ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
IMO planet crackers need to be able to do damage, possibly as an upgrade to the blast effect battery, to elevate the tech to "situational" from "RP purposes only".
Yeah the only reason I built one was for the Vodyani quest line that needed me to destroy 2 hot planets. (!!! craziest faction quest i've done yet, that wasnt even the last step!)
I just dont really understand the need to not let them use weapons, you already have to sacrifice a heavy weapon slot to fit the core cracker so its already lost firepower that seems like a cost enough.
Same for me -- unfortunately, currently the only reason to build planet crackers is to do the Vodyani faction quest, and the onyl reason to do the Vodyani faction quest is to see how it ends. I still remember when I was at that point of the quest line, I had already won, and then was like "OK, it's turn 150, I've finally researched the tech and built the carrier and found some pointless planet to blow up. Wait, I have to wait five turns?? And then wait another five turns for the second planet??" I think in the end the reward is a building that gives you 10 influence on one planet or something...I felt a little trolled at that point :-D Only good side is that otherwise I would have never got to see the pretty cool animation.
IMO planet crackers need to be able to do damage, possibly as an upgrade to the blast effect battery, to elevate the tech to "situational" from "RP purposes only".
Yeah the only reason I built one was for the Vodyani quest line that needed me to destroy 2 hot planets. (!!! craziest faction quest i've done yet, that wasnt even the last step!)
I just dont really understand the need to not let them use weapons, you already have to sacrifice a heavy weapon slot to fit the core cracker so its already lost firepower that seems like a cost enough.
IMO planet crackers need to be able to do damage, possibly as an upgrade to the blast effect battery, to elevate the tech to "situational" from "RP purposes only".
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