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Hissho pop trait +2 system troop defense per turn

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6 years ago
Aug 2, 2018, 10:08:17 PM

When your system doesn't have full capacity and there is no enemy on the orbit, it starts to regenerate some of its manpower from the stock each turn. As I understand your system regenerate 2 more each turn for each Hissho pop.

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6 years ago
Aug 2, 2018, 10:12:57 PM

So totaly useless since the system troop refill in 1 turn if you have the manpower

Updated 6 years ago.
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6 years ago
Aug 2, 2018, 10:17:42 PM
ourg wrote:

So totaly useless since the system troop refill in 2 ou 3 turn max on others factions

I am actually not sure, mb I just forgot and it regenerates under siege, than that would be cool! Haven't played Hissho for a while mb like since middle of the beta.

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6 years ago
Aug 2, 2018, 10:30:18 PM

I think it's more regenerate under siege, wich would be very op since you can negate siege effect.


I will test to see if it's the case

Updated 6 years ago.
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6 years ago
Aug 3, 2018, 11:01:37 AM

Hello,

The effect is as mamarider said, increased generation of manpower on your system when you're not at full capacity.   It keeps being useful afterward since the manpower generated on your system will go to your empire manpower once it's full.


Updated 6 years ago.
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6 years ago
Aug 3, 2018, 1:48:53 PM

It's pretty unclear. The icon on hissho trait is not manpower, it's defense system troop. I can't see how i could be usefull since the system troop refill in 1 turn.


This is so confusing. Why not tagging it directly +2 manpower ?

Updated 6 years ago.
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6 years ago
Aug 3, 2018, 2:22:20 PM
Schell wrote:

Hello,

The effect is as mamarider said, increased generation of manpower on your system when you're not at full capacity.   It keeps being useful afterward since the manpower generated on your system will go to your empire manpower once it's full.





OH is that how you think it works ?

because according to the in-game UI that extra manpower goes nowhere once the system is full 

ex from my game in progress 



220.8 + 21.2 + 9.1 + 13.1 + 6.5 + 5.5 = 276.2


on the left ar the food to manpower numbers read for my systems (hover system food)

on the right is the +276.2 manpower from systems . (hover empire manpower icon) Perfect match. 

All systems are reasonably filled (plenty of hissio) among them and at MAX manpower. But none of that is going into the empire reserve manpower bucket ..


hence the BUG report 

https://www.games2gether.com/endless-space-2/forums/114-bug-reports/threads/31264-lots-of-manpower-production-ui-only-bugs-and-some-other-manpower-mechanics-related-questions?page=1#post-268297

 

Updated 6 years ago.
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6 years ago
Aug 3, 2018, 4:18:37 PM

I have tested It doesn't work when under siege. 


In addiation i had 2 systems. One with +27 per turn from hissho trait pop et the other +34.


But when my systems were full, my global manpower was regenerating only at +37


According this +37 is only from food, the bonus from hissho trait doesn't count.


So this trait is the most useless pop trait in the game

Updated 6 years ago.
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6 years ago
Aug 3, 2018, 5:26:25 PM

It looks like this trait is just not functioning as intended. In previous patches Tikanan who have similar effect (+5 Manpower capacity on system defense per turn per pop) added trait's value to a system defense max capacity per turn.

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6 years ago
Aug 4, 2018, 3:30:45 AM
Savv3 wrote:

Well, then someone compile his findings and put up a bug report.


peddroelm wrote:
Schell wrote:

Hello,

The effect is as mamarider said, increased generation of manpower on your system when you're not at full capacity.   It keeps being useful afterward since the manpower generated on your system will go to your empire manpower once it's full.





OH is that how you think it works ?

because according to the in-game UI that extra manpower goes nowhere once the system is full 

ex from my game in progress 



220.8 + 21.2 + 9.1 + 13.1 + 6.5 + 5.5 = 276.2


on the left ar the food to manpower numbers read for my systems (hover system food)

on the right is the +276.2 manpower from systems . (hover empire manpower icon) Perfect match. 

All systems are reasonably filled (plenty of hissio) among them and at MAX manpower. But none of that is going into the empire reserve manpower bucket ..


hence the BUG report 

https://www.games2gether.com/endless-space-2/forums/114-bug-reports/threads/31264-lots-of-manpower-production-ui-only-bugs-and-some-other-manpower-mechanics-related-questions?page=1#post-268297

 


Updated 6 years ago.
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6 years ago
Aug 6, 2018, 6:39:28 PM

Yeah the Hissho trait is defense recovery, not strict manpower.  Essentially it means that unless your opponent is absolutely committed to taking a system and has not only the ships, but also the siege and manpower modules to do it in one go, then your system will recover more quickly with higher population.

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6 years ago
Aug 8, 2018, 10:03:19 AM

Hello,

The implementation of this specific population trait was indeed not as it should have been.  It will be replaced by a +5 max manpower capacity on the system in a future patch.


Have a nice day :) 

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6 years ago
Aug 8, 2018, 11:56:07 AM
Schell wrote:

Hello,

The implementation of this specific population trait was indeed not as it should have been.  It will be replaced by a +5 max manpower capacity on the system in a future patch.


Have a nice day :) 

Not certain that is not seriously worse !  Speaking from my horatio experience .. splicing races that provide +to system manpower capacity is not to be done early : means - EVERY TURN WHEN YOU GAIN Hissio in your empire you tigger food to manpower conversion. Every turn - even when not building ships/ aquring new colonies - 1 of the systems is not at full manpower because somewhere in the wide empire one or move went +5 capacity  it triggers the food to manpower component in the system food output [giant waste of food/growth] .. Mixed with the increases to food to manpower conversion system improvments will means some systems will starve/ grow  very slowly because the food to manpower conversion NEVER GOES AWAY ..   Please don't do this :)

Updated 6 years ago.
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6 years ago
Aug 8, 2018, 5:35:17 PM
Schell wrote:

Hello,

The implementation of this specific population trait was indeed not as it should have been.  It will be replaced by a +5 max manpower capacity on the system in a future patch.


