ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I think it would be really useful to have a bit more visual feedback for the scan mode during the battle phase. Just showing health levels and ship names is a bit sparse and doesn't really help us understand the battle in a really effective way.
Other features that scan mode could use:
-An effective range indicator for each fleet, to show when they engaged each other
-A small line to indicate what a ship is targeting (maybe also a little tooltip in the corner near the scan mode)
-More visible indicators for shields and weapon reloads (they're a bit difficult to parse right now)
Just a few small tweaks like that would make the scan mode much more useful to get a sense of the way a battle is progressing.
Also, less of a focus on the camera giving cool looking shots of the ships firing and more on giving us an idea on what's happening in the battle itself. There's no point in trying to make something look "cinematic" if it's going to get in the way of giving the player the information he/she needs to actually play the game.
How much trouble would it be to add another camera option that just situated the view above the battle, call it the tactical camera or something, so players can have a better view of formations/weapon effectiveness without having to mess around with the manual camera. I, and I imagine others, would really appreciate something like this
Ridiculi wrote: How much trouble would it be to add another camera option that just situated the view above the battle, call it the tactical camera or something, so players can have a better view of formations/weapon effectiveness without having to mess around with the manual camera. I, and I imagine others, would really appreciate something like this
What you're talking about is called "overview camera". You can already see its button in combat in the top panel. It's currently disabled but it's definitely in the works
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