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Early Access 100 Turn Limit

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8 years ago
Sep 28, 2016, 8:36:10 PM

I watched it too, and they said that in the beginning of Early Access that it will only be 100 turns, and it will be increased when that portion of the game is polished from player feedback. I'm pretty sure they did something similar in the EA for Endless Legend as well.


Another take away is that it seems the the propaganda/immigration mechanics are being reworked and won't be in the EA initially. Now it seems it's being used more as a mid to late game way of directly competing with other factions peacefully instead of being forced to declare war.  I'm really excited by this prospect because I love the idea of having more options to engage other factions without simply being at war with them. I really hope this leads to the possibility of absorbing other factions' systems in a peaceful manner if considerable resources are put forth into that effort.

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8 years ago
Sep 28, 2016, 9:37:30 PM
Aw the migration mechanic was one thing I was really looking forward to :(

I'm afraid of "burning" myself out with the EA, like I did with endless legends, thus losing interest to the game before the interesting stuff is added.


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8 years ago
Sep 28, 2016, 9:43:46 PM
uriak wrote:
Aw the migration mechanic was one thing I was really looking forward to :(

I'm afraid of "burning" myself out with the EA, like I did with endless legends, thus losing interest to the game before the interesting stuff is added.


Me too, but I'm glad they're reworking it instead of going "meh, good enough" and getting a lack-luster mechanic... that being said I was really hoping to mess around with it from the get go.

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8 years ago
Sep 29, 2016, 2:46:37 AM

OH! One thing of importance I forgot to mention from the video is that they confirmed that 2 more of the Major factions yet to be revealed will in fact be returning factions from Endless Space 1, so there's that

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8 years ago
Sep 29, 2016, 7:21:14 AM
Ridiculi wrote:

I watched it too, and they said that in the beginning of Early Access that it will only be 100 turns, and it will be increased when that portion of the game is polished from player feedback. I'm pretty sure they did something similar in the EA for Endless Legend as well.


Another take away is that it seems the the propaganda/immigration mechanics are being reworked and won't be in the EA initially. Now it seems it's being used more as a mid to late game way of directly competing with other factions peacefully instead of being forced to declare war.  I'm really excited by this prospect because I love the idea of having more options to engage other factions without simply being at war with them. I really hope this leads to the possibility of absorbing other factions' systems in a peaceful manner if considerable resources are put forth into that effort.

That's really really unfortuante as the propaganda/immigration mechanics seem like some of the best things beign designed for the system.

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8 years ago
Sep 29, 2016, 3:33:02 PM

The thing is I don't recall any of their other games they did in Early Access having a 100 turn limit though. Even Endless Legend's was like 200 turns for the 'score victory'


They're already capping the # of available major factions so you cant 'play the entire game' so to speak.


I would wager that the turn limit isn't so much a 'hard' limit as 'this is when we stop keeping score' kind fo thing. Also depending on the # of technologies and how deep they make available in the tech tree that may also change the # of turns that can be played.

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8 years ago
Sep 30, 2016, 11:55:52 AM

It's possible there isn't enough tech/events/IA reactions at this moment to make the game interesting past the 100 turns though. I remember not doing much but teching against crushed AI in EL early access.

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8 years ago
Sep 30, 2016, 12:36:47 PM

Hey everyone,


We actually had that temporary 100 turn limit (or even less) for our previous games that went through Early Access too. The final limit will be set to 300 turns, with of course the possibility to continue your game, after you've achieved a score victory. And, I haven't mentioned game speeds that you can modulate to impact the duration of your game. 


We've set that score/turn limit to provide a more enjoyable and polished experience, while we are still working on improving the mid/late-game, and adding features that are still missing during this Early Access. Consequently, we intend to constantly increase the duration of a game as we update Endless Space 2. 

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8 years ago
Sep 28, 2016, 8:13:38 PM

In the German livestream from today, at around after 17:40 it is stated that that version only goes for the first 100 turns. Many people think this applies for the Early Access version too, me personally I don't think so, but it would be good to have a confirmation, though in ES1 almost all of the good important stuff happaned pre turn 100 anyway.

So will the Early Access release coming to Steam on the 6th of October be limited to the first 100 turns?

On a similar note, will the endgame tech tiers be added for the early access release or during early access development?

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8 years ago
Oct 1, 2016, 7:31:15 PM
Mokinokaro wrote:

The clarification is appreciated Steph.

This^

Steph'nie wrote:

Hey everyone,


We actually had that temporary 100 turn limit (or even less) for our previous games that went through Early Access too. The final limit will be set to 300 turns, with of course the possibility to continue your game, after you've achieved a score victory. And, I haven't mentioned game speeds that you can modulate to impact the duration of your game. 


We've set that score/turn limit to provide a more enjoyable and polished experience, while we are still working on improving the mid/late-game, and adding features that are still missing during this Early Access. Consequently, we intend to constantly increase the duration of a game as we update Endless Space 2. 

