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A brief note on lore, canon, procedural generation, and the Endless Universe

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7 years ago
Jan 22, 2018, 6:19:57 AM

I'd personally would like a more cohesive story that isn't just "every playthrough is canon". Because that makes the universe move forward instead of running in place.
I'm absolutely fine with my game not being canon in anyway, because I think it is also interesting to create a game on the premise of "what if".

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7 years ago
Jan 22, 2018, 2:35:51 AM

Having farily recently gotten more into the Endless IP, I think this sheds some light on many desgin choices regarding narrtive. On the whole, I think it is a good mentality.

However, I think the problem that arrises with the fact that there is no one Auriga map, for example, or that no real time-line is established is that it makes the lore feel very...secondary, for lack of a better term.


While the idea that the player creates their own canon, so to say, it perhaps robs someone the notion of there being a sense of "permanency". I think in general that this is a major problem for IPs that in different ways suffer from "cannonzation issues" (Star Wars and Fallour are two of many that comes to mind.) To try and make my point as clear as I can, the fact that there is such a thing as the Dust Wars, but then what comes after that during the events of the Endless Space games for example, is entirely left up to the player, makes the lore and descriptions of everything to be less prioritized.

Obviously, this is a set of video games, with more installments to come. It is also games that focuses on gameplay rather than narrative or story, which is nothing I have a problem with. The issue I might have is just that fact that (being someone who finds immersion and narrative to be a major motivation for engrossing oneself in games, movies and books) having it feel like a side activity coupled with few established events and lack of a main story or primary focus, leaves it too thin to be engaging. Having many facts vague and mysterious is something I actually like a lot. As in, what really happened to the Endless, who are the Lost and so on. But I can't shake the notion that without the narrative aspect being more relevant, it ends up making the galaxy feel limited, not endless.


By writing this, I am not trying to harshly critque the writing team, Amplitude or anyone in the community in general. This is just sort of where I've ended up with the lore. In so many aspects, I adore these games and I am actually finding myself in a community that I feel somewhat comfortable in. The reason I write this is simply because things like this make up major things that I think and wonder about. Often, frankly. I had the idea of posting something about this (lore and the IP itself) one of these days, and then I saw that the lead writer posted something relevant to those thoughts, it gave me a perfect room to share some thoughts.

Have a wonderful day.

Updated 7 years ago.
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7 years ago
Jan 21, 2018, 6:15:18 PM

Its super silly to ask on my part but its possible to get at least a cobfirmation on some numbers like , how big is the endless galaxy or how many people is a pop , how big is a ship or how fast it is or when the endless died or small stuff lile that :p ?.


Or maybe some info on the biology of the endless space races like the sophons or the cravers there will be information like that or maybe a book focused on or something lile thst  in the far future.


Thanks beforehand.


And a more far more important question , there is the posibibility that we might get a novel or an endless space book in tje future i would love one , i can dream i guess.


Sorry about my english and thanks alot.


Updated 7 years ago.
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7 years ago
Jan 21, 2018, 3:56:51 PM

Hi all,


I have seen a lot of questions about what "really happened" in the Endless Universe--which faction has fought which other faction, which events happened when, etc. Basically, it boils down to the question of what is officially "canon" and what is not. This is a complex subject, as there have been millions of playthroughs of our games, all generated uniquely. Well, we do have an answer to this, but it gets kinda metaphysical...


Basically, as a team doing the lore for a procedurally generated universe, we don't really like to insist that X or Y or Z event is canon. The reason is this: If we say that a thing is canon, we are saying that if your game doesn't have that event, your game isn't canon. It isn't real. How nice is that? "Thanks for buying our game, but your playthrough isn't legitimate. Only we get to say what is." 


That's really uncool. We prefer to be cool.


So given that it is a procedurally generated game, and thus by default a procedurally generated universe that is different for every game, it seems logical by extension to say that EVERY playthrough of the game is canon. Every game is a unique and entirely legitimate instance of the Endless Multiverse, so it must, by definition, be official. This means, for instance, that ES1 and ES2 don't nullify or preclude each other, they are all happening out there, together, in the infinite multiverse.


Now you might think that we're sort of jerking the rug out from under your feet, that nothing is real, that the universe is limitless and uncontrollable and that if everything is canon, then anything is canon, so you might as well say that nothing is canon... 


Not so! There are elements of the games and the universe that are canon and official. Examples of this are Hero biographies, events mentioned in ingame texts (Technologies, Quests, etc.), and even larger narratives like the comics series we have been doing. 


In other words, a thing is considered "canon" when the infinite possibilities of the Endless Multiverse suffer quantum narrative collapse into a fixed medium (that is, by the way, the single most pleasing line of text I have ever written). So there are official canon events and situations, but we like to impose those with a light touch. We prefer that the majority of the canon be your canon, the stories you tell, the conquests that you live. It's your game, with your settings, and your--entirely canon--story.


