ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
No, that's an intended feature. The population of the galaxy migrates which is one of the ways your population gets more and more diverse as the game continues on.
Though I will admit, having a bunch of cravers migrating into an empire they're at war with is a bit strange haha. Don't think my sophon settlers liked the new neighbours.
You call that migration, the Cravers call it an invasion. I mean what is the difference for them? One way or another they will come to your planet and consume it. But yeah, Empires at War shouldn't migrate.
Koranis wrote:
I just lost a lot of my Sophons due to a Vodyani incursion. I had just one planet and all of the sudden my local "minor" faction became "major" as I found myself with a Sophon ethnic minority on a "foreign" planet.
Meh.
Basically my scientific political party disappeared and the pacifists took the lead. I've lost most of my core population and political struggle in a single alien incursion. Which would be quite interesting if the pacifists would not start to promote their pacifist trash while an alien invading race was still hanging in orbit, turning the scientists into dust and smoking them like a weed.
What? That is exciting! These are the stories good games are made of. OK you wil probably loose, but this makes for a good and rich story telling in a sandbox environment. In ES1 your pop was suddenly switched out to your local pop. Just so. This new system is great, the emphasis on individual pops make for a much better experience and involves more decisions. One story from Stellairs I had on my first game: I played as a hive mind insectoid empire. Then I met some native fungus people who happen to have the same political ideology then my empire. I uplifted them, integrated them and now my ants and their fungus friend settled their part of the universe, it was a great symbiosis. Like real life ants. ES2 is going even further with the political system and I am eager to see what stories will unfold.
1 question regarding the Cravers: Are they really eating other pops? My minor faction is still growing and doesn't starve. Or does it really take a long time?
I just lost a lot of my Sophons due to a Vodyani incursion. I had just one planet and all of the sudden my local "minor" faction became "major" as I found myself with a Sophon ethnic minority on a "foreign" planet.
Meh.
Basically my scientific political party disappeared and the pacifists took the lead. I've lost most of my core population and political struggle in a single alien incursion. Which would be quite interesting if the pacifists would not start to promote their pacifist trash again, while an alien invading race was still hanging in orbit, turning the recently collected scientists into dust and smoking them like a weed.
I actually quite like the gameplay from having Craver's in your system as you have to account for the fact that they'll eventually deplete the planet. I also got a quest after taking over a Craver system that involved trying to stop the reminaing Craver population from eating everything.
My impression is that the Cravers are meant to operate across a spectrum of individuality. So the ones that would remain in the Empire are either the ones that are the most insectile in their thoughts, or the most aggressively militaristic ones. Whereas the ones that migrate away would be more individualistic and free-thinking.
Once migration is implemented properly though, I do think it would make sense for different races to have different 'rates' of migration, and for the Cravers to have the highest costs/lowest rates.
Cravers shouldn't ever be pops for other races or have other race pops. It contradicts there whole ''consume everything' backstory. Unless there is a really good explanation for this.
All this "multiple races Empire" really strikes me as odd, expecially in the beginning. It's really strange to start with Sophons and another advanced minor faction on the same planet... and then meet their ships in space and treat them as aliens. It's a galaxy full of different races, not a continent full of different nationalities... They shouldn't be wandering around and settle the planets of other races "just because". Plus Cravers really should not immigrate ;) It's a life form incompatible with any other, as long as they're not on the top of the food chain.
After all the efforts of the writing team to create a believable universe they ruin it with these gamey additions.
It would be much better to add minor factions to your empire through exploration and colonization, and then assimilation, just like in Endless Legend - through an organic progression that at least would feel as natural...
As it is, it feels forced - and for me, personally, it's an immersion breaker....
I really enjoy elections. Population integration should get some developer focus. It would be great if other species, and especially if you're at war with their empires could turn into fifth collumns that work against your empire or even try to break off. Diplomacy with, deportation and cleansing of other factions in the empire should be added to the game.
No, that's an intended feature. The population of the galaxy migrates which is one of the ways your population gets more and more diverse as the game continues on.
Though I will admit, having a bunch of cravers migrating into an empire they're at war with is a bit strange haha. Don't think my sophon settlers liked the new neighbours.
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