ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I really can't understand these people who put negative review for a game that they love just because of the bug. I mean amplitude are working to fix since the launch why they just can't wait and see or give a positive review and then add a point about bugs :/ all of these reviews aren't representative of the game :/ and if you like the game and not the bug don't kill the game appreciation :/
I really can't understand these people who put negative review for a game that they love just because of the bug. I mean amplitude are working to fix since the launch why they just can't wait and see or give a positive review and then add a point about bugs :/ all of these reviews aren't representative of the game :/ and if you like the game and not the bug don't kill the game appreciation :/
I'm fine with it, and I also gave a negative review. I knew the risk going in and early-adopting. Early adopting games these days is increasingly becoming an exercise in frustration, and while I'm not unsympathetic to the technical challenges, I'm not going to lie to a potential buyer and say 'hey, it's great' when it's more of a case that 'it's a great game with some potentially show-ending bugs, so best hold your money if you don't want to deal with them'.
I really can't understand these people who put negative review for a game that they love just because of the bug. I mean amplitude are working to fix since the launch why they just can't wait and see or give a positive review and then add a point about bugs :/ all of these reviews aren't representative of the game :/ and if you like the game and not the bug don't kill the game appreciation :/
Game absolutely doesn't function right now. I also gave a negative review, saying 'At least wait 2 weeks before buying this game, game is unplayable to the point that either your save games get broken by game-breaking bugs, or a new patch breaks them'. Even though I like the concept, I right now feel cheated out of money. I've paid the full price at launch for a game to be largely unplayable for at least 10 days (Devs mentioned a patch on Tuesday) despite many patches.
I really can't understand these people who put negative review for a game that they love just because of the bug. I mean amplitude are working to fix since the launch why they just can't wait and see or give a positive review and then add a point about bugs :/ all of these reviews aren't representative of the game :/ and if you like the game and not the bug don't kill the game appreciation :/
I think negative reviews are only fair as people buying the game on release are not the same people buying the game in Early Access. The expectations (despite what some more forgiving folk might think) are different. It's not like there weren't threads here and on Steam warning of early release and the negative reception to follow.
I really can't understand these people who put negative review for a game that they love just because of the bug. I mean amplitude are working to fix since the launch why they just can't wait and see or give a positive review and then add a point about bugs :/ all of these reviews aren't representative of the game :/ and if you like the game and not the bug don't kill the game appreciation :/
I really can't understand why you think it's OK for a game studio to release a patch that cripples the game for a large number of people. QA matters more than ever once a game is past Early Access.
I also don't understand how you can say "all of these reviews aren't representative of the game". If you cannot actually PLAY the game beyond turn 100, then what is the point?
I put a negative review up on Steam with a promise to change to recommend once the crippling, game destroying bugs are resolved. Gushing about the game and prompting people to buy it, regardless of the state it is currently in, will actually *lower* Amplitude's reputation in the long run. The drop in Recent Review score on Steam is a great way to focus minds.
i am glad its that way, it means people see that the game is good (even tho i am dissapointed there are no better Ground battles/espionage, which they will add or they are considering adding for the next expansion)
but on other hand so many negative reviews recently, game is "mostly positive now" with 79% (recent stats,not overall). it really can undermine all good things about this game and lower its score significantly
if i was amplitude i 'd be worried. unless they have andy kaufman in the studio
edit: 67% rating atm (lets go boys,fire and dust are spreading)
Such a sad situation. There was a beta/VIP build out there before release but they didn't want the early access riff-raff to get their grubby hands on it. If we had, even for just a few days, we would have found many of the problems. Hearing them say they are surprised at the bugs, or they never found any, is a bit hollow when the reality is they shut out the majority of their play testers.
Despite this I still defend them on Steam, I am now apparently "paid by Amplitude" for my sins, well that would be nice but no. Just another fan boy I guess, wading through the Steamy swamp.
They very well knew they were releasing a bugged version. This is just damage control.
Honestly I think they should have done at least two week of public beta between the early access and the release to iron out the last bugs.
I get that financially it might be more lucrative to release a bugged game than to spend 2 more weeks in beta but still for the reputation sake it would have been better to wait a bit more. If the current phase was still officially a beta, player would have tolerated the bugs and the ones who don t would just have waited a bit. And as far as I know there are no other 4X or big strategy game coming out soon so I don't think this was a "get a good lauch windows" stuff
Overall review rating is now down to "Mostly positive", and it's surely not long before it reaches "Mixed" because the game is broken for most players. That is fair enough if they cannot or will not suspend sales or go back to Early Access. Spare a thought for the individuals paying for the game today who run into this wall - helped by a handful of people who are downvoting legit Steam reviews complaining that the game is fatally broken as of patch 1.0.5.
Reputation is only ever as good as the latest release, and compared to Endless Legend - sorry, but this totally sucks. Seems getting a big publisher is bad for your game's health.
Bugs happen. The problem is when companies act in bad faith or do nothing about the bugs. And here Amplitude can't be accused of bad faith or inaction.
Bad review is the same thing, it's not a problem if it's explained and reviewed if things went better.
And for people complaining is the same thing. You've a problem, you report it and if nothing change stop buying from this company and move on.
But no, people made a bad review, downvote other review, made bad comments on good review, create multiple indignant reaction post on steam, here, in every place they found, react on every post they found with more indignation... if they had spend 1% of the half of the third of the energy spent for this in a useful cause instead, the world will be much better :D
But no, they must wait two more weeks to get full benefice of the 40 bucks they spent, so they are indignant.
People are rightfully upset about a non-functioning product, as they're customers first and foremost.
While it's very much appreciated to know the devs are aware of the current situation, good intent and honeyed words alone don't fix games, they need to be backed up by quick actions. If talking about "bad faith" or "inaction", you could also rightfully blame Amplitude / SEGA for releasing the game in the state it's currently in: major bugs on release and subsequent patches fixing old bugs while simultaneously creating new, in this case even worse bugs that render the latter parts of the game outright unplayable. Like the devs themselves said in their apology post, this kind of stuff should've been ironed out during early access and not after release.
In many cases much of the game's sales are made in first few weeks, and if newcomers are finding the game unplayable a lot of them aren't going to be recommending it, and for a valid reason. Considering the bug starts appearing after the refund period is over (especially if they're beginners who are taking it slow) they're going to be even more angry. A working adult's long awaited weekend plans of 4X goodness could've been ruined.
Also, while some people may consider spreading the word "a waste of time better put to more productive matters", making a lot of noise on various forums, even review bombing is a good way for the devs to notice that it's a case that's affecting a very notable number of players, and not just a handful of fringe cases. This makes the devs take note that it's a serious issue that needs to be handled with utmost haste. While I myself haven't been arsed to post a negative review and aren't contemplating a refund (even if I could), I couldn't really recommend the game in good faith either as long as the current issues persist.
I'm very confident Amplitude will come through and manage to fix the game sooner or later, but inaction on part of both them and the community of fans will just hurt them much more in the long run and no one will be happy. Dedicated players are complaining because they love the game or would like to love it if not for its numerous issues, and want it to be better.
I really can't understand these people who put negative review for a game that they love just because of the bug. I mean amplitude are working to fix since the launch why they just can't wait and see or give a positive review and then add a point about bugs :/ all of these reviews aren't representative of the game :/ and if you like the game and not the bug don't kill the game appreciation :/
They are complaining about game-breaking bugs like not being able to finish a game because of something. They have every right to rate it negatively, the fault is with SEGA pushing for an early release.
It's sad that this may kill the game in the long run but SEGA gambled and lost.
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