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Alliance rework

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5 years ago
Aug 10, 2019, 5:37:50 PM
Krogandoctor wrote:

Not to be rude but I was just defending myself.

No you were not, noone attacked you, for sure I wasn't calling you names. I asked you for a reason to forge alliance, instead of staying in peace with said factions, if you are warmongering. You refused, as if incapable to give any. Now you are saying you benefit for +10/+20 happiness from pacifist law, even thought this should contradict your warmongering style of play a bit (why do you even have pacifists in your senate?). Either you aren't so warmongering, or you could easily find other source of happiness, as in Jingoist Joy Bill and Us or Them Decree.


Calling someone a dog isn't defending yourself, it's just being insulting. Besides, dogs are nice animals, certeinly better then some people.



Back to the topic.

Updated 5 years ago.
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5 years ago
Aug 10, 2019, 6:00:46 PM
MaximusBeautifier wrote:

A simple combinatory tree should do the trick. Each combination of parties results in a single "Alliance Agenda Card" with preset costs of diplomacy, hence your idea comes into motion.


For example: Let's say you're in an alliace of 4.


2 militarist, 1 pacifist, 1 industrialist

That combination tells that half of your alliance is inclined to war and domination, and you have 1/4 inclined to peace and trade, 1/4 inclined to production.


Now that we have specific parameters for this specific alliance,  it's a matter of playing with numbers.

  •  -50% costs of war
  • +75% costs of peace and truce
  • -25% influence costs for each trade agreements
  • -25% influence costs for each active trade of strategic resources 


2 pacifist, 1 scientifc, 1 ecologist


  • +100% costs of war
  • -75% costs of peace and truce
  • -25% influence costs for each active science agreement 
  • -25% influence costs for each active trade of luxury resources


etc.


The concept of representing each Faction in an alliance with a political party is a pretty cool concept! Having Alliance-wide laws, policies, or anything of that sort could be an awesome addition onto this type of system.

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5 years ago
Aug 12, 2019, 3:29:54 AM
MaximusBeautifier wrote:
PARAdoxiBLE wrote:
MaximusBeautifier wrote:

That will only force Alliances to be passive most of the time, when we should be inducing the common interests that forged that Alliance in the first place.


I agree that having a vote system would require a change in the AI program from the scratch.

But if we avail the political system that already exists, and use those to create an Alliance Agenda, and then make our diplomatic costs based on that agenda, the AI wouldn't even need to be touched.


Even if they were to just change stats and costs, an update patch would be necessary. That is technically a minor rework effort being spent anyways. It would be worth it to add a simple subroutine and solve this issue. 


But not sure how alliance agenda would work. How would you link 6 parties to various diplomatic options?

A simple combinatory tree should do the trick. Each combination of parties results in a single "Alliance Agenda Card" with preset costs of diplomacy, hence your idea comes into motion.


For example: Let's say you're in an alliace of 4.


2 militarist, 1 pacifist, 1 industrialist

That combination tells that half of your alliance is inclined to war and domination, and you have 1/4 inclined to peace and trade, 1/4 inclined to production.


Now that we have specific parameters for this specific alliance,  it's a matter of playing with numbers.

  •  -50% costs of war
  • +75% costs of peace and truce
  • -25% influence costs for each trade agreements
  • -25% influence costs for each active trade of strategic resources 


2 pacifist, 1 scientifc, 1 ecologist


  • +100% costs of war
  • -75% costs of peace and truce
  • -25% influence costs for each active science agreement 
  • -25% influence costs for each active trade of luxury resources


etc.


I really like this idea, using the political parties to influence alliance decisions rather than a hard vote seems cool. It'd both make politics more important and slide a more nuanced, unpredictable element into the system. You could also totally disrupt entire alliances via hacking this way- changing someone's political party would mess up the alliance balance.

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5 years ago
Aug 12, 2019, 9:43:18 AM
Sublustris wrote:
Krogandoctor wrote:

Not to be rude but I was just defending myself.

No you were not, noone attacked you, for sure I wasn't calling you names. I asked you for a reason to forge alliance, instead of staying in peace with said factions, if you are warmongering. You refused, as if incapable to give any. Now you are saying you benefit for +10/+20 happiness from pacifist law, even thought this should contradict your warmongering style of play a bit (why do you even have pacifists in your senate?). Either you aren't so warmongering, or you could easily find other source of happiness, as in Jingoist Joy Bill and Us or Them Decree.


