ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I'd definitely like to see passive system defences in ES2, I always felt like ES1 was missing this. Militia + space stations/defence platforms would be awesome. Every system should have militia slots like in Endless Legend, which can be upgraded with improvements/research. Space stations could provide a substantial upgrade to system defences; but come with a high upkeep cost, and be unlocked with research.
Stations could be great for protecting key systems and creating checkpoints at the boarders of your territory. These types of system defences could be a great alternative to building fleets to protect systems, especially for non-millitary focused empires.
Also, spaces stations could be upgraded to provide special bonuses to the system they're in. For example; a research station that provides a passive bonus to science production in the system, a 'dry dock' to repair ships faster, etc.
Having a read through it now. Was asleep when you posted. Just woke up. I'll update this post shortly.
EDIT 1: Nope, same idea, just a different approach. Preparing a response now and will then add both your approach and my thoughts into the main thread post. Going to do my status updates/edits here, because the comments tools in the idea threads are bugged, so you can't edit or delete a comment once it's posted. Thankfully I can still edit the main post of the idea thread though. If you have any edits/updates to your post that you would like me to add to your comment for the main thread post, let me know and I'll add them for you. Thank you for your input.
EDIT 2: Done, and I've added your approach to the possible approaches. Thank your for contributing and look forward to your thoughts on my response.
I've already got an idea thread open for this kind of gameplay mechanic. Anyone interested in this kind of thing being implemented, add your thoughts on how you think Amplitude could approach implementing this feature into the comments section of my thread. I will then add your ideas to the possible approaches section of the main thread post. I am actively maintaining my idea threads to allow the community to be involved with expanding and refining the idea so it has the best chance at being taken seriously by the Dev's.
Here's the link to my post. Upvote and contribute to it if you're interested in this feature:
I'd definitely like to see passive system defences in ES2, I always felt like ES1 was missing this. Militia + space stations/defence platforms would be awesome. Every system should have militia slots like in Endless Legend, which can be upgraded with improvements/research. Space stations could provide a substantial upgrade to system defences; but come with a high upkeep cost, and be unlocked with research.
Stations could be great for protecting key systems and creating checkpoints at the boarders of your territory. These types of system defences could be a great alternative to building fleets to protect systems, especially for non-millitary focused empires.
Also, spaces stations could be upgraded to provide special bonuses to the system they're in. For example; a research station that provides a passive bonus to science production in the system, a 'dry dock' to repair ships faster, etc.
This idea is really good. Do you care enough about it to write a suggestion topic about stations like these? :D I'd support it.
Also, regarding militia: I feel like basic militia should be around two basic small attackers at the start so Tier 1 Titan/Hyperium ships would already easily wipe them, though minor factions and the first random scouts flying about could not.
Militia should have strongly reduced upkeep as you're not able to move them out of their system and maybe should not be able to make a blockade (not sure about that, though). Militia should be bolsterable (more ships) by medium-expensive system upgrades and generally get stronger (bigger ships) for each system tier, whereas the weapons improve by science progression/science era. A militia fleet should never, though, be able to exceed your current maximum command points for a fleet, instead they get split into multiple fleets. (Gotta be fair)
On another point: militia would probably dampen that ridiculously easy conquering to some extent, especially if it got stronger by simply upgrading your system by a tier.
I believe game-play mechanics like these would surely enrich the tactical aspect of the game. Players would no longer have to split up their fleet into smaller garrisons in systems to prepare themselves from an invasion or to catch those annoying pirates. Especially when you consider how irritating it could be to catch up with a retreating AI fleet due to the hyper-lanes/FTL travel mechanics. Instead, players could focus on deploying their forces on defending specific systems that are the "gateways" to your empire.
I would also like to explore the possibilities of adding a "Starfleet Academy" feature into the game. (Yes, its inspired by Star Trek) Players would set a planet to be the Starfleet Academy/Base of their empire, much like the trading company HQ in the game now. When your fleets are docked in the academy, the crew would be continuously trained. Thus, gain experience every turn. The Starfleet Academy may also provide a mild bonus for you to discover new heroes as it trains and attracts capable individuals to serve. (I recall that there is a feature in ES 1 that the game would sometimes reward you with a new hero, by saying that an outstanding officer in your fleet got promoted)
Not only that, the Starfleet Academy could also convert the commercial ships you bought for the trading company HQ into warships in times of war like in the WWII (Players would only be able to do that when they are caught in a defensive war and converted ships must not leave trade nodes for balance). Of course the converted ships wouldn't be as capable as your regular ships and the economic bonuses brought by your trading company would be greatly hampered for this.
I feel like we could also further explore the trade routes system as well. Instead of building trade company subsidiaries to make a trade route, players could set up military logistics routes. These logistics routes would send supplies to your besieged systems every turn to help them last longer. (Kind of like the defense structures in EL that would regenerate the fortification points every turn) So that players can muster their forces and come to the rescue.
