ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
I'm having the same problem I can't even start the game from the latest "fix". My concern apart from mild anger from having paid money for a broken game is that the sales will plummet and that they will jot be able to develop it in the future which would be a damn shame as there is so much potential.
It's poor business practice to launch a game with showstopper bugs in it. I don't want to give my money to companies that do that, as it encourages such behaviour. You're welcome to do what you like with your money, but I want a refund.
Bad news man, you probably aren't going to get a refund. Is there a single game on Steam that allows refunding after Steam's refund policy, because I don't see one. I also think that you might be overreacting a bit here. This game still has nothing on Skyrim/SimCity/EA games in general/AC games
It's poor business practice to launch a game with showstopper bugs in it. I don't want to give my money to companies that do that, as it encourages such behaviour. You're welcome to do what you like with your money, but I want a refund.
Bad news man, you probably aren't going to get a refund. Is there a single game on Steam that allows refunding after Steam's refund policy, because I don't see one. I also think that you might be overreacting a bit here. This game still has nothing on Skyrim/SimCity/EA games in general/AC games
Nah, this game has single worst launch bug in all my 15 years gaming experience. 100% reproducible game breaking bug which cannot be worked around or fixed by loading saves? That is 10/10
I am in the same boat. I played 19 hours and my singleplayer match is broken (endless pending bug at turn 121).
I also started a multiplayer match which I have to expect will be broken too.
If this is not fixed in a couple of days I want my money back.
That "pending" bug is the worst bug I have seen since Fallout 2 (had a broken save near the very end), including a couple of Alphas, Betas and Early Access titles (that are still in EA).
Really? Are you that lucky or...
Have you been playing games since fallout 2 at all?
Game breaking bugs are (unfortunately) not that uncommon, especially in our day and age. Back in F2 time that may have been something, but nowadays... nope, not outstanding in the least.
Bad? sure. REALY bad? Maybe, depending on how often you get it and how high your personal quality standards are. Outstandingly bad? Nope. Not in the least.
That said, I DO agree that ES2 got out of EA prematurely.
However I don't see anything here that's not fixable. So long as they DO fix the game's issues, the whole "I payed for your game when it wasn't yet ready" is not as big a deal as refund requesting shitstormers make it out to be.
Don't get me wrong, I do understand the ones with real monetary concerns and/or principally high standards. But a lot of those refund demanding complainers are usually more than willing to fork out top dollar to preorder a cat in the bag, to "beta test" it, or even to crowd-fund it. Compared to that kind of spending, what happened with ES2's release is practically nothing. So for the ones who generally don't participate in those kinds of activities, I feel you on that people - you got into what you usually try not to get into and feel cheated because of that. The rest of them should get of the high horse and/or stop being drama queens. This mess will most likely get sorted, and furthermore, it's not even that much of a mess if you look at it relatively to what you can get elsewhere. GC3 was a mess and still is. Stellaris was a HUGE mess and still is (not a such huge one anymore, but still a mess). ES2 however has nothing wrong in it that's so deep-coded (AFAIK) or deep-concepted that it's not fixable.
It's a well designed and well coded (I think) game, just not a well polished one. Thankfully, unlike other sources of problems, lack of a finishing touch is rectifiable.
That's interesting, well coded but not well polished. I'd actually go the other direction. I think it's a beautifully polished game with bad code. The media they have, like the riftborn's intro movie shows they have very talented artists in house (or that they bought from outside). But the way the game gets all janky around turn 150-200 for most people on high end systems means bad code. Not polish.
Make a new game, max the system size, max the total AI's. Now put half the AI's in an alliance, so they have shared vision. Test to see if your game runs correctly. If the framerate plummets, you have bad code. Now, what is bad code? Simple, it's just not written tight enough for this kind of problem. You can write code in a lot of ways, and a lot of code, at lower thresholds, works fine, ie: doesn't crash, completes tasks, etc. But that same code at a high threshold might either take up too much time in the processor, or accessing resources on a harddrive, etc, to be "good code" at that point. That's why the coding language they use is so important, as well as making sure all the parts are talking smoothly.
It's tough when you have 11 AI's trying to decide what they're about to do based on 10 other AI's and a player. When you have dozens of systems they can see and try to calculate for simultaneously. But. That's why as a developer, you have to take your max, your worst case scenario, your "has full vision of the map with max AI's" version of a turn, and say "Will this still run as intended?"
It doesn't feel like the devs did that this time. If they had, maybe the max AI's would be 6, or perhaps 4. Honestly, I can't say how many this code can really handle. We just know that it can't handle the options currently present. Who knows, maybe it's the pirates that are the code breakers, with their random spawning wherever they spawn. Maybe it's AI to AI diplomacy. Maybe it's... well you get the idea. There are a dozen plus different systems in this game, which is what makes it so awesome and fun and exciting. That's a dozen plus different places something could be going wrong, with thousands upon thousands of lines of code to try to comb through to find that one static variable that isn't playing nice with a random tiny 3 line method over in a totally unrelated class that was just trying to call the float as an int, that works up to a certain number...
