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Will a patch be added with the Dark Matter DLC?

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4 years ago
Mar 7, 2021, 1:56:26 AM

I have certainly had my money's worth with Endless Space 2. Since early access Steam claims that I have put in over 350 hours into the game. 


I have completed campaigns with every faction. 

I was very grateful to see the huge amount of love and new content, constantly pumped out up into about a year ago. It really added a lot to the game and frankly made the guys at Amplitude seem like good people. 


Awakening is the only campaign I have not finished, while the race is fine,  a lot of the mechanics made the game in my opinion less fun (which was difficult as I found the original academy quest the least fun part of pre awakening ES2). 


Having seen the great artbook and a DLC with some added stories it had certainly made me want reinstall the game to give the final faction another shot. 


Please delay the DLC all you want, I mean I know as much as anyone how hard it is to work at the moment, but please try and add a few changes to the game based on what pretty much everyone who has played a lot of ES2 and has appreciated your work thinks would make the game better.


Peace. 



Updated 4 years ago.
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4 years ago
Mar 7, 2021, 8:05:52 AM

Yeah, if you are asking for Awakening patch - that's not gonna happen.

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4 years ago
Mar 8, 2021, 4:57:13 AM

I've gotten to where I guess others have long before me and I actually turn off the Awakening expansion content. I play with everything else. Its unfortunate because I think the concept behind the Awakening expansion was solid; making Isyander an actual physical, interactable presence in the game AND a faction designed around strengths of supporting him. I love the idea of a faction that starts technologically way ahead, but has to overcome being kneecapped for further progress.


I only turn on Awakening if I want to fool around with the Nakalim now. That's a shame.

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4 years ago
Mar 8, 2021, 6:45:15 AM

I am still unsure what people are doing that they are having so much trouble with the Academy and Spear of Isyander.


I could maybe see it as an issue in multiplayer but how is it an issue that you cannot deal with or that actively stops you from playing the game? I've been running several games lately and still yet to have problems with it.

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4 years ago
Mar 8, 2021, 4:58:09 PM

It doesn't stop me from winning. In fact, I think it makes winning the game easier.

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4 years ago
Mar 8, 2021, 8:37:15 PM
dustwhit wrote:

It doesn't stop me from winning. In fact, I think it makes winning the game easier.

Funny thing is I've done the exact opposite and ignored the academy altogether and my direct enemy had the Spear of Isyander and I still survived and beat him.

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4 years ago
Mar 9, 2021, 10:15:24 PM

As I mentioned recently in a suggestion thread, for now I'd definitely like to see more switches in the Gameplay Options which allow you to disable certain aspects of the Academy without disabling Awakening altogether. (Similar to the Urkans checkbox in the Endless Legend game settings.) As far as a long-term solution is concerned, I am not sure. Nerfing the Spear of Isyander and making the Academy unable to colonize systems on its own would probably help, but I'm currently playing around with the Nakalim to see if that solution would break anything for that faction. However, I am not sure if Amplitude plans to do any sort of rebalancing anytime soon and never expected such changes to be part of the Dark Matter DLC.

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4 years ago
Mar 10, 2021, 12:54:05 AM

I just think that a lot of us would have a lot of good will for future Amplitude games if Awakening were either worked on significantly or the option to turn off the academy mechanic were added. 


It is unfortunate that Endless Space 2 started, underwhelmingly frankly, was given a huge amount of support which made it great, made us happy to buy all the DLC and thus a successful game; then finally was given a bad DLC which was not fixed. 


Again I appreciate that games development does have to end, but it's probably not for the best to leave something ending on a sour note. Especially considering that with modern games, decent developers do tend to work on updates, especially if the customers are pretty much unanimous in their opinion of what the problems are. 


Again, I thank you for the enormous amount of free content and the game itself but it would be a nice gesture to surprise us. 

Updated 4 years ago.
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4 years ago
Mar 10, 2021, 1:03:24 AM
Sublustris wrote:

Yeah, if you are asking for Awakening patch - that's not gonna happen.

Well, yeah.. Of course.. Just thought I'd ask in the most polite form possible. 


Stranger things have happened. 

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4 years ago
Mar 10, 2021, 1:04:49 AM
SpikedWallMan wrote:

As I mentioned recently in a suggestion thread, for now I'd definitely like to see more switches in the Gameplay Options which allow you to disable certain aspects of the Academy without disabling Awakening altogether. (Similar to the Urkans checkbox in the Endless Legend game settings.) As far as a long-term solution is concerned, I am not sure. Nerfing the Spear of Isyander and making the Academy unable to colonize systems on its own would probably help, but I'm currently playing around with the Nakalim to see if that solution would break anything for that faction. However, I am not sure if Amplitude plans to do any sort of rebalancing anytime soon and never expected such changes to be part of the Dark Matter DLC.

Agreed. On everything you wrote above. 

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4 years ago
Mar 10, 2021, 8:35:44 AM

Unfortunately I have to confirm what Sublustris said: There will not be any major work done on Awakening. There may some bugfixes along with the DLC, but not a major overhaul of Awakening's balance or systems.

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4 years ago
Mar 11, 2021, 8:09:15 AM
The-Cat-o-Nine-Tales wrote:

Unfortunately I have to confirm what Sublustris said: There will not be any major work done on Awakening. There may some bugfixes along with the DLC, but not a major overhaul of Awakening's balance or systems.

Thanks for your honesty. I appreciate that it can't be a fun thing dissapointing people on here or wherever. As well as hearing their upset responses. 


I will say 2 things however, from a purely business perspective it doesn't make a huge amount of sense let alone a moral one. Strategy games do, due to their nature tend to include a lot of DLC when successful, so trust that at the very least the DLC isn't going to make your game worse is generally just accepted. 


Also the business decision to not focus any resources on simply being able to turn off aspects of a DLC (hardly creating the pyramids of Giza) which is rated "overwhelmingly negative" on Steam is again a strange choice of resource allocation, as much due to the fact that an inevitable GOTY edition will presumably include Awakening and it's problems so any new players to buy Endless Space 2 will be under the impression that the game is worse than it actually is. 


Thanks

Updated 4 years ago.
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4 years ago
Mar 11, 2021, 1:06:51 PM
Shrik3 wrote:
The-Cat-o-Nine-Tales wrote:

Unfortunately I have to confirm what Sublustris said: There will not be any major work done on Awakening. There may some bugfixes along with the DLC, but not a major overhaul of Awakening's balance or systems.

Thanks for your honesty. I appreciate that it can't be a fun thing dissapointing people on here or wherever. As well as hearing their upset responses. 


I will say 2 things however, from a purely business perspective it doesn't make a huge amount of sense let alone a moral one. Strategy games do, due to their nature tend to include a lot of DLC when successful, so trust that at the very least the DLC isn't going to make your game worse is generally just accepted. 


Also the business decision to not focus any resources on simply being able to turn off aspects of a DLC (