So go have an adventure!


-Slow

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7 years ago
Jan 22, 2018, 4:37:18 PM

The games are open ended enough for all the factions. It feels different from the Lore of old arcade fighting games where you pick up a fighter and you see the ending story when he wins the championship but the next sequel has to choose who the canon winner really was.


Yes, Vaulters and Sisters of Mercy survived. But so could have the other factions by other means (virtualisation, surviving in a high tower, winter specialisation, egg storing, etc).


Even then I understand that every game is your own version of Auriga and your own version of what happened there. 


It takes a more bigger pressure for lore logic than Civilization because Civilization takes the history of mankind and throws it out of the window. Americans fighting Romans? It´s historical nonsense but the game is about making your own history using famous historical templates totally out of context.

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4 years ago
May 26, 2021, 6:15:24 PM

so if i have the drakken and all their heroes escape auriga instead of the vaulters. then that is considered a canon story?

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4 years ago
May 27, 2021, 6:31:45 AM

lol, you've finally found this thread. Yes, that's the point of Endless Multiverse. Possibilities are... well, endless.

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4 years ago
Sep 5, 2021, 10:14:08 PM

There's one problem with this idea, we aren't given the tools to make our canon a reality. One persons canon could be that the Drakken or a hero of the Drakken survived, while another's canon could be that the broken lords or cultist survived, yet we aren't given the tools to be able to experience that in ES2, E.L's technical sequel in lore. We are only able to play as the vaulters and we cant use heroes like Namkang from E.L. Its a good concept that all playthroughs are canon, but in practice, it just falls flat. Perhaps ES3 could fix that, by bringing all the factions, heroes and Species from E.L and ES2 into one game. Allowing everyone's canon to become reality.

Updated 4 years ago.
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4 years ago
Sep 5, 2021, 10:47:01 PM

What if my canon ending of EL is everyone dies, no happy ending? How would you even imagine it? Would you like Amplitude to create multitude of heroes from EL so that then you could upload your save from EL to decide which one appears? Why would they even find their way to Academy? Would we need a mandatory questionnaire about fate of Auriga, single planet in a vast Endless galaxy before starting every game of ES2 to decide who appears?


Amplitude chose the elegant way, the Vaulters get 'free out of jail' card because they are already part of Endless Space lore and through them we learn that the fate of Auriga is sealed, but what happened to its people is open to interpretation, another mystery in a whole galaxy of mysteries. They find Auriga not dead, but empty and their kin managed to adapt and ultimately flee, leaving this as possibility to everyone, but just as well it may mean that everyone else died, fuck them, Zolya just didn't feel like mentioning it in her diaries, making it a possible closure to anyone's canon.

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4 years ago
Sep 5, 2021, 11:28:08 PM
DNLH wrote:

What if my canon ending of EL is everyone dies, no happy ending? How would you even imagine it? Would you like Amplitude to create multitude of heroes from EL so that then you could upload your save from EL to decide which one appears? Why would they even find their way to Academy? Would we need a mandatory questionnaire about fate of Auriga, single planet in a vast Endless galaxy before starting every game of ES2 to decide who appears?

If everyone in E.L died, than your playthrough would just be ES2 without the vaulter dlc. For the multitude of heroes part, I would imagine being able to click a button that determines whether said heroes could appear or not in playthroughs, same for factions. And who said about creating Brand new heroes, Theres a lot of heroes in E.L that can be brought over to say a future ES3, Heroes like Researcher Namkang, Ahote Zaltana and Jasah Murdap. Considering the Academies status in the galaxy, it would be in some or most of the Heroes best interest to find out more about the Academy, and not every hero needs to be from the Academy, Anax-Jink 2077 from the Riftborn quest proves that, And no we would not need a mandatory questionnaire, as said before, we could just be able to click a button that determines whether a hero or group of heroes would appear in our playthroughs or not.

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4 years ago
Sep 6, 2021, 10:02:03 AM

From a development standpoint that would be too much hustle for too little gain. Most players don't care about story that much to care that specific heroes from past games are missing.

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4 years ago
Sep 16, 2021, 2:04:03 PM

The two game world/universes of EL and ES are only tenuously connected. The Vaulters are clearly in both, and Opbot is all over the place, but I like to avoid too much obvious crossover between the games and game worlds. The reasons for this are:

- The Endless Universe is enormous; there could be a hundred different planets like Auriga so I don't want it to appear that Auriga is at the center of all of our games

- Following on to that, there could be thousands of factions like the EL factions, and hundreds more like the ES factions, that we will discover alongside you all as we continue to make games

- Having some crossover is good so that the community has references and anchors and the occasional Easter egg, but too much of that means too much repeated content -- and no credible maker of video games would make their players happy with that


In addition, if we were to do the opposite, and have lots of EL factions in ES and pull the two game worlds tightly together, then suddenly the vast galaxy that was exploited by the Endless telescopes into a pretty small package.


