Logo Platform
logo amplifiers simplified

Faction Trait Count-a stpuid change

Reply
Copied to clipboard!
0Send private message
8 years ago
Jun 26, 2017, 1:28:43 AM

I don't think its that bad a of a change if the devs are aiming for multiplayer balance but I wish the limit was a little higher like 12 or 14.

0Send private message
8 years ago
Jun 25, 2017, 9:35:22 AM
asmodaios wrote: Can the Dev force players play a game in the way they want? Obviously its wrong.

Yes, they can, and they should. If nothing else, for the sake of multiplayer. Cheesing custom race picks has been a major problem since Moo2.

0Send private message
8 years ago
Jun 24, 2017, 9:29:55 PM

I personally like this change. 


I think having too much flexibility with custom factions lets them become too easily broken. A custom faction should be different than a pre-existing faction, not better than one. The moment you're forced to play custom if you want to do your best is when the custom faction system becomes truly broken.

0Send private message
8 years ago
Jun 24, 2017, 4:11:51 PM

My biggest problem with it is this new system. Is there is already a check and balance in place, the max number of points to be used? 


Why even have negative traits now? most won't get used except maybe to offset just enough to get the last trait you want. 


Maybe the problem is limiting the number of traits to 8, is too low of a number.  Maybe 10 or 12 would be a happy compromise and make everyone happy.

Updated 8 years ago.
0Send private message
8 years ago
Jun 23, 2017, 3:29:59 PM

gottil thats how I feel as well. I mean this change came as a surprise but after some redesigning of my factions I find it makes each one of them more unique instead of all the same. And if you got the points blues there is always a possibility to mod :)

0Send private message
8 years ago
Jun 22, 2017, 4:39:34 PM

My first reaction to the new 8-trait-limit was: "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO".

All my custom fractions used 18 to 22 traits. But nearly half of these traits I used in every race I created. There are malis that don't harm me ever because of my playstyle (e.g. cowards - max. manpower -15% doen't realy matter if you have a good manpowergeneration). I now my races aren't as strong as before, but i know also my enemys have the same limitations, so it'S not realy a problem anymore.

So I rebuild all of my races and noticed there is much more variability now, because I accualy have to decide now were I want to go with my race. Normaly I build my races for a realy strong start and a special playstyle I want to start to use during midgame. I always was abel to combine a strong start with a save, fast and predictable way to reach my endgame-tactics.

With the limitation I have to trade off a good start, predictability and the speed I walk towards my main tactics. I Just cant have all thre of them at max anymore. And I guess thats a good thing. I have to think more during the earlygame. "Whats more important right now? Strategics or luxuries? - Damn, why can't I start with all of them anymore without loosing my boost during the earlygame?" ;)

0Send private message
8 years ago
Jun 22, 2017, 12:33:08 PM

The trait cost is contained in FactionTrait[Major].xml but I'd advise against making "wild" edits like this and I'd recommend making your changes into a little mod instead :)





Edit: 

I should have been more precise: the Registry.xml file I'm talking about isn't the one found under C:\Users\USERNAME\Documents\Endless Space 2\Users\NUMBERS but the one found under Steam\steamapps\common\Endless Space 2\Public

(Yeah I know, two files with the same name in two different palces that contain different informations is counter-intuitive)

The values you're looking for should be in there :)

Updated 8 years ago.
0Send private message
8 years ago
Jun 22, 2017, 11:53:09 AM
WeaponizedCaffeine wrote:

Hello folks,


I understand this can be frustrating for you guys - I'll try to have a word with the rest of the design team to understand why exactly such limitations have been implemented back in Legend (since I wasn't part of the studio at the time) and whether keeping it as a legacy decision is what we want.

In the meantime, the workaround would be to edit your Registry.xml file and locate this variable: FactionTraitsMaxCount


You'll find a line that must look like this    <FactionTraitsMaxCount>8</FactionTraitsMaxCount>

You can either edit the number to whatever limitation you see fit or comment this line altogether.


Cheers :)


Odd - my Registry.xml doesn't show that variable.  I suppose I should add it in the 'Registry' section.  Is there a variable for Trait Cost as well?


Ahh... found another Registry.xml in the 'Public' folder with all of the variables.  Still looking for trait cost, though... any hints where to find it?

Updated 8 years ago.
0Send private message
8 years ago
Jun 22, 2017, 9:19:18 AM
WeaponizedCaffeine wrote:

Hello folks,


I understand this can be frustrating for you guys - I'll try to have a word with the rest of the design team to understand why exactly such limitations have been implemented back in Legend (since I wasn't part of the studio at the time) and whether keeping it as a legacy decision is what we want.