Coding is messy. The polish though, oh the polish is gorgeous.
You shouldn't speculate about AI or code things cause you're miles off, you really have no idea what you're talking about.
Scalability issues can (and often do) hit all projects, it has nothing to do with being "messy" or being "bad code".
What a weird concept. Telling someone else they shouldn't speculate on something... is kind of like speculating on what the other person knows isn't it? Scalability in a 4x game that will always get to a certain degree of complexity has to be addressed with very tight code. If your code is at all sloppy, when you get to that level of complexity it'll go from "being code that can get the job done" to "bad code".
"Bad" code is just code that doesn't make the product act as intended, and unless I'm mistaken, massive lag spikes and framerate issues on high end systems at high turn counts are more than likely not what Amplitude intends!
I suppose if you're a coding purist, then bad code could mean mean all sorts of different things. Like spaghetti code, to some, would be considered bad code because it might be hard to read through and fix. Variables that are named x or y rather than with proper, descriptive names could be considered bad code by some others. But to consumers, bad code usually means the product doesn't act as intended, so that would be the "bad code" I'm referencing.
Thanks for your attempt to censor another person's opinion though Nizaris! Always useful when people do that. :D
And than what? Do you really think a game can be finished just like that? What we have at the moment is not a finished Product. The Legend of Zelda Breath of the Wild is a finished bugfree product. And it took years of development. You cannot create a good game in 2 years, roughly spoken.
The release was a mistake and anyways why are you guys complaining? We would be still able to play the EA as we do now. But the people who buy the game thinking they get a finished product have something else to say. That results in a negative review and other people may consider it again before they buy.
If the showstopper bugs are resolved in less than a month, then a month was pretty much all they needed. What else is missing from the game? Races? Techs? Features?
The game is feature complete. No developer can indefinitely hold back the launch of a game. The game launched less than two weeks ago. How is giving them at least a few weeks to fix things ending the world for people?
It's poor business practice to launch a game with showstopper bugs in it. I don't want to give my money to companies that do that, as it encourages such behaviour. You're welcome to do what you like with your money, but I want a refund.
I'm having the same problem I can't even start the game from the latest "fix". My concern apart from mild anger from having paid money for a broken game is that the sales will plummet and that they will jot be able to develop it in the future which would be a damn shame as there is so much potential.
Have you deleted the XML. files? I believe in th epatch 1.5 (?) description was mentioned that.
I own the game: See the purple badge in my profile. I have successfully returned items to Steam.
While, I found the process a bit hard to figure out how to initiate, once I did a Google search, I was able to complete the return and get my funds back.
I own the game: See the purple badge in my profile. I have successfully returned items to Steam.
While, I found the process a bit hard to figure out how to initiate, once I did a Google search, I was able to complete the return and get my funds back.
He doesn't mean you don't own the game specifically, He means that digital goods aren't seen by the goverment as phisical goods that you own. I don't know if It explained it but I don't know other way to explain it XD.
I understand now. Thank you Trynstark. To be clear, I have returned Digital purchases to Steam before. =)
Not saying it couldn't be better, because I think the conditions are 2 hours or less of gameplay for the United States, whereas other countries can make a return days later with no limit on gameplay time. Ah, being American. Capitalism rules.
I'm having the same problem I can't even start the game from the latest "fix". My concern apart from mild anger from having paid money for a broken game is that the sales will plummet and that they will jot be able to develop it in the future which would be a damn shame as there is so much potential.
Have you deleted the XML. files? I believe in th epatch 1.5 (?) description was mentioned that.
If you are having issues starting the game after the update, please upload your Registry.xml (located in ~\Documents\Endless Space 2\Users ) file and send it to us, to allow us to investigate why the game isn't launching properly. Then delete it, and boot the game.
While I understand your problems I myself hadn't that many problems with the game...But I still think It could have stayed EA for at least another year.
Errr...Possibly another month and a half...maybe...
I am in the same boat. I played 19 hours and my singleplayer match is broken (endless pending bug at turn 121).
I also started a multiplayer match which I have to expect will be broken too.
If this is not fixed in a couple of days I want my money back.
That "pending" bug is the worst bug I have seen since Fallout 2 (had a broken save near the very end), including a couple of Alphas, Betas and Early Access titles (that are still in EA).
Respect that some have issues but I have finished both my playthroughs in single player and 1.06 preview made MP stable and finished a game yesterday. I think Amplitude is working hard on the problems as well. This is not fanboy talk as fact is the forums would have been flooded if the 100k players all had major issues. I am sad for the ones with game breaking bugs and hope it will be fixed soon for them.