Finally, given all of that, and the multi-dimensionality of space-time and the desire to make a player playthrough be a valid story, we would really rather not condense the gigantic possibility space of the Endless games down to a linear set of "first this then that...". Things will eventually seep out over time that shrink that possibility space, like the Vaulter story in ES2 altering the end of EL, or Amplitude releasing a canonical map of Auriga, or .... other things we are working on (mwa ha ha haaaa). But I want to keep that sense of wonder and vast scope of potential stories as wide as possible for as long as I can.


-Slow

Updated 4 years ago.
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4 years ago
Sep 17, 2021, 1:56:43 AM

So the chances of seeing Researcher Namkang and the Drakken being allies with Senya Snowridge and the Hissho in a future Endless space game are low but never zero?

Updated 4 years ago.
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4 years ago
Sep 20, 2021, 2:46:44 PM

Precisely ^^


-Slow

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4 years ago
Sep 22, 2021, 4:06:49 AM
Slowhands wrote:

The two game world/universes of EL and ES are only tenuously connected. The Vaulters are clearly in both, and Opbot is all over the place, but I like to avoid too much obvious crossover between the games and game worlds. The reasons for this are:

- The Endless Universe is enormous; there could be a hundred different planets like Auriga so I don't want it to appear that Auriga is at the center of all of our games

- Following on to that, there could be thousands of factions like the EL factions, and hundreds more like the ES factions, that we will discover alongside you all as we continue to make games

- Having some crossover is good so that the community has references and anchors and the occasional Easter egg, but too much of that means too much repeated content -- and no credible maker of video games would make their players happy with that


In addition, if we were to do the opposite, and have lots of EL factions in ES and pull the two game worlds tightly together, then suddenly the vast galaxy that was exploited by the Endless telescopes into a pretty small package.


Finally, given all of that, and the multi-dimensionality of space-time and the desire to make a player playthrough be a valid story, we would really rather not condense the gigantic possibility space of the Endless games down to a linear set of "first this then that...". Things will eventually seep out over time that shrink that possibility space, like the Vaulter story in ES2 altering the end of EL, or Amplitude releasing a canonical map of Auriga, or .... other things we are working on (mwa ha ha haaaa). But I want to keep that sense of wonder and vast scope of potential stories as wide as possible for as long as I can.


-Slow

Hopefully this doesn't sound aggressive because I certainly don't mean it that way (and feel free to correct me), but one of my biggest complaints about the Endless Universe is that there's a lot of non-concrete lore that I can't dive into. For example, the Vaulters probably were the only faction to escape Auriga, but other factions could have. While the looseness of the lore adds to the mystique around the lore in general, it's frustrating to know that there's no "right" outcome for anything, and removes a lot of my want to dive into the lore and "uncover" what's going on. As a player, knowing my playthrough isn't canonical doesn't particularly bother me, it's just an interesting alternative story.


Another thing I find frustrating is that there's no explanation as to why things are different in ES1 and ES2. Why aren't the Sheredyn an autonomous faction anymore, and are demoted to just being a subfaction within the empire? Why aren't the Harmony considered a major faction anymore? Where did the Automatons go?


And probably the thing I find most frustrating is the increasing amount of factions with The Lost in their backstory, but no real explanation as to what the lost are, or a timeline of events when things have happened. For example, when did the Nakalim rule? Did they overlap with the Endless? What led to their downfall? Do The Lost facilitate the creation of races, because most worlds with the lost tend to be.. special (with Auriga and Koyasil being the biggest examples).


Thank you for a work, love what you write!

Updated 4 years ago.
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4 years ago
Sep 22, 2021, 6:02:26 PM
CaptainCobbs wrote:

Hopefully this doesn't sound aggressive because I certainly don't mean it that way (and feel free to correct me), but one of my biggest complaints about the Endless Universe is that there's a lot of non-concrete lore that I can't dive into. For example, the Vaulters probably were the only faction to escape Auriga, but other factions could have. While the looseness of the lore adds to the mystique around the lore in general, it's frustrating to know that there's no "right" outcome for anything, and removes a lot of my want to dive into the lore and "uncover" what's going on. As a player, knowing my playthrough isn't canonical doesn't particularly bother me, it's just an interesting alternative story.


Another thing I find frustrating is that there's no explanation as to why things are different in ES1 and ES2. Why aren't the Sheredyn an autonomous faction anymore, and are demoted to just being a subfaction within the empire? Why aren't the Harmony considered a major faction anymore? Where did the Automatons go?


