual styles for their ships. Frogsquadron even said that there are four visual "families" that minor faction ships belong to.

As for traits, I found a bit more information in the population GGD which makes more sense now that I've seen the recent videos:

Psychological Traits – Each population has between 1 and 3 Psychological Traits. They define how population reacts to the player’s decisions and to game events. They increase a political score, multiplied by the number of citizens and the value of each “Psychological-Trait”. They allow each population to react differently.

Content example: Xenophobic, Altruist, Curious, Scheming, Builder…

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8 years ago
Sep 15, 2016, 10:30:06 AM
The-Cat-o-Nine-Tales wrote:
I can assure you that there are some differences between the Haroshem and the Epistis, even though I don't think I can say more than that right now.

Theme parks with ride height confirmed.

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8 years ago
Sep 15, 2016, 10:20:23 AM
Ridiculi wrote:

Based off the videos so far, it looks like each faction (both minor and major) has a political ideology, as well as up to two traits (minors seem to have one while major factions seem to have 2) that will determine they're approval based off of the player's actions (I don't remember off the top of my head, but one of the traits for the Lumeris looks like they get increased happiness for each economy building the player builds, along with other economy based actions the player takes)

After reading this and what Blackbird1696 said, I go back to wiki, and looked at the line under minor names. It says technologist for epistis and scavengers for haroshems. May be this is related on how they react politically?

Don't know, but after playing Amplitude games, I'm sure its important for something. and that makes me curious to see what means "xenos" or "primitives in deuyivans and kalgeros descriptions.

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8 years ago
Sep 15, 2016, 7:21:35 AM
I can assure you that there are some differences between the Haroshem and the Epistis, even though I don't think I can say more than that right now.
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8 years ago
Sep 14, 2016, 2:51:14 PM

Based off the videos so far, it looks like each faction (both minor and major) has a political ideology, as well as up to two traits (minors seem to have one while major factions seem to have 2) that will determine they're approval based off of the player's actions (I don't remember off the top of my head, but one of the traits for the Lumeris looks like they get increased happiness for each economy building the player builds, along with other economy based actions the player takes)

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8 years ago
Sep 12, 2016, 1:40:18 PM
BlackBird1696 wrote:

I think I figured out what makes them different. It's their population's mindsets. For example the Lumeris are schemers and the Sophons are curious(?). Things like that which might affect political interactions and other extra bonuses.

A very interesting idea

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8 years ago
Sep 11, 2016, 4:36:46 PM

I think I figured out what makes them different. It's their population's mindsets. For example the Lumeris are schemers and the Sophons are curious(?). Things like that which might affect political interactions and other extra bonuses.

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8 years ago
Aug 24, 2016, 8:56:53 PM

Hi,


In the wiki, both Epistis and Haroshem, appears with a +1 food bonus, and Ecologists as ideology.

If there's no other difference, that seems the same gameplay implications. I suspect either there are more differences between minor factions that Amplitude hasn't told yet or some minor factions will have same effects for some unknown reason (may be balance).

Any clue about that?

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8 years ago
Sep 9, 2016, 9:43:53 PM
Frogsquadron wrote:
UndeadPuppy wrote:

Do they have different homeworld types? And will conquering them/questing for them bring that system into your empire as a colony?

Not sure about this specifically.


@BlackBird


That's something I'll have to ask Monsieur_Geek for specifics. :D

I know they randomly spawn in a system and eventually colonise the other planets in it, but it would be ridiculous if the Deuyivans didn't  spawn on a Gas Giant within that system, or if the Haroshem spawned on an Ice planet.

Updated 8 years ago.
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8 years ago
Sep 9, 2016, 5:35:43 PM

As always, pre-release versions are subject to change. None of the values for anything are final, and if you remember Endless Legend's combat system, you know they are not afraid to radically change game systems just before leaving Early Access, either.

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8 years ago
Sep 9, 2016, 3:58:59 PM

Didn't want to go back this thread, but hype is treacherous.


In PCgamesN video both haroshem and epistis gives bonus food and are ecologists, while in Angry Joe interview, epistis gives dust and are pacifists (didn't see haroshems there).

Suspect that this is due to changes previous to release, and will have an explanation, or simply changes for balance at release, just this called my attention.

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8 years ago
Aug 30, 2016, 6:32:20 AM

Thanks Frogsquadron.

I see that may be at the end Epistis and Haroshem could be very different factions, but understand that at this stage you don't want to auto-spoil and wont' reveal everything.


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8 years ago
Aug 27, 2016, 10:15:52 AM
UndeadPuppy wrote:

Do they have different homeworld types? And will conquering them/questing for them bring that system into your empire as a colony?

Not sure about this specifically.


@BlackBird


That's something I'll have to ask Monsieur_Geek for specifics. :D

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8 years ago
Aug 25, 2016, 12:37:38 PM

@BlackBird1696: Minor Factions will unlock various hull types depending on the faction itself. These hulls will belong to one of four great families, visually (because we can't afford to have 16 times X hulls per faction, production-wise).

Good to know! But you used the word 'families' does this mean that each of the four families has ship types from each size class? Also will there be design differences (weapon types used, combat doctrine such as rushing or flanking, etc.) based on the minor faction? If not will it be possible to mods such features in?

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