ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
500 turns in and the AI does not build carriers, only battleships as the largest ship. They have over 6000 empire power so theyre certainly powerful enough to wield them, but dont. This is a relatively new problem as last I played (around 1.0.4xx) the AI built them just fine (just never properly upgraded them). One step forward, one step back.
You shouldn't have to play on the highest difficulties for the AI to build respectable fleets. Before the latest update the "serious" levels games I played had the AI factions with decent fleets by turn 100. Since the update, however, I haven't noticed hardly any warships built by them at the same point.
Indeed this is basic strategic A.I.But the dev said it is a bug so we must wait for the patch.
Yeah this is kind of a problem. Another problem I am seeing is the AI will have it's command limit say 20-22 but will only use up 4 out of 20 of the command points. At the same time they have 6-10 fleets each made up of 4 ships each all over the place instead of capping out the command point limit in one fleet. I’m going to wait until these two things get fixed because im kinda steamrolling the AI in wars regardless of what difficulty I’m playing on. :(
Yeah this is kind of a problem. Another problem I am seeing is the AI will have it's command limit say 20-22 but will only use up 4 out of 20 of the command points. At the same time they have 6-10 fleets each made up of 4 ships each all over the place instead of capping out the command point limit in one fleet. I’m going to wait until these two things get fixed because im kinda steamrolling the AI in wars regardless of what difficulty I’m playing on. :(
Problem with fixing that could mean one huge fleet, with plenty of room to attack away from it. Even easier to exploit. A compromise between the two might be best... but we'll have to see what the devs come up with; they do seem to be good at solving things, even though sometimes it takes a little time. Better it's solved properly, taking a bit longer, than a poor, panicy patch.
Hope this adds a bit of difficulty to endless mode because it is way too easy at the moment. You can got to war with everyone and not risk a single planet.
Yeah this is kind of a problem. Another problem I am seeing is the AI will have it's command limit say 20-22 but will only use up 4 out of 20 of the command points. At the same time they have 6-10 fleets each made up of 4 ships each all over the place instead of capping out the command point limit in one fleet. I’m going to wait until these two things get fixed because im kinda steamrolling the AI in wars regardless of what difficulty I’m playing on. :(
Problem with fixing that could mean one huge fleet, with plenty of room to attack away from it. Even easier to exploit. A compromise between the two might be best... but we'll have to see what the devs come up with; they do seem to be good at solving things, even though sometimes it takes a little time. Better it's solved properly, taking a bit longer, than a poor, panicy patch.
Having a lot of ships in one fleet vs having a lot of small fleets composed of a few ships both of their strengths and weakness. The AI just need to be able to know which one is the better option out of the two in a given situation.
Yeah this is kind of a problem. Another problem I am seeing is the AI will have it's command limit say 20-22 but will only use up 4 out of 20 of the command points. At the same time they have 6-10 fleets each made up of 4 ships each all over the place instead of capping out the command point limit in one fleet. I’m going to wait until these two things get fixed because im kinda steamrolling the AI in wars regardless of what difficulty I’m playing on. :(
Problem with fixing that could mean one huge fleet, with plenty of room to attack away from it. Even easier to exploit. A compromise between the two might be best... but we'll have to see what the devs come up with; they do seem to be good at solving things, even though sometimes it takes a little time. Better it's solved properly, taking a bit longer, than a poor, panicy patch.
Having a lot of ships in one fleet vs having a lot of small fleets composed of a few ships both of their strengths and weakness. The AI just need to be able to know which one is the better option out of the two in a given situation.
Just finished another endless run as riftborn. Where the only ones that were aggressive were the cravers and they only got medium ships at about turn 180ish which is way too late. I hope when they fix it they make it so they get the tech (same with weapon upgrades) before you can so you have to be tactical about war rather than just steamroll.
I have never encountered this problem. the AIs which I fought use Medium ships all the time, and if it is dragged into the late game, they even have carriers.
You shouldn't have to play on the highest difficulties for the AI to build respectable fleets. Before the latest update the "serious" levels games I played had the AI factions with decent fleets by turn 100. Since the update, however, I haven't noticed hardly any warships built by them at the same point.
I hate to be that person but is there any update on a fix for this? I haven't been able to bring myself to play a game ever since realising the AI never fields enough ships to put up any challenge :(
500 turns in and the AI does not build carriers, only battleships as the largest ship. They have over 6000 empire power so theyre certainly powerful enough to wield them, but dont. This is a relatively new problem as last I played (around 1.0.4xx) the AI built them just fine (just never properly upgraded them). One step forward, one step back.
Try fighting serious, impossible or endless cravers. In my experience, they rush cp and carriers so hard, that they need waves and waves of your own ships to defeat.
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500 turns in and the AI does not build carriers, only battleships as the largest ship. They have over 6000 empire power so theyre certainly powerful enough to wield them, but dont. This is a relatively new problem as last I played (around 1.0.4xx) the AI built them just fine (just never properly upgraded them). One step forward, one step back.