And probably the thing I find most frustrating is the increasing amount of factions with The Lost in their backstory, but no real explanation as to what the lost are, or a timeline of events when things have happened. For example, when did the Nakalim rule? Did they overlap with the Endless? What led to their downfall? Do The Lost facilitate the creation of races, because most worlds with the lost tend to be.. special (with Auriga and Koyasil being the biggest examples).


Thank you for a work, love what you write!

The Answer to the first question can be found in the first text of the thread, the Devs want everyone's version to be canon and while we might see more backstory and lore about factions and people, we wont see what is considered the right outcome in major events, as it would break the Devs belief in making your own canon.


For the Second question, Ive heard in videos on the Endless Universe youtube channel that ES2 is a reboot of ES1, though the Devs are unsure whether it is  soft or hard reboot, as it has some of the same characters but at the same time, new major factions have replaced previous major factions.


Im gonna have to agree with you on the third question, the lost do seem to be replacing the endless as the mysterious long lost civilization, Its starting to feel more like Lost Space instead of Endless Space.

Updated 4 years ago.
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4 years ago
Sep 23, 2021, 12:34:03 AM

Yes yes I'm aware it's a reboot, but I find the point of "everyone's version is canon" to be very.. off-putting. "If no everyone's version is canon, no one's is". Since a large portion of the events that happen aren't canonical, I don't feel like the canon itself has much weight in my gameplay. The 'dynamic canon' just feels like a lame solution to something that could be much cooler.


The Lost just feel like a more endless endless, I don't find their lore as it is now to be particularly interesting, and hope that the concept is improved in the future.

Updated 4 years ago.
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3 years ago
Dec 1, 2021, 5:53:33 PM

Hi all,


Here are some further comments on... things.


  1. Yes, CaptainCobbs and DragonGaming, I absolutely understand your concerns with how we are managing the lore / universe backstory. The problem I have is that if there is a unique, canonical version of the story, then no player's game can ever be canonical because the games are all randomly generated -- and that doesn't make me happy either.

    There could be other possibilities, of course. We could have a campaign mode, which covers the story and is more-or-less canonical. But then we are making games that are more like Warcraft and Heroes of Might & Magic, which is not what we do. We could have a single canonical "seed" for the game, which players can play however they want - but again, the stories will all diverge radically and therefore still not be canonical. We could write a novel that canonically covers the story of ES2, but we are back to the same problem.

    So, yeah. Here I am, the Loremaster, desperately trying to avoid writing lore :D  -- but I don't have any clever answers to this dilemma.

  2. Your comments on the Lost are understandable. When the Endless were replaced by an ever more powerful and older set of sentient beings, I told everybody very clearly, "I guess it's okay if we do this, but we can only do it once!" The reason that I am actually fairly happy with the role of the Lost is that they don't diminish the power and scope of the Endless; they were largely incomprehensible, cosmic beings who didn't do relics and artifacts and buildings because they were essentially clouds of thinking Dust in the voids of space. We had fun inventing them and then having the Endless betray them in an act of horrific desperation. For me that stuff works, but it does add the requirement that when we create new factions they have to have an attitude towards the Lost as well as the Endless.

  3. Back to the question of canons -- we are in the process of creating an official, canonical timeline of the history of the Endless Universe. Or Multiverse... anyway, there are about 10,000 years before the rise of the Endless, 15,000 years of the Endless, about 20,000 years of interregnum and galactic decline, and then a few thousand years of the factions in the ES2 story. I had been avoiding this desperately in order to maximize flexibility for creating and telling the stories, but now that we have released four Endless games (five, with the Horatio VN) and announced another, the timeline was getting too confused and crowded for us to keep things straight easily.

    What this means is that there is a canonical structure to the meta universe events, which avoids touching the game stories that the players want to tell (Auriga ended up as an ice ball, and there is nothing after ES2, so both of those could have ended pretty much any way the player wants them to). So the canon is out there; it is just well hidden. Personally, I would like to add even more time to the Interregnum -- like a couple hundred thousand years? -- but in combing through all the lore done through all the games we discovered so many threads and links that tied peoples and events together, well, it turned out we could only stretch it to a few tens of thousands. But I'm looking at what might be required in terms of retcon to up the epic-ness of that gap...
Thanks for your continued interest and my apologies if these answers still don't make you happy!

-Slow


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3 years ago
Dec 1, 2021, 6:12:43 PM

WOW. Will we have a chance to take a glance on that timeline, in case we can see some inconsistencies for you to fix, before it is set in stone?

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3 years ago
Dec 1, 2021, 6:35:23 PM

Tens of thousands of years, oh wow, definitely didn't think it's that far. Cravers always made it feel like the galaxy is still a wound ripped open by endless civil war, next time I'm taking over Husk I'll make sure to chastise them for just awkwardly sitting on their butts for so long.

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