ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
500 turns in and the AI does not build carriers, only battleships as the largest ship. They have over 6000 empire power so theyre certainly powerful enough to wield them, but dont. This is a relatively new problem as last I played (around 1.0.4xx) the AI built them just fine (just never properly upgraded them). One step forward, one step back.
You shouldn't have to play on the highest difficulties for the AI to build respectable fleets. Before the latest update the "serious" levels games I played had the AI factions with decent fleets by turn 100. Since the update, however, I haven't noticed hardly any warships built by them at the same point.
Indeed this is basic strategic A.I.But the dev said it is a bug so we must wait for the patch.
Yeah this is kind of a problem. Another problem I am seeing is the AI will have it's command limit say 20-22 but will only use up 4 out of 20 of the command points. At the same time they have 6-10 fleets each made up of 4 ships each all over the place instead of capping out the command point limit in one fleet. I’m going to wait until these two things get fixed because im kinda steamrolling the AI in wars regardless of what difficulty I’m playing on. :(
Yeah this is kind of a problem. Another problem I am seeing is the AI will have it's command limit say 20-22 but will only use up 4 out of 20 of the command points. At the same time they have 6-10 fleets each made up of 4 ships each all over the place instead of capping out the command point limit in one fleet. I’m going to wait until these two things get fixed because im kinda steamrolling the AI in wars regardless of what difficulty I’m playing on. :(
Problem with fixing that could mean one huge fleet, with plenty of room to attack away from it. Even easier to exploit. A compromise between the two might be best... but we'll have to see what the devs come up with; they do seem to be good at solving things, even though sometimes it takes a little time. Better it's solved properly, taking a bit longer, than a poor, panicy patch.
Hope this adds a bit of difficulty to endless mode because it is way too easy at the moment. You can got to war with everyone and not risk a single planet.
Yeah this is kind of a problem. Another problem I am seeing is the AI will have it's command limit say 20-22 but will only use up 4 out of 20 of the command points. At the same time they have 6-10 fleets each made up of 4 ships each all over the place instead of capping out the command point limit in one fleet. I’m going to wait until these two things get fixed because im kinda steamrolling the AI in wars regardless of what difficulty I’m playing on. :(
Problem with fixing that could mean one huge fleet, with plenty of room to attack away from it. Even easier to exploit. A compromise between the two might be best... but we'll have to see what the devs come up with; they do seem to be good at solving things, even though sometimes it takes a little time. Better it's solved properly, taking a bit longer, than a poor, panicy patch.
Having a lot of ships in one fleet vs having a lot of small fleets composed of a few ships both of their strengths and weakness. The AI just need to be able to know which one is the better option out of the two in a given situation.
Yeah this is kind of a problem. Another problem I am seeing is the AI will have it's command limit say 20-22 but will only use up 4 out of 20 of the command points. At the same time they have 6-10 fleets each made up of 4 ships each all over the place instead of capping out the command point limit in one fleet. I’m going to wait until these two things get fixed because im kinda steamrolling the AI in wars regardless of what difficulty I’m playing on. :(
Problem with fixing that could mean one huge fleet, with plenty of room to attack away from it. Even easier to exploit. A compromise between the two might be best... but we'll have to see what the devs come up with; they do seem to be good at solving things, even though sometimes it takes a little time. Better it's solved properly, taking a bit longer, than a poor, panicy patch.
Having a lot of ships in one fleet vs having a lot of small fleets composed of a few ships both of their strengths and weakness. The AI just need to be able to know which one is the better option out of the two in a given situation.
Just finished another endless run as riftborn. Where the only ones that were aggressive were the cravers and they only got medium ships at about turn 180ish which is way too late. I hope when they fix it they make it so they get the tech (same with weapon upgrades) before you can so you have to be tactical about war rather than just steamroll.
I have never encountered this problem. the AIs which I fought use Medium ships all the time, and if it is dragged into the late game, they even have carriers.
You shouldn't have to play on the highest difficulties for the AI to build respectable fleets. Before the latest update the "serious" levels games I played had the AI factions with decent fleets by turn 100. Since the update, however, I haven't noticed hardly any warships built by them at the same point.
I hate to be that person but is there any update on a fix for this? I haven't been able to bring myself to play a game ever since realising the AI never fields enough ships to put up any challenge :(
500 turns in and the AI does not build carriers, only battleships as the largest ship. They have over 6000 empire power so theyre certainly powerful enough to wield them, but dont. This is a relatively new problem as last I played (around 1.0.4xx) the AI built them just fine (just never properly upgraded them). One step forward, one step back.
Try fighting serious, impossible or endless cravers. In my experience, they rush cp and carriers so hard, that they need waves and waves of your own ships to defeat.
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500 turns in and the AI does not build carriers, only battleships as the largest ship. They have over 6000 empire power so theyre certainly powerful enough to wield them, but dont. This is a relatively new problem as last I played (around 1.0.4xx) the AI built them just fine (just never properly upgraded them). One step forward, one step back.
Try fighting serious, impossible or endless cravers. In my experience, they rush cp and carriers so hard, that they need waves and waves of your own ships to defeat.
This should not need higher difficulty levels to fix. A patch is coming to address this.
Have you guys tried turning pirates up all the way in the meantime? It seems like the pirates can be pretty aggressive (and might temporarily provide a challenge).
I've also had similar experiences regarding AI ship usage and I'm playing the game on Endless difficulty. The AI I've fought seems to mostly build small ships with some medium ones in the mix, haven't seen carriers at all since last update. Also a bit tangential but to me it seems Cravers of all factions are having a hard time right now. They used to spam doomsday carriers before like no tomorrow but now I'm often seeing them easily getting bullied by other AIs in my games.
I just finished a riftborn game on endless I put 2 craver, 2 empire then 4 others for some reason all the ai were passive. They did build mediums but again it was way to late I had end game upgrades and carriers and they had the odd medium poorly upgraded I finished at turn 200 normal speed, large map and won with no alliances. I would have thought after wiping 3 factions out they would band together against me but they didn't attack at all.
Been playing on endless difficulty as a custom Vodyani Faction (just added some traits) and it's turn 271 and nearly every other empire (there are 7 others) only have corvette/destroyer class ships and seem to have focused on just buying fleets of mercs. The UE is the only exception since they seem to build the Battleship Class; 1 per 1 fleet.
But yeah, in beta they worked just fine and it was actually frustrating facing extremely tough AI fleets.
Hopefully Amplitude can fix it in their December patch
Played and completed 3 enormous campaigns on normal difficulty, the ai barely had any ships, they were all small and hugged their home systems. I just kinda steamrolled over the top of all of them. No challenge.
Time to up the difficulty? Medium ships seem more common on higher difficulties.
In my current game, even the Pirates got medium before me. However, now I'm later in the game, all factions seem to have medium, except Cravers (who are only just hanging on to existance).
I now have large, but I'm probably the first to get to that tech... so it's relatively easy to crush opposition with well over 300k of fleet strength.
I don't think most AI prioritise large ships, as I (so far) have not seen a large AI ship. Perhaps this will change with the next patch (but hopefully it won't be over the top)!
Played and completed 3 enormous campaigns on normal difficulty, the ai barely had any ships, they were all small and hugged their home systems. I just kinda steamrolled over the top of all of them. No challenge.
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