The idea is that systems could hold on their own long enough until their main fleet arrives or to be able to deal with minor forces themselves so that the primary fleet does not have to travel from one side of the galaxy to the other, only if players could maintain that costly upkeep and manage their logistic routes and trade ships very well. Maybe a continuous passive political effect could also be added for balance.
Make improvements that each turn damages invading/enemy orbiting fleets. This is logic: how is possible that you can build spaceships but you can't fire a missile to an invader?
Also this will make invasion more interesting, as if you don't have manpower enough to make it quickly you can lose your fleet.
I'd definitely like to see passive system defences in ES2, I always felt like ES1 was missing this. Militia + space stations/defence platforms would be awesome. Every system should have militia slots like in Endless Legend, which can be upgraded with improvements/research. Space stations could provide a substantial upgrade to system defences; but come with a high upkeep cost, and be unlocked with research.
Stations could be great for protecting key systems and creating checkpoints at the boarders of your territory. These types of system defences could be a great alternative to building fleets to protect systems, especially for non-millitary focused empires.
Also, spaces stations could be upgraded to provide special bonuses to the system they're in. For example; a research station that provides a passive bonus to science production in the system, a 'dry dock' to repair ships faster, etc.
Yup, something along the lines of this is exactly what I was thinking.
For those of you who played Endless Legend, you may recall cities in the game had militia. You didn't need to micro-manage them, they just defended your cities as a last resort or against small incursions. I was hoping we could see the implementation of something similar in ES2, as the lack of defenses was one of my pretty major gripes with the first game (especially in the late-game when any fleet can jump from anywhere to anywhere). Either small ships that are hidden until activated, or system improvements that are physical structures (such as space stations). Thoughts?
Sounds like a reasonable idea. Space stations, moons armed with missiles, and various other types of system defences exist in most sci-fi, including in the form of smaller ships/non-warp ships, that are basically just guns strapped onto a cheap hull with a cheap engine. It'd be cool to see these able to be upgraded via the tech tree, with two or three different tiers (not counting some kind of default/starter tier), that increase in range slots, or gun slots, or whatnot. Just have the downside of having to actually research, and build, all the advanced forms and you have an early game protection that has a default on colonies for fighting off one or two pirate ships, as well as a method to have stronger solid system defence later in the game that prevents immediate invasions for species like the Sophons who may want to turtle.
What I'd like to see is some sort of "home advantage" to the defending fleet outside of just "you can repair your ships after the battle is done". I dunno, something like sattelites that you can build which might give an edge to the planet that's under attack, so you have to do more than just win one battle against an equal force to pretty much be able to conquer that planet. Hell, you can pretty much already do that with ground forces if you get that building that gives your ground troops a bonus to damage against enemy invasions.
You could roll this into what I'm proposing. The "militia" would reinforce your defending fleets, similar to how Endless Legend does it.
What I'd like to see is some sort of "home advantage" to the defending fleet outside of just "you can repair your ships after the battle is done". I dunno, something like sattelites that you can build which might give an edge to the planet that's under attack, so you have to do more than just win one battle against an equal force to pretty much be able to conquer that planet. Hell, you can pretty much already do that with ground forces if you get that building that gives your ground troops a bonus to damage against enemy invasions.
I like the idea of some form of static defense that you wouldn't have to micromanage. It would hold off a minor attack long enough to bring in a fleet, but wouldn't stand up to a major invasion. Maybe scale it to population size or industrial strength of the planet, so new colonies would have fewer (or no) defenses.
It might not need major graphics work. The game could just show an attacking fleet's icon flashing if there is a delay of a turn or two, due to local defenses. And if the fleet is strong enough, the defense is overwhelmed immediately in that turn.
I see what you're saying, but I think having the defenses actively intercept orbiting fleets rather than preventing invasions would be somewhat better. That way you don't have to bring over a fleet just to take out a single ship that strayed into your territory, for example.
I like the idea of some form of static defense that you wouldn't have to micromanage. It would hold off a minor attack long enough to bring in a fleet, but wouldn't stand up to a major invasion. Maybe scale it to population size or industrial strength of the planet, so new colonies would have fewer (or no) defenses.
It might not need major graphics work. The game could just show an attacking fleet's icon flashing if there is a delay of a turn or two, due to local defenses. And if the fleet is strong enough, the defense is overwhelmed immediately in that turn.
That would be a biggie on my list as well and it only improves the gameplay. I'm sure we will see something like that, either in the base game or in one of the many expansion Sega will have them churn out.
I hope so, having to micro-manage garrisons is a real pain in 4X games. Creative Assembly learned this a few games ago, and now they have an extensive garrison system in their games.
Static defences would be interesting (by which I mean - awesome!) but I doubt Amplitude will have time to implement them before the end of early access. I mean, that would require new models, textures, sound assets and AI. Lot's of work.
I'm not too keen on small ships working as militia. Militia makes sense when you can just give a civilian a polearm and tell him to fight. Not when you need an entire spaceship.
No need to call them militia. They could be a local garrison or law enforcement.
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