ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Ideally, we made Pirates to be like pests: you need to swat them before they start getting out of hand or you risk your constellation being infested with Pirates.
Also it makes venturing in uncharted territory in mid/later game more dangerous: you don't want to send a lone colony ship in a newfound constellation on turn 50 when there might be some Pirates swarming around.
However, I definitely agree Pirates in their current state could use some tuning, so could you please elaborate how you feel regarding the Pirates by answering a few questions?
What do you think of the Pirates' initial spawn timing?
Do you feel they start spawning at the right time? Too early? Too late?
What do you think of the Pirates' spawn frequency?
Do you feel they spawn at the right frequency? Too often? Too rarely?
What do you think of the Pirates' relative strength?
Do you feel they oppose a good challenge? They are too strong? Too weak?
Do you have any other remarks, feedback or suggestion?
Thank you for your help!
@phanemy Yes, we noticed the Pirates have trouble merging into fewer, larger fleets, which is kind of a bummer for now but we're working on it!
Updated 8 years ago.
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Once the game is balanced, we might learn to love the pirates for building XP for fleets and heroes, like the barbarians in Civ. It's just a bit rough right now in the early game.
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SOOOOO...... What up?
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