Try fighting serious, impossible or endless cravers. In my experience, they rush cp and carriers so hard, that they need waves and waves of your own ships to defeat.
This should not need higher difficulty levels to fix. A patch is coming to address this.
Have you guys tried turning pirates up all the way in the meantime? It seems like the pirates can be pretty aggressive (and might temporarily provide a challenge).
I've also had similar experiences regarding AI ship usage and I'm playing the game on Endless difficulty. The AI I've fought seems to mostly build small ships with some medium ones in the mix, haven't seen carriers at all since last update. Also a bit tangential but to me it seems Cravers of all factions are having a hard time right now. They used to spam doomsday carriers before like no tomorrow but now I'm often seeing them easily getting bullied by other AIs in my games.
I just finished a riftborn game on endless I put 2 craver, 2 empire then 4 others for some reason all the ai were passive. They did build mediums but again it was way to late I had end game upgrades and carriers and they had the odd medium poorly upgraded I finished at turn 200 normal speed, large map and won with no alliances. I would have thought after wiping 3 factions out they would band together against me but they didn't attack at all.
Been playing on endless difficulty as a custom Vodyani Faction (just added some traits) and it's turn 271 and nearly every other empire (there are 7 others) only have corvette/destroyer class ships and seem to have focused on just buying fleets of mercs. The UE is the only exception since they seem to build the Battleship Class; 1 per 1 fleet.
But yeah, in beta they worked just fine and it was actually frustrating facing extremely tough AI fleets.
Hopefully Amplitude can fix it in their December patch
Played and completed 3 enormous campaigns on normal difficulty, the ai barely had any ships, they were all small and hugged their home systems. I just kinda steamrolled over the top of all of them. No challenge.
Time to up the difficulty? Medium ships seem more common on higher difficulties.
In my current game, even the Pirates got medium before me. However, now I'm later in the game, all factions seem to have medium, except Cravers (who are only just hanging on to existance).
I now have large, but I'm probably the first to get to that tech... so it's relatively easy to crush opposition with well over 300k of fleet strength.
I don't think most AI prioritise large ships, as I (so far) have not seen a large AI ship. Perhaps this will change with the next patch (but hopefully it won't be over the top)!
Played and completed 3 enormous campaigns on normal difficulty, the ai barely had any ships, they were all small and hugged their home systems. I just kinda steamrolled over the top of all of them. No challenge.
My last three games all significant AI factions used mediums AND small ships, more mediums in mix, the more fleet OP they unlocked, so it looked pretty ok and natural. I did not see them using Carriers though, but this is not neccesserily bad tactics anyway.
However, they are all pretty incompetent with using fleets, not creating enough pressure on player. Playing on Endless and had several games when neighbouring AI had technological advantage and every reason to us it against me, but did not.
I started playing the game this week, and while small ship fleets kind of dominate some AI actors (at least on standard difficulty), I have seen it use medium ships. But I am into only my third game vs AI.
I can't promise anything, but the fix should go live with the next patch around next week... if we don't find ourselves with another nasty surprise to deal with until then.
As always thanks for the feedback. As Ashbery pointed out, this is a bug that we sadly didn't catch before making the build public. We're on it and it will be fixed ASAP.
I've seen this problem a couple of times as well. Cravers tend to always be the ones to upgrade to the next hull first, but in my Serious Unfallen playthrough recently it was only Cravers with medium hull design while everyone else had small ships. This was even at the last turn before I won, and I had researched every tech there is 15 turns before this.
That's only one example recently, seen it plenty of times, although I had better luck at Impossible/Endless difficulty, but the AI barely ever gets the carrier hulls. Only once did I fight against Cravers who managed to at hard difficulty.
I feel as if the AI needs bigger prioritization for better hull designs during a certain amount of turns has passed or following whether the player has researched those hulls. They should also prioritize them as militarist factions (Cravers, Vodyani, United Empire) and if the enemy is at war, it should immediately focus on getting better hulls, not just military techs. Especially if it's fighting an enemy with greater hulls/stronger fleets and tends to lose battles.
Not just that, but I've also noticed the AI seems to sometimes just be able to merge their fleets properly, especially if you give them the tech. I gave my allies tech to get 24 command points instead of 10, and throughout the rest of the game the one of them refused to go beyond 10 even if they had 3x fleets of 10 on the same system. Not that it has anything to do with this, but it's just another issue I noticed in my Unfallen game recently.
If you load the game as Riftborn, you can see they have only little ships, and they are just making research about new hulls. Also they search ofr advanced hunter hull without having already the hunter hull. The sophon playe fought the UE and faced also a ton of little ships.
Very weird. They had the best hull/ship management they ever had during closed beta of this build. What could have chanegd their behavior so much ? oO
Updated 7 years ago.
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