ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
When your system doesn't have full capacity and there is no enemy on the orbit, it starts to regenerate some of its manpower from the stock each turn. As I understand your system regenerate 2 more each turn for each Hissho pop.
So totaly useless since the system troop refill in 2 ou 3 turn max on others factions
I am actually not sure, mb I just forgot and it regenerates under siege, than that would be cool! Haven't played Hissho for a while mb like since middle of the beta.
The effect is as mamarider said, increased generation of manpower on your system when you're not at full capacity. It keeps being useful afterward since the manpower generated on your system will go to your empire manpower once it's full.
It's pretty unclear. The icon on hissho trait is not manpower, it's defense system troop. I can't see how i could be usefull since the system troop refill in 1 turn.
This is so confusing. Why not tagging it directly +2 manpower ?
The effect is as mamarider said, increased generation of manpower on your system when you're not at full capacity. It keeps being useful afterward since the manpower generated on your system will go to your empire manpower once it's full.
OH is that how you think it works ?
because according to the in-game UI that extra manpower goes nowhere once the system is full
ex from my game in progress
220.8 + 21.2 + 9.1 + 13.1 + 6.5 + 5.5 = 276.2
on the left ar the food to manpower numbers read for my systems (hover system food)
on the right is the +276.2 manpower from systems . (hover empire manpower icon) Perfect match.
All systems are reasonably filled (plenty of hissio) among them and at MAX manpower. But none of that is going into the empire reserve manpower bucket ..
It looks like this trait is just not functioning as intended. In previous patches Tikanan who have similar effect (+5 Manpower capacity on system defense per turn per pop) added trait's value to a system defense max capacity per turn.
Well, then someone compile his findings and put up a bug report.
peddroelm wrote:
Schell wrote:
Hello,
The effect is as mamarider said, increased generation of manpower on your system when you're not at full capacity. It keeps being useful afterward since the manpower generated on your system will go to your empire manpower once it's full.
OH is that how you think it works ?
because according to the in-game UI that extra manpower goes nowhere once the system is full
ex from my game in progress
220.8 + 21.2 + 9.1 + 13.1 + 6.5 + 5.5 = 276.2
on the left ar the food to manpower numbers read for my systems (hover system food)
on the right is the +276.2 manpower from systems . (hover empire manpower icon) Perfect match.
All systems are reasonably filled (plenty of hissio) among them and at MAX manpower. But none of that is going into the empire reserve manpower bucket ..
Yeah the Hissho trait is defense recovery, not strict manpower. Essentially it means that unless your opponent is absolutely committed to taking a system and has not only the ships, but also the siege and manpower modules to do it in one go, then your system will recover more quickly with higher population.
The implementation of this specific population trait was indeed not as it should have been. It will be replaced by a +5 max manpower capacity on the system in a future patch.
The implementation of this specific population trait was indeed not as it should have been. It will be replaced by a +5 max manpower capacity on the system in a future patch.
Have a nice day :)
Not certain that is not seriously worse ! Speaking from my horatio experience .. splicing races that provide +to system manpower capacity is not to be done early : means - EVERY TURN WHEN YOU GAIN Hissio in your empire you tigger food to manpower conversion. Every turn - even when not building ships/ aquring new colonies - 1 of the systems is not at full manpower because somewhere in the wide empire one or move went +5 capacity it triggers the food to manpower component in the system food output [giant waste of food/growth] .. Mixed with the increases to food to manpower conversion system improvments will means some systems will starve/ grow very slowly because the food to manpower conversion NEVER GOES AWAY .. Please don't do this :)
The implementation of this specific population trait was indeed not as it should have been. It will be replaced by a +5 max manpower capacity on the system in a future patch.
Have a nice day :)
Note that Tikanan trait (+5 max manpower capacity per turn, +5 max manpower capacity per turn on Fertile) is not functioning properly atm too.
The implementation of this specific population trait was indeed not as it should have been. It will be replaced by a +5 max manpower capacity on the system in a future patch.
Have a nice day :)
Can't you, please, implement this specific population trait, as it was supposed to be, rather than just a +5 max manpower? Oh, and while you're at it, please also sort out the Tikanan trait to what that is supposed to be, too.... thank you :)
Thanks once again for the feedback. Welp, seems like you are quite a few to feel pretty strongly about this. Up until now we've tried to avoid giving a straight bonus to manpower production since we thought it alleviated to effect of the food to manpower conversion but the Hisshos might deserve it. We'll be changing the effect to +1 empire manpower production per turn.
BadBecauseMad wrote:
Note that Tikanan trait (+5 max manpower capacity per turn, +5 max manpower capacity per turn on Fertile) is not functioning properly atm too.
The Tikanan trait was the same as the previous version of the Hissho. This basically means that the system will generate 5 units of manpower to fill the system reserve (without taking those from the global pool) each turn as long as said reserve is empty. This is functionning as intended (the effect was a bit weak for a major faction such as the Hissho but for the Tikanan, it's good enough).
Manpower traits be it in resources or pops are just not worth it imo and need looking at.It is very easy to restock so why would you ever use it in development levels.
The Tikanan trait was the same as the previous version of the Hissho. This basically means that the system will generate 5 units of manpower to fill the system reserve (without taking those from the global pool) each turn as long as said reserve is empty. This is functionning as intended (the effect was a bit weak for a major faction such as the Hissho but for the Tikanan, it's good enough).
But that's not how it functioned before (it added to system's max manpower capacity - and that was really good and strong trait imo). Am i understanding right that it changed (for Tikanan) with Hissho update and works differently and as intended now? Gotta say just refilling feels pretty mediocre.
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