I know this is a long shot but do you have any estimaitons on how long it will be before you move past 100 turn limit? Or is it simply too early to say?

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8 years ago
Oct 1, 2016, 7:34:24 PM
uriak wrote:

It's possible there isn't enough tech/events/IA reactions at this moment to make the game interesting past the 100 turns though. I remember not doing much but teching against crushed AI in EL early access.

This. I suspect the number of events is quite low.

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8 years ago
Oct 3, 2016, 3:59:05 PM

I have a press build - and I'm sure things will change rapidly.  But as it is the victory conditions are locked to the score victory and conquest victory.  I can't find what the score victory threshold actually is - but it seems to be around 700 based on when my games have ended.  

Just wanted to let the dev team know that I had a game end (where I was doing quite well) and I hit the score limit on turn 50.  This was rather irritating as I'd barely explored beyond my (admittedly large) constellation. 


Suggestion:

The tech tree caps out at Era 3 in the EA build - and personally I'd prefer to let the tech be a "soft cap" on limiting the game rather than forcing the game to end early due to hitting an artificial cap.  It makes it really hard to test things and generate useful feedback when you run into an arbitrary cap.  By the time I get into era three and can play around with new capabilities I only have a few turns left (usually) before the game ends.  Frustrating.

Updated 8 years ago.
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8 years ago
Oct 4, 2016, 12:27:51 AM
mezmorki wrote:

I have a press build - and I'm sure things will change rapidly.  But as it is the victory conditions are locked to the score victory and conquest victory.  I can't find what the score victory threshold actually is - but it seems to be around 700 based on when my games have ended.  

Just wanted to let the dev team know that I had a game end (where I was doing quite well) and I hit the score limit on turn 50.  This was rather irritating as I'd barely explored beyond my (admittedly large) constellation. 


Suggestion:

The tech tree caps out at Era 3 in the EA build - and personally I'd prefer to let the tech be a "soft cap" on limiting the game rather than forcing the game to end early due to hitting an artificial cap.  It makes it really hard to test things and generate useful feedback when you run into an arbitrary cap.  By the time I get into era three and can play around with new capabilities I only have a few turns left (usually) before the game ends.  Frustrating.


Agreed.  I'd rather have a message appear to let us know to expect a less-polished game after turn 100.  


Early Access is less than useful if the publisher is not willing to allow consumers access to an unpolished product.  I'm assuming there is content past turn 100... if not, there's not much else they could do.

Updated 8 years ago.
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8 years ago
Oct 4, 2016, 2:47:55 AM

I'm fine with the 100 turn limit, but how often will the EA be updated?


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8 years ago
Oct 4, 2016, 11:37:49 AM
Steph'nie wrote:

Hey everyone,


We actually had that temporary 100 turn limit (or even less) for our previous games that went through Early Access too. The final limit will be set to 300 turns, with of course the possibility to continue your game, after you've achieved a score victory. And, I haven't mentioned game speeds that you can modulate to impact the duration of your game. 


We've set that score/turn limit to provide a more enjoyable and polished experience, while we are still working on improving the mid/late-game, and adding features that are still missing during this Early Access. Consequently, we intend to constantly increase the duration of a game as we update Endless Space 2. 

Is this 100 turn limit just how long the game will keep score or will the game just stop playing at 100 turns? If the game just stops playing after 100 turns, I don't see how it will help my playing experience, because I won't waste money on an EA game that only goes 100 turns. By the time you get to an acceptable limit, other games will be coming out, so...

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8 years ago
Oct 4, 2016, 12:05:09 PM
Jaimoe wrote:

Is this 100 turn limit just how long the game will keep score or will the game just stop playing at 100 turns? If the game just stops playing after 100 turns, I don't see how it will help my playing experience, because I won't waste money on an EA game that only goes 100 turns. By the time you get to an acceptable limit, other games will be coming out, so...

That just shows that EA isn't for you, because content past turn ~100 simply isn't ready to be tested/played for now. Just wait for full release.

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8 years ago
Oct 4, 2016, 4:36:03 PM
Sublustris wrote:
Jaimoe wrote:

Is this 100 turn limit just how long the game will keep score or will the game just stop playing at 100 turns? If the game just stops playing after 100 turns, I don't see how it will help my playing experience, because I won't waste money on an EA game that only goes 100 turns. By the time you get to an acceptable limit, other games will be coming out, so...

That just shows that EA isn't for you, because content past turn ~100 simply isn't ready to be tested/played for now. Just wait for full release.

Very condescending of you but not very helpful. They're kind of springing this 100 turn limit on us at the last minute. VIP testers didn't have it. Frankly if all they can give us is 100 turns they're better off delaying the EA release for a while. When people were upset about the first delay it was because of a lack of communication, not because everyone insisted it be released before it was ready. Sounds like it's still not ready.

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