ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I got my own problem with the vodyani, and that is their customizable arks, I think the 4 + 50% slots feel very raw. I really like the idea of specializing arks, but being able to play around with those modifiers so freely feels very broken.
the spirit of them is fantastic and i love the mechanic, the numbers might need to be tweaked, but honestly i find the vodyani very lacking in the FIDSI department, even with this boon. i'm not saying it's balanced but i do think the system should remain, and if it is tweaked or removed, counterbalanced some other way, the early game for the vodyani is very rough and these modules are the only thing that even keep them relavent for the first 50 turns of a game
what i would like to see is these 50% modules remain, but have them as system improvements, where each ark can only build 3 or 4, and then can not sell or change them afterwards
this would both allow arks to retain their specilization mechanic, retain their power, but remove their ability to go "oh i just finished that ship blueprint tech, time to switch to 4x production modules and pump out a brand in 1 turn". additionally it would allow arks to have proper support modules at all times. seems like a win win to me
i agree the arks versatility and adabtability needs tuning, but the numbers just seem fine to me, after playing several craver and UE games and stomping endless like it's a joke, vodyani feel weak, if anything, by comparison
I got my own problem with the vodyani, and that is their customizable arks, I think the 4 + 50% slots feel very raw. I really like the idea of specializing arks, but being able to play around with those modifiers so freely feels very broken.
this was months ago, so a fix is probally coming late, or never - but that is why there is no way to cop out of assimilation as vodyani, because its not supposed to have anything but massive positive effect on their gameplay, and as it should, their entire culture is built around assimilation of others into their empire.
third: for gameplay balance it's very difficult to have extra defenses ontop of already incredibly powerful arks, i think where they are are fine and its just something that should either be told to the player or should be intuited, since all other things are done by the ark, given the fact that you can move it system to system and keep manpower, improvements, etc. ships also can join their fleet in the mid/late game when you have fleet sizes above 8
and as far as clarity for arks, i 100% agree, but invasions are pretty essential to the balance of the game, and vodyani would be inherently too strong if it was removed, their silly food generation ratios mean that they can generate manpower faster than any other race in the game save maybe UE, so it would be remiss if they did remove MP from vodyani. i like to think of them like a race that gathers essence by having worshippers/slaves, not necissarily harvesting energy from orbit, but going down onto a planet and snatching up subjects to draw from
Yeah, I can agree with most of this. It's just awkward that they can land on your ark without your ark or any of your ships that are also there shooting at them.
Invasions are definitely essential, I just meant moreso that the Vodyani shouldn't invade others if they're leeching from orbit- The ships are the things with essence modules, right? And the picture behind the "All the population has been leeched!" shows them getting sucked up into a ship. Though, I do think it'd be way cooler if the Vodyani were invading and then assimilating people into their faction and then absorbing them, honestly.
There's just got to be some more intuitive, interesting way for the Vodyani to be absorbing people. I'd really like if these changes were made sooner rather than later, so we can give feedback and they can tweak it by release. Otherwise I feel like they're going to implement these changes last second and it's going to end up continuing to be super confusing.
this was months ago, so a fix is probally coming late, or never - but that is why there is no way to cop out of assimilation as vodyani, because its not supposed to have anything but massive positive effect on their gameplay, and as it should, their entire culture is built around assimilation of others into their empire.
third: for gameplay balance it's very difficult to have extra defenses ontop of already incredibly powerful arks, i think where they are are fine and its just something that should either be told to the player or should be intuited, since all other things are done by the ark, given the fact that you can move it system to system and keep manpower, improvements, etc. ships also can join their fleet in the mid/late game when you have fleet sizes above 8
and as far as clarity for arks, i 100% agree, but invasions are pretty essential to the balance of the game, and vodyani would be inherently too strong if it was removed, their silly food generation ratios mean that they can generate manpower faster than any other race in the game save maybe UE, so it would be remiss if they did remove MP from vodyani. i like to think of them like a race that gathers essence by having worshippers/slaves, not necissarily harvesting energy from orbit, but going down onto a planet and snatching up subjects to draw from
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