ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
The Endless games and most 4x games suffered from easy wars of annihilation.You won that first big war and the game is over.Mature 4x games that require more than just a wargame victory approach should look at the manpower,casus belli,warscore,war weariness,etc like Paradox games.It is interesting that Civ6 is also trying new ways to stop this snowball 4X issues.I fully support way to shorten wars and easy conquest in a game that should require more than ships and gun tech to win.
It also fits pretty neatly into Amplitude's vision of Diplomacy/Influence-based gameplay as a style that is as active and decision-oriented as more traditional 4x gameplay styles.
The Endless games and most 4x games suffered from easy wars of annihilation.You won that first big war and the game is over.Mature 4x games that require more than just a wargame victory approach should look at the manpower,casus belli,warscore,war weariness,etc like Paradox games.It is interesting that Civ6 is also trying new ways to stop this snowball 4X issues.I fully support way to shorten wars and easy conquest in a game that should require more than ships and gun tech to win.
So maybe that is a problem, but the forced truce is broken garbage and not the solution. Increase unrest or decrease industry to simulate war weariness. Make pacifistic races intolerant of offensive wars. Or.... Something other than a magic truce the AI can force on you the minute things don't go their way.
The Endless games and most 4x games suffered from easy wars of annihilation.You won that first big war and the game is over.Mature 4x games that require more than just a wargame victory approach should look at the manpower,casus belli,warscore,war weariness,etc like Paradox games.It is interesting that Civ6 is also trying new ways to stop this snowball 4X issues.I fully support way to shorten wars and easy conquest in a game that should require more than ships and gun tech to win.
So maybe that is a problem, but the forced truce is broken garbage and not the solution. Increase unrest or decrease industry to simulate war weariness. Make pacifistic races intolerant of offensive wars. Or.... Something other than a magic truce the AI can force on you the minute things don't go their way.
If you want to convince someone to revise their piece of work, it is generally a bad idea to call the original piece of work garbage.
The Endless games and most 4x games suffered from easy wars of annihilation.You won that first big war and the game is over.Mature 4x games that require more than just a wargame victory approach should look at the manpower,casus belli,warscore,war weariness,etc like Paradox games.It is interesting that Civ6 is also trying new ways to stop this snowball 4X issues.I fully support way to shorten wars and easy conquest in a game that should require more than ships and gun tech to win.
So maybe that is a problem, but the forced truce is broken garbage and not the solution. Increase unrest or decrease industry to simulate war weariness. Make pacifistic races intolerant of offensive wars. Or.... Something other than a magic truce the AI can force on you the minute things don't go their way.
If you want to convince someone to revise their piece of work, it is generally a bad idea to call the original piece of work garbage.
If you want to avoid people calling you out on terrible work, it's better not to release it until you've improved your efforts.
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Thunder rolled... it rolled a six!
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