ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
They destroyed them in endless difficulty with normal pirate difficulty. I did deal with pirats early on the game, and Ai did aswell. There are still some lairs but they dont bother the ai anymore. I guess they are able to deal with harder pirate too, but i didnt tested already.
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Hey folks, here's a little holiday surprise from us to you! We have just released a preview build for Update 1.1.15. To redeem the add-on content, link your Steam account in your profile on the Games2Gether (see the pop-up pug in the top left of the Games2Gether!).
If you want to give it a try, please follow these instructions:
Right click on the game in your Steam Library
Select Properties
Select the Betas tab
Select the preview(1.1.15) build in the drop down list
Click OK
Give us your feedback after playing!
IMPORTANT NOTE: YOU WILL NEED TO CREATE A NEW SAVE FOR THIS PREVIEW. PRE-EXISTING SAVES SHOULD NOT BE PLAYED WITH THE PREVIEW
(this will not be a problem once the update releases in full)
FREE WEEK-END ADDON CONTENT ADDED
Mezari Fleet skin
New galaxy shape (Spiral 6)
1 event
Anomaly
3 modules
1 hero
[BALANCE]
Tied the Force Truce tribute amount to game turn and dust inflation
Prevented contextual terms to be sent by the AI if it hasn't met the player
Now, if all players are in the same team and if the AI wins on the other side, player can see the Metaplot ending
Flaks have been modified, with their damage nerfed and range reviewed
Hero experience gain during battles is now shown in the Battle Report
Added priorities to diplomatic terms so they're displayed in a more intuitive order
"Authoritarian Leadership" when used as a starting skill now has a siege power bonus
Second part of the Metaplot quest do trigger if the quest fleets win the first part of "Isyander's Gambit"
Isyander's Gambit can now be completed if the quest fleets orbit around and then leave the majority of systems
Lowered default pirate difficulty
Slowed down Pirate spawn on a global scale
Slightly reduced Pirate Lairs' manpower on a global scale
[Spoilers UE quest] Added missing Co-operative protocols for Sheredyn and Mezari
Increased Dust gained by scrapping ships and improvements and linked gained values to Dust inflation
Reworked war momentum formula to be more progressive (wars are not heavily influenced by early battles anymore)
Conquest Victory thresholds increased slightly on the 4 biggest map sizes based on Community feedback
Fixed Xenolinguistics being unavailable as a Starting Technology trait in Custom Factions with Sophon Visual affinity
Improved Pirate Lair Manpower distribution
[IMPROVEMENTS]
Once controlled, the name of a constellation changes color to match that of its owner
Changed the “Marine Blue” empire color to improve visibility
Added safety check notification when the user deletes an entry from the Journal
Added Notification for the end of the metaplot
Added notification to inform your ally that they will lose the effects of Co-operative protocol when it is cancelled
Updated the character limit for renaming fleets
Updated “New contextual diplomatic term available” feedback
Updated text in battle report notification when war trend is maxed
Added a feedback in battle notifications when the war momentum trend is maxed out
Removed the notification that discovering a constellation was a prerequisite to take control of it
Clarified pressure sources values in their tooltip in diplomacy screen (added the numerical values)
User is now informed that a system with less than 100% ownership cannot be evacuated
User is now informed why they cannot place singularities on an enemy system when the "Remove Singularities" contextual term is in effect
Added feedback for effects happening after the metaplot has ended
Added a cap for the pressure trend feedback
Added the number of available probes in the exploration ship tooltip / Added the expedition power value in the fleet tooltip
Added tooltip explaining why a Singularity can't be placed somewhere
Added icon to tooltips of damage gauges in the advanced battle report screen
Coordination Tool pings no longer remain on screen permanently if the user is zooming in or out in Galaxy View while a ping is placed
Changed the industry icon to a militarist icon for the first choice of the political Generation Gamma event
If the text exceeds the requests width, the player can hover the request to see the rest of the text
Swapped the Pirate and Minor Faction difficulty sliders in the New Game menu
[FIXES]
Lobby bug has been fixed: sometimes players couldn’t see friends’ multiplayer games
The Photobomber quest no longer fails if the player merges the Photobomber’s ship with another fleet
Fixed case of AI repairing ship right after selling it which caused an error
Fixed being able to send the "generate pressure" term in succession in some cases
Fixed being able to trade systems at war without signing a truce
Influence and Dust tooltips no longer display "missingGuiElement" debug text after "Stop Pacific conversion" contextual term is refused