Calling someone a dog isn't defending yourself, it's just being insulting. Besides, dogs are nice animals, certeinly better then some people.



Back to the topic.

Wow. With each word you reveal the intelligence of a fruit bat. I shouldn't even reply to you since your posts are filled with bad grammar and spelling which offends me and my English Literature degree but I will this one time. WHO ARE YOU TO TELL ME HOW TO PLAY? AM I NOT ALLOWED TO DECLARE WAR WITH PACIFISTS IN MY SENATE? Even my nephew who is only ten years old knows that many, many pacifist/commerce-centred nations have declared war in real life. Also, I am at liberty if I wanted to make an ES2 Nation who built military might THROUGH commerce (and many mercenary ships). Lastly, you are also impudent, since you do not seem to care that I am at liberty to decide how I want to play ES2. My advice to you then, if you really want to attack liberty, then attack God Himself (though you'll probably lose)!

Updated 5 years ago.
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5 years ago
Aug 12, 2019, 11:04:50 AM

Keep calling me names, that sure proves you right in people's eyes.

Also, feel free to correct my grammar and spelling. As I'm not native speaker, I'll be happy to learn from my mistakes.


I'm not telling you how to play, I'm telling you this isn't how the game works. If you aren't playing it as the rest of us, then you aren't in position to dictate what idea does, and what doesn't make sence. Especially when this idea isn't yours.

Updated 5 years ago.
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5 years ago
Aug 12, 2019, 12:30:53 PM

Krogandoctor, personal attacks like that are not acceptable on the Games2Gether forum.

Sublustris was voicing his opinions about the game in an admittedly blunt manner, and I admit the phrase "foolish and nonsensical" could be seen as directed specifically at you, and was an uncalled for turn of expression even if it was not directed at anybody, but the tone you have been choosing in the last few posts is by far more aggressive than any implied slight in his original message. This exchange between the two of you has long moved from a disagreement into an outright quarrel involving open insults, and that is not conducive to a fruitful discussion, so I ask you both to focus on the topic of the thread instead of this quarrel.



If this discussion cannot return to a civil tone, it will need to be locked, which I would really rather avoid.

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5 years ago
Aug 14, 2019, 9:13:01 AM
MaximusBeautifier wrote:

A simple combinatory tree should do the trick. Each combination of parties results in a single "Alliance Agenda Card" with preset costs of diplomacy, hence your idea comes into motion.


For example: Let's say you're in an alliace of 4.


2 militarist, 1 pacifist, 1 industrialist

That combination tells that half of your alliance is inclined to war and domination, and you have 1/4 inclined to peace and trade, 1/4 inclined to production.


Now that we have specific parameters for this specific alliance,  it's a matter of playing with numbers.

  •  -50% costs of war
  • +75% costs of peace and truce
  • -25% influence costs for each trade agreements
  • -25% influence costs for each active trade of strategic resources 


2 pacifist, 1 scientifc, 1 ecologist


  • +100% costs of war
  • -75% costs of peace and truce
  • -25% influence costs for each active science agreement 
  • -25% influence costs for each active trade of luxury resources


etc.


Someone try to submit this idea, to see how is it popular ?

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5 years ago
Aug 14, 2019, 9:23:12 AM

Amplitude said they are going to disable new submissions.

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5 years ago
Aug 14, 2019, 4:15:55 PM
Elphealer wrote:
MaximusBeautifier wrote:

A simple combinatory tree should do the trick. Each combination of parties results in a single "Alliance Agenda Card" with preset costs of diplomacy, hence your idea comes into motion.


For example: Let's say you're in an alliace of 4.


2 militarist, 1 pacifist, 1 industrialist

That combination tells that half of your alliance is inclined to war and domination, and you have 1/4 inclined to peace and trade, 1/4 inclined to production.


Now that we have specific parameters for this specific alliance,  it's a matter of playing with numbers.

  •  -50% costs of war
  • +75% costs of peace and truce
  • -25% influence costs for each trade agreements
  • -25% influence costs for each active trade of strategic resources 


2 pacifist, 1 scientifc, 1 ecologist


  • +100% costs of war
  • -75% costs of peace and truce
  • -25% influence costs for each active science agreement 
  • -25% influence costs for each active trade of luxury resources


etc.


Someone try to submit this idea, to see how is it popular ?

I already created an IDEA topic here: https://www.games2gether.com/amplitude-studios/endless-space-2/ideas/2532-affordable-alliance-diplomacy-changes 

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