ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
Apparently, a while back, it was datamined that the remaining four factions would be the Automatons, Sowers, Harmony, and Vaulters. (Keep in mind that this may be fake placeholder data like "Timelords", which are obviously not actual Timelords).
Unfortunately, it looks like that data may be proven untrue. I would characterize those factions from ES1 as:
Automatons - Industrialist/eusocials
Sowers - Industrialist/primitives
Harmony - Religious/eusocials?
Vaulters - Scientist/scavengers
Automatons and Sowers are possible combinations, but it looks like the Harmony and Vaulters are either not going to be in the game, or are going to have their lore changed to match the mechanics. They're probably just not going to be in, though.
Sorry, but no.
Frogsquadron wrote:
UndeadPuppy wrote:
Also, there are 4 Minor Factions left. We know that the Harmony, Vaulters, Sowers and Automatons have been datamined a while back.
Shall I tell you that most of this data was bogus placeholders imported from ES1 to make you guys talk?
Apparently, a while back, it was datamined that the remaining four factions would be the Automatons, Sowers, Harmony, and Vaulters. (Keep in mind that this may be fake placeholder data like "Timelords", which are obviously not actual Timelords).
Unfortunately, it looks like that data may be proven untrue. I would characterize those factions from ES1 as:
Automatons - Industrialist/eusocials
Sowers - Industrialist/primitives
Harmony - Religious/eusocials?
Vaulters - Scientist/scavengers
Automatons and Sowers are possible combinations, but it looks like the Harmony and Vaulters are either not going to be in the game, or are going to have their lore changed to match the mechanics. They're probably just not going to be in, though.
The Unfallen, based on their mechanics and description are basically guaranteed to be pacifist majority/ecologist minority. Which leaves ecologist as the only party yet to have a default majority, so the "Timelords" will almost definitely have an ecologist majority. After that (assuming the political influence of Pilgrims remains religious as it was the last time I played), industrialists and scientists will be the only parties not included twice in the default parties. If what you say about the change to the Pilgrims is true, then the Timelords should be ecologist majority/industrialist minority at the start.
So based on my interpretation, what we still need is 2 industrialist, 1 pacifist, and 1 ecologist minor factions. Of which, 1 must be eusocials, 1 must be scavengers, and 2 must be primitives.
My guesses at the most likely minor faction combos are then (which are also unique from existing combos):
The Unfallen are described as Pacifists, so my money is on Timelords being Ecologists.
Given the breakdown in the OP, I'd guess we'll be seing 2 more pacifists, 2 ecologists and 2 industrialist. There are still 2 major and 4 minor races, so it fits IMHO.
Minor races are not paired with major ones with each release. We saw 2 militarists and a religious following the Horatio, not a single scientific to counter-balance their religious theme.
vahouth
Clockwork Automaton
Resistance is Futile, but don't worry about it.
vahouth
Clockwork Automaton
37 100g2g ptsReport comment
Why do you report vahouth?
Are you sure you want to block vahouth ?
BlockCancelAre you sure you want to unblock vahouth ?
UnblockCanceliDrunk
Glassteel
iDrunk
Glassteel
24 600g2g ptsReport comment
Why do you report iDrunk?
Are you sure you want to block iDrunk ?
BlockCancelAre you sure you want to unblock iDrunk ?
UnblockCancelajkrivo
Shifter
Huehuehuehue
ajkrivo
Shifter
26 000g2g ptsReport comment
Why do you report ajkrivo?
Are you sure you want to block ajkrivo ?
BlockCancelAre you sure you want to unblock ajkrivo ?
UnblockCancelvahouth
Clockwork Automaton
Resistance is Futile, but don't worry about it.
vahouth
Clockwork Automaton
37 100g2g ptsReport comment
Why do you report vahouth?
Are you sure you want to block vahouth ?
BlockCancelAre you sure you want to unblock vahouth ?
UnblockCancelKweel_Nakashyn
Old Pilgrim
Who's holding the torch ?
Kweel_Nakashyn
Old Pilgrim
23 300g2g ptsReport comment
Why do you report Kweel_Nakashyn?
Are you sure you want to block Kweel_Nakashyn ?
BlockCancelAre you sure you want to unblock Kweel_Nakashyn ?
UnblockCancelajkrivo
Shifter
Huehuehuehue
ajkrivo
Shifter
26 000g2g ptsReport comment
Why do you report ajkrivo?
Are you sure you want to block ajkrivo ?
BlockCancelAre you sure you want to unblock ajkrivo ?
UnblockCancelvahouth
Clockwork Automaton
Resistance is Futile, but don't worry about it.
vahouth
Clockwork Automaton
37 100g2g ptsReport comment
Why do you report vahouth?
Are you sure you want to block vahouth ?
BlockCancelAre you sure you want to unblock vahouth ?
UnblockCancelKweel_Nakashyn
Old Pilgrim
Who's holding the torch ?
Kweel_Nakashyn
Old Pilgrim
23 300g2g ptsReport comment
Why do you report Kweel_Nakashyn?
Are you sure you want to block Kweel_Nakashyn ?
BlockCancelAre you sure you want to unblock Kweel_Nakashyn ?
UnblockCancel