Effect of the Co-operative protocol is now properly displayed in the "signed treaty" notification
Ship's stats no longer overlap the ship's tooltip box when the game is set to "Window" mode and 1920x1080 resolution
The Wonder notification no longer displays false information after you are refunded a wonder
Fixed an issue where changing the government did not apply the feedbacked costs
Upkeep now correctly increases when turning a fleet into privateers
Fixed an issue where, sometimes, the amount of CP and the number of ships used to unlock flotillas did not take into account all the ships involved in the battle
Ship modules can now be located inside the technology screen by searching for their titles
Fixed systems with only guardians sending free guardians to neighbours with "natural" migration
The research turn duration displayed in the empire panel is now properly updated based on the available science surplus
Description text in the planet scan view is no longer overlapping
Made star lanes highlight & usage more consistent when the selected fleet is in movement
Ship action panel can no longer be displayed in the Star system management screen
Fixed "natural" migration causing errors when system has no population
A fleet in "sleep" mode will now wake up if it can destroy a planet
Contextual terms that are cancelled (eg. context no longer valid or war declared) no longer have a cooldown
Fixed labels of planets/systems lost to Unfallen invasion displaying erroneous information
Fixed 2 issues on Contextual Diplomatic Exchange Cancellation:
"Done" button on the "Diplomatic Exchange Cancelled" notification now has correct behaviour
Both empires are now informed that a diplomatic exchange is canceled when the conditions of a contextual term are no longer met
Arks can no longer detach from the system when it is frozen with a Riftborn singularity
Fixed fleets created on a system that's being blockaded not being able to move, but still showing more than 0 movement points
Fixed retreat not working after a fleet has been intercepted
"Preserve the Academy" quest markers are now correctly placed
"Remove outposts" colonization restriction range now depends on influence radius of each neighbouring system, instead of the same value for every system
Fixed minor faction trait not being removed after it has been granted through a "Development grants" action
Fleet actions are now properly updated in real time when a Stasis Singularity is canceled
Fixed the fact that the resources icon could go under the populations icons in the star system management view
The enemy is no longer incorrectly shown as destroyed after retreating
Fixed Probe launch interface not being closed when the fleet launching the probe is teleported out of an empire's influence via diplomacy
Fixed some contextual diplomatic terms being shown in GUI although they cannot be sent.
The "Destroy Planet" and "Colonize" buttons are now updated properly if the fleet is attacked while orbiting the system
Fixed sorting order of diplomatic terms in negotiation modal window
Narrative events with only political effects are now displayed correctly in the narrative screen
Functionality of the Coordination Tool visibility button is no longer inverted if the user performs any action that disables the Coordination Tool button while it is active
Coordination Tool no longer overlaps with the player bar buttons
The ping button is no longer highlighted if the players click another button like the Scan view button for example
The players can no longer place coordination requests if pings have been disabled
You cannot offer peace and alliance in the same contract anymore
The experience gained by admirals is no longer inconsistent with the value displayed in the combat notification
The fleet module effects are now only shown when hovering a ship in a fleet (not in the ship design edition panel)
Fixed and issue where The Confirmation message displayed when disabling all mods displays false information, informing the players that they are activating a mod
Fixed unfallen vines not decaying when captured by someone else
The tooltips are now shown correctly when hovering over dust and influence in the Change Government screen
Fixed Horatio splice bonuses being cumulated on systems & planets every time a system is captured
Fixed final Academy quest’s support fleets being able to spawn on lodestone systems
Fixed outposts being taken into account for constellation control in some cases
“Home planet” tooltip from Faction Selection now displays the correct effects
Fixed “Suggest Terms” button when evaluated terms are invalid (you can no longer spam it) and fixed “make offer” button being enabled even without enough influence
Fixed an issue where Retrofit button remains inactive if the user changes a ship design by double clicking it in the fleet panel
The Journal no longer display a score of 100 million for sessions which have disabled score victory
Multiple Constellation Control notifications should no longer be displayed if the user enters an Alliance after they establishes Constellation Control
Fixed issues with contextual diplomacy and Singularity placement.