Respect that some have issues but I have finished both my playthroughs in single player and 1.06 preview made MP stable and finished a game yesterday. I think Amplitude is working hard on the problems as well. This is not fanboy talk as fact is the forums would have been flooded if the 100k players all had major issues. I am sad for the ones with game breaking bugs and hope it will be fixed soon for them.
I guess we have different definitions of flooded then. If 100.000 players where having these issues you would not see a post every now and then on the board every post would be a post about issues. Steam reviews would easily have shown negative reviews etc. Again I do not want to turn this into a us/them mentality as I clearly sympathize with anyone having game breaking bugs and hope they can have a refund if that is what they want but more importantly that the bugs are ironed out. But all I know is my own experience and that of all my friend list. They see a great game and have played it quite a bit so far. I even saw the bug once myself when playing over at a friends house and all we did was simply start a new game and it was fine. Ofcourse we are expecting this to be fixed but it is clearly not the end of the world. Atleast not in our experience. In any case I am not going to be all fanboy about this either as I care far too much about Amplitude to do that. I do believe they have got the message and are working very hard on the bugs. Time will tell. Behind the bugs in my opinion is the best base 4x strategy game for as long as I have gaming history (25 years of 4x games and I think civ4bts is slightly better but that was with 2 expansions so es2 has the potential to surpass it as well.)
While I understand your problems I myself hadn't that many problems with the game...But I still think It could have stayed EA for at least another year.
While I understand your problems I myself hadn't that many problems with the game...But I still think It could have stayed EA for at least another year.
I bought ES2 because it was advertised as being out of Early Access. Having now bought it and failed to play any game to completion, either as a result of corrupted save games or combat refusing to complete. I therefore want my money back - Amplitude have releases multiple patches since game release, all of which have somehow made it worse. I've played more than two hours so I can't use the standard refund mechanism. Amplitude, please tell Steam to unlock refunds for this game permanently.
Also dont get my last post wrong. It must be very frustrating if you get the freeze bug often. It looked like Amplitude squashed this during EA but I guess not after all. Hopefully soon this will be better for those affected.
Also dont get my last post wrong. It must be very frustrating if you get the freeze bug often. It looked like Amplitude squashed this during EA but I guess not after all. Hopefully soon this will be better for those affected.
I mean when i post this 6 out of the 15 post on the steam forum are about the pending bugs, another post is about a different bug, and 5 are stickies. One of the post has 249 posts which means it is extremely popular. Most importantly the steam reviews have gone from very/overwhelming positive to mixed in a few days, which seriously hurts visibility on steam. Seems pretty bad to me.
@Eysteinh The problem is these type of bugs aren't new to this game. They have been turn pending bugs since early access. Also look at bug report section. They're flooded.
The nature of the "Pending" bug means that it generally occurs later into a match. Subsequently, I have put more than 2h into Endless Space 2 (Since release, that is. I'm assuming refund rules are different for early-access games) before experiencing this issue, and am thus not eligible for Steam's refunds.
If one is to define an "unplayable game" as a game in which you cannot complete a match without issue, Endless Space 2 is currently unplayable, and if the problem is not resolved within the week, it ought to be made eligible for refunds regardless of time spent on the game.
While I understand your problems I myself hadn't that many problems with the game...But I still think It could have stayed EA for at least another year.
Errr...Possibly another month and a half...maybe...
And than what? Do you really think a game can be finished just like that? What we have at the moment is not a finished Product. The Legend of Zelda Breath of the Wild is a finished bugfree product. And it took years of development. You cannot create a good game in 2 years, roughly spoken.
The release was a mistake and anyways why are you guys complaining? We would be still able to play the EA as we do now. But the people who buy the game thinking they get a finished product have something else to say. That results in a negative review and other people may consider it again before they buy.
AFAIK "unplayable' means that you literally cannot play the game at all. Either because of an immediate crash on load or the game won't start. People just have a habit of using the incorrect definitions for things on the internet. Usually due to emotional overload.
What's happening now is usually referred to as a 'showstopper' bug(s) where game progress is completely halted.
I also had the game freeze after automated combat and when I press turn, but since there is auto save I simply rollback a turn or two and then continue my game. This have hapened like 3 or 4 times with around 20 hours played. I hope they will find out why this is happening, but for me the game is playable using the auto saves.
And than what? Do you really think a game can be finished just like that? What we have at the moment is not a finished Product. The Legend of Zelda Breath of the Wild is a finished bugfree product. And it took years of development. You cannot create a good game in 2 years, roughly spoken.
The release was a mistake and anyways why are you guys complaining? We would be still able to play the EA as we do now. But the people who buy the game thinking they get a finished product have something else to say. That results in a negative review and other people may consider it again before they buy.
If the showstopper bugs are resolved in less than a month, then a month was pretty much all they needed. What else is missing from the game? Races? Techs? Features?
The game is feature complete. No developer can indefinitely hold back the launch of a game. The game launched less than two weeks ago. How is giving them at least a few weeks to fix things ending the world for people?
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