In the meantime, the workaround would be to edit your Registry.xml file and locate this variable: FactionTraitsMaxCount


You'll find a line that must look like this    <FactionTraitsMaxCount>8</FactionTraitsMaxCount>

You can either edit the number to whatever limitation you see fit or comment this line altogether.


Cheers :)


Thanks for giving out the file.

This is a second problem.

Its very hard to find out which file a line is in.

Its a key point for modding.And I think the DEV should give us a guide about where the .XML files direct to.

0Send private message
8 years ago
Jun 22, 2017, 9:16:03 AM
fungho wrote:

just a quick question as some who played quite some ES, EL and much more ES2 (but never ever opend the "create a faction"-menu in any of these games)


was it really possible to buff your custom race with all the "good stuff" and give it a go? I always thought there would be some kind of limitation in the process anyway, because... y´know... it could get somehow pointless (IMHO)...


and if "yes" (please don´t roast me so much, I´m noob :P)


what would be the point of playing such a kind of game...?


and to the "overwhelmingly more customizable" Stellaris I have to say, that you can´t even wrap all the good traits into your custom faction there... more so... you have to choose very wiseley and you´re also very limited... beside the fact, that a lot of those mechanics in Stellaris just came into the game quite some time after release/several paid DLCs

What u are talking about is " Overbuff custome factions is right or wrong"

But what I said is "can we overbuff custome factions"

Its not a right or wrong decision,but a problem about the freedom of players.

Can the Dev force players play a game in the way they want?Obviously its wrong.

0Send private message
8 years ago
Jun 22, 2017, 9:11:28 AM

Hello folks,


I understand this can be frustrating for you guys - I'll try to have a word with the rest of the design team to understand why exactly such limitations have been implemented back in Legend (since I wasn't part of the studio at the time) and whether keeping it as a legacy decision is what we want.

In the meantime, the workaround would be to edit your Registry.xml file and locate this variable: FactionTraitsMaxCount


You'll find a line that must look like this   <FactionTraitsMaxCount>8</FactionTraitsMaxCount>

You can either edit the number to whatever limitation you see fit or comment this line altogether.


Cheers :)


0Send private message
8 years ago
Jun 21, 2017, 10:25:04 PM
fungho wrote:


was it really possible to buff your custom race with all the "good stuff" and give it a go? I always thought there would be some kind of limitation in the process anyway, because... y´know... it could get somehow pointless (IMHO)...


In ES1 the limitation was a certain total of trait points; so long as you kept under the total, you could have as many positive or negative traits as you liked. And there were a lot of them, allowing for some crazy combinations (and indeed the minus 195 score for the "Don't Even Think About It" nearly impossible achievement).


Unfortunately, around the time of Endless Legend, someone decided that was all too much fun and we should be limited in the number of traits we could pick.

0Send private message
8 years ago
Jun 21, 2017, 9:55:11 PM

just a quick question as some who played quite some ES, EL and much more ES2 (but never ever opend the "create a faction"-menu in any of these games)


was it really possible to buff your custom race with all the "good stuff" and give it a go? I always thought there would be some kind of limitation in the process anyway, because... y´know... it could get somehow pointless (IMHO)...


and if "yes" (please don´t roast me so much, I´m noob :P)


what would be the point of playing such a kind of game...?


and to the "overwhelmingly more customizable" Stellaris I have to say, that you can´t even wrap all the good traits into your custom faction there... more so... you have to choose very wiseley and you´re also very limited... beside the fact, that a lot of those mechanics in Stellaris just came into the game quite some time after release/several paid DLCs

0Send private message
8 years ago
Jun 21, 2017, 9:00:40 PM
Tempted wrote:

I'm stuck at work.....


What exactly has been removed or changed with regard to customization?

After patch 1.018, all custome faction should have less than 8 faction traits no matter good or bad.

0Send private message
8 years ago
Jun 21, 2017, 8:59:55 PM
MidnightSun wrote:

I guess that explains the lack of this most beloved of achievements:


Don't Even Think About It

Create a custom faction with -195 points or less, and win a game with it on Endless difficulty


So they should change the achievenments,just like a ironman mode

0Send private message
8 years ago
Jun 21, 2017, 4:23:21 PM

I guess that explains the lack of this most beloved of achievements:


Don't Even Think About It

Create a custom faction with -195 points or less, and win a game with it on Endless difficulty


0Send private message
8 years ago
Jun 21, 2017, 3:54:14 PM

I'm stuck at work.....


What exactly has been removed or changed with regard to customization?

0Send private message
8 years ago
Jun 21, 2017, 3:51:41 PM
MidnightSun wrote:

Crazy custom factions were one of the best things about ES1. So sad to see them gone.

I've make a faction with Gene hunter,time lord pop ,30% production buff and so on.They all gone after this update

Im very angry now !

0Send private message
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message