It’s no longer possible to open the Tech Screen by Ctrl+ Clicking on a Tech Hint if the Tech Screen is not accessible
Fixed an issue where the replay of space battles generated errors in MP and could lead to inconsistencies even when playing in single player
It is no longer possible to click on the button "Accept" in a negotiation which is not valid
Fixed projectile of "Basic Entropy Torpedoes" being smaller than "Basic Decay Torpedoes"
Fixed Reavers and Minor Factions not having their damage logged correctly in the Advanced Battle Report
"Authoritarian Leadership" now takes into account Manpower given by Ship Modules when applying its Manpower bonus
Game speed modifiers will now be properly applied to Hero related variables
[AI]
Fixed: The AI no longer targets civilian ships first
Fixed: Refined colonization heuristic
Fixed: Raised offensive Military Power required for the AI to consider a fleet as dangerous
Fixed: Refined war and truce declaration heuristics
Fixed: Refactored fleet influence
Fixed an error when releasing AI too soon when the player is quitting
Corrected diplomatic demands evaluation
Corrected faction pact evaluation
[LOCALIZATION]
Multiple fixes and improvements based on community feedback
I can confirm the ai is building ships again of all sizes! Also it seems the take care of pirates as well and I can also confirm that the ai of the different races devloping there own attitude! Have not got to ship balance but can confirm there are new fighters bombers and swarm missles! Awesone stuff in here!!!
The new bombers seem to be working well, going to check flak efficiency this weekend. Merry Christmas amplitude thank you for the presents!
I just keep one question in mind : What about the bug weapon/damage Arks, reliant to this article : here
Maybe it's not a bug, just a false presumption because we don't realy know mechanics behind this, but i would be glad to hear it if it's the case.
Someone know something clear about this ? ( Yes, i really want play Voydani and had a hard time with my Arks which gets rekt by weaker fleet, I admit it's what motived my question about this :( )
However, i again repeat it : respect for your job !
Pirates on "hard" (game on normal) were really easy after numerous hours of playing, I guess mostly because theres less pirate lairs spawning now.
The ai is ok with them now, but i suspect thats due to the lesser amounts of them.
Ive bumped my pirates up to endless and the game onto hard now to try and see if they become a challenge.
Essentially, i was able to completely contain pirates at "hard pirate" difficulty using a 6/7 command points rag tag fleet i put together from gaining 2 minor factions. ('shuttle' ships iirc). They were not hard, more like occasional weak little bugs floating around the enourmous galaxy, whereas before when there was lots of them they were like a bug swarm that would attack by attrition which was quite a fun challenge.
so,
Im going into a game now with endless pirates and thats what i expect to see.
The ark targeting issue is addressed here, and those asking about pirates. If you play a game on endless pirates its literally the equivelent of having to deal with a major faction at war with you the entire game. They are a wonderful challenge and a breathe if fresh air!
I had trouble with them with every faction through out all points in the game. Also the endless ai can now handle the pirates as well as a players. They really require thought about fleet manpower ect. Also your quest choices now synergize heavily if you use fighters and bombers, I love the new modules. Granted I have no idea what the new meta is, got lots of testing on the table, but this is the most excited ive been about the game since the closed beta, and I dont say that lightly! Cant wait to play a few games with you guys to try out some neat new strategies that i see emerging.
Merry Holidays Xmas Whatever, just a happy time of year in the endless universe!!
Рус - Всем привет , у меня тоже появился мопс с DLS и я его актевировал , но в Steam так и не появилось это дополнение, Кто знает что мне делать? Eng - Hello to everyone, I also had a pug with DLS and I made it, but Steam did not appear this add-on, Who knows what to do?
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Рус - Всем привет , у меня тоже появился мопс с DLS и я его актевировал , но в Steam так и не появилось это дополнение, Кто знает что мне делать? Eng - Hello to everyone, I also had a pug with DLS and I made it, but Steam did not appear this add-on, Who knows what to do?
On your profile page, you need to sync your Steam account with your G2G account
Alternately, you can manually redeem it if you go to your badges on your profile, then click on the Profiler badge, then on Connected to Steam, and then under the "DLC" tab you have two "Redeem" buttons you can click to make sure the Add-On is unlocked on your account. Hope this helps!
Just a final note about pirates on Endless Pirates difficulty.... I am still destroying them with absolute ease using a few small ships gained from assimilating minor factions. About 7 command power, 1 fleet, wiping them all out (no leader in the fleet).
Ideally they would be worthy of their endless difficulty if they spawned lairs faster, or were given a massive boost to ship power.
I will join the crowd of "pirates be too easy, unless they killed your anchored ark, even when you had 20 CP fleet in orbit, since this is fixed, back to too easy".
This "patch" leaves trading untouched and thus still irrelevant. Not even AI builds trading companies now... kek.
My heart goes out to all those Lumeris players, stay strong! We might be heard one day!
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