ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I'm not sure how the steam name works, I'm Paul on steam so there's that.
1. Skilllevel: is 4 (would have said 4.5, but the release version changed a few things)
2. Days: Any day provided I know in advance. Sometimes I leave town for half a week but never anything spontaneous; it's known in advance.
3. Races: Riftborn #1, Vodyani #2 I really want to play these guys so I won't let up on them :P
4. Rules: I like the idea of vassalization. Make your vassal pay in dust, resources or in ships. He stays in the game, participates in a communal victory (I'm 90% sure allies win together). Also if the vassal isn't properly managed and he builds enough forces to win back independance, that would make the game way more fun :D
Tired of fast,unstable short games where people leave after 10 or 100 turns? When they start losing ? i am (was like that in EL,it will be like that in ES2)
Then this is a group for you, and a game for you.
4x Amplitude games shine when players are respecting the time and energy of other players who are playing with them
Our games will Last untill the very end.Everyone will see that you have won and they ll remmeber that day for at least.. 5 days
Our losers will have opportunity to have a fair or even magnificent comeback, and if they do not manage that, they can always play a meaningful part as someone's Vassal
That said , bellow are technical things and stuff
Beware, we are aiming for a very active game, so if you can play once per week, this is not for you
INFO:
Start Date: Monday 22nd may, 2017 AD
Time: 19:00 CET (just google paris time)
Session Lenght: 3-4 hours
Days Playing: Monday,Tuesday(in question) ,Wednsday,Thursday + 1 day between friday and sunday (had to change it a bit due to changing circumstances. basically we might swap tuesday for weekend day, if gzar cant make on tuesday)
Your name will be added in this thread and civ you are playing. VICTOR will be also added and will get a recogntion that he has won and also everyone else will have to replay here when the game ends with: " King of Kings, i bow to you". also a small,general AAR will be posted.
RULES : (Feel free to suggest rules,especially rules regarding vassalisation or in translation, rules that make you stay in-game when you are losing)
NON in-game RULES:
1.Nobody is allowed to leave the game,especially if you are losing. we play till the end
2.Being late for the game is ok, as long as its not longer than 10 minutes
3.Behaving in any way that damages the player cohesion or health of the game is not allowed . you can speak your mind always, just keep that in mind.
4.If you are , for some reason not able to play suddenly, just let me know , asap. do not be quiet. speak your mind always
5.Number of players Desired: 8. Very minimum is 6. Maximum is 8
6.If you are completely unable to play (skill less than "french") , you are not welcome
IN-game RULES:
Vassalisation
To be updated
GAME SETTINGS: To be updated
feel free to apply
or suggest changes to the rules even if you are not participating. same goes for commenting
also sorry for posting this in non multiplayer section, but traffic is higher here
Making the loser a literal slave is not the way to go then. Let him negotiate his own terms. Like giving the victor a few key techs immediately with promise of more later. Or whatever else you can give to make it worthwhile for the attacker to let you live. The game already has a mechanism to give the loser a chance with the forced truces. The key is that you retain your autonomy and can plot your comeback later without counting on other players maybe helping you out and maybe liberating you or maybe just vassalizing you too so you're still a puppet but with a different master. It also forces the aggresor to commit forces to keep up military pressure against you so he can keep extorting you and making demands instead of just being able to move his fleets elsewhere without worry and you being forced to do his bidding anyway. That's just way too much of a free pass for the aggresor and makes the vassal owner almost unstoppable without a major coalition of other players forming to stop him.
3. I like Vodyani and Riftborn the most but can play anybody
4. I don't see the point of vassalization rules. I'd rather fight until the end and die than become a vassal. Military conquest strategies are already good and getting a vassal will basically double your science and propel you to victory at insane rate. How will you define vassal liberation conditions so that they are clear and unambiguous and have good balance between keeping a tight leash on your slave and allowing them to ally with somebody else and backstab you at the earliest opportunity?
I think it's best to not make any hard rules and leave the conditions to be decided by the players themselves.
will consider removing in-game rules
if you cant on tuesday we might be able to skip that day and play on friday/sunday. will have to see with others. will let you know tomorrow
part of the goal of the rules is to make interaction and Re action to warmongers more easier, as well as providing a place for the loser, unless he fights to death which is fine
3. I like Vodyani and Riftborn the most but can play anybody
4. I don't see the point of vassalization rules. I'd rather fight until the end and die than become a vassal. Military conquest strategies are already good and getting a vassal will basically double your science and propel you to victory at insane rate. How will you define vassal liberation conditions so that they are clear and unambiguous and have good balance between keeping a tight leash on your slave and allowing them to ally with somebody else and backstab you at the earliest opportunity?
I think it's best to not make any hard rules and leave the conditions to be decided by the players themselves.
ok. what do you mean by : " must end /pause in 4 hours" , you mean on those days you cant play more than 4 hours or something else?
Well My classes start 4:30 after the proposed time, so considering transit/prep I won't be able to play for more than 4 hrs.
sure np, 4 hours is absolute maximum anyway. player's attention starts to crumble after 3 hours in multiplayer , at least thats what i saw untill now. playing for more than 4 hours is doable but not easy (in MP)
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