Have a nice day :) 

Note that Tikanan trait (+5 max manpower capacity per turn, +5 max manpower capacity per turn on Fertile) is not functioning properly atm too. 

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6 years ago
Aug 9, 2018, 5:13:52 PM
Schell wrote:

Hello,

The implementation of this specific population trait was indeed not as it should have been.  It will be replaced by a +5 max manpower capacity on the system in a future patch.


Have a nice day :) 

Can't you, please, implement this specific population trait, as it was supposed to be, rather than just a +5 max manpower?  Oh, and while you're at it, please also sort out the Tikanan trait to what that is supposed to be, too....  thank you :)

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6 years ago
Aug 10, 2018, 2:23:08 PM

Hello,

Thanks once again for the feedback.  Welp, seems like you are quite a few to feel pretty strongly about this.  Up until now we've tried to avoid giving a straight bonus to manpower production since we thought it alleviated to effect of the food to manpower conversion but the Hisshos might deserve it.  We'll be changing the effect to +1 empire manpower production per turn.



BadBecauseMad wrote:


Note that Tikanan trait (+5 max manpower capacity per turn, +5 max manpower capacity per turn on Fertile) is not functioning properly atm too. 

The Tikanan trait was the same as the previous version of the Hissho.  This basically means that the system will generate 5 units of manpower to fill the system reserve (without taking those from the global pool) each turn as long as said reserve is empty.  This is functionning as intended (the effect was a bit weak for a major faction such as the Hissho but for the Tikanan, it's good enough).



Have a nice day :)

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6 years ago
Aug 10, 2018, 6:40:03 PM

Manpower traits be it in resources or pops are just not worth it imo and need looking at.It is very easy to restock so why would you ever use it in development levels.

Updated 6 years ago.
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6 years ago
Aug 10, 2018, 8:18:34 PM
Schell wrote:


The Tikanan trait was the same as the previous version of the Hissho.  This basically means that the system will generate 5 units of manpower to fill the system reserve (without taking those from the global pool) each turn as long as said reserve is empty.  This is functionning as intended (the effect was a bit weak for a major faction such as the Hissho but for the Tikanan, it's good enough).

But that's not how it functioned before (it added to system's max manpower capacity - and that was really good and strong trait imo). Am i understanding right that it changed (for Tikanan) with Hissho update and works differently and as intended now? Gotta say just refilling feels pretty mediocre.

Updated 6 years ago.
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6 years ago
Aug 10, 2018, 9:51:23 PM

System manpower has no restriction on how quickly it can take from empire reserves, so an ability which increases the manpower production of the system only until its full is useless.

If I have a 300 capacity system which is empty, 300 Manpower in Empire reserves, and +20 System Manpower being produced each turn from Hissho, I'm only gonna save 20 Manpower because 280 Empire Manpower is going to flood in. Similarly, Guardian heroes reference increasing the Fleet Refill rate, but in my experience if you have the Manpower to fill a fleet, it will fill the fleet that turn.

There is no maximum "rate" at which a system or fleet refills, even though there are abilities which reference such a rate. If you have the Empire Reserves to refill something, it will be refilled. An ability which restores Manpower on a System only helps if the Empire Reserves are near empty and working at a production deficit as a result.

In order for these mechanics to make sense, Empire Manpower would need to be restricted as to how much a system or fleet can receive each turn regardless of current reserves. These traits would be useful if the game actually worked the way the traits seem to think it works.

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6 years ago
Aug 11, 2018, 6:06:10 AM

I think perhaps a new icon for "system defenses" or "manpower" may be in order; it seems those are easily confused.  System defense is the little globe and guy next to it; actual manpower is the three guys overlapping.  The two are NOT exactly the same thing; I understood the trait to restore system defense more quickly with no actual effect on your empire manpower.  Still not the greatest of population bonuses, but it served a purpose at least.

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6 years ago
Aug 13, 2018, 8:20:03 AM

Hello,


BadBecauseMad wrote:


But that's not how it functioned before (it added to system's max manpower capacity - and that was really good and strong trait imo). Am i understanding right that it changed (for Tikanan) with Hissho update and works differently and as intended now? Gotta say just refilling feels pretty mediocre.

I've checked the data (and the Wiki just to make sure) and it's apparently been like this from the start (the last modification I could find was a bug fix from September 2017).  



IceGremlin wrote:

In order for these mechanics to make sense, Empire Manpower would need to be restricted as to how much a system or fleet can receive each turn regardless of current reserves. These traits would be useful if the game actually worked the way the traits seem to think it works.

While weak I wouldn't say that those traits are useless since you do get some free manpower to refill your system.  The issue might be more that the amount granted isn't large enough. Anyway, we'll keep it in mind and see if we can do something about this at some point.

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6 years ago
Aug 13, 2018, 3:34:00 PM
Schell wrote:


I've checked the data (and the Wiki just to make sure) and it's apparently been like this from the start (the last modification I could find was a bug fix from September 2017).

Looks like u're right, sir. I'm very confused right now cuz i can clearly member how it worked as i say and i even loaded previous patch to check it out absolutely confident that i'm right, but apparently i'm not (it works as you say). Thank you for your patience and answers, and sorry for any inconvenience/confusion. I must've played Horatio for too long and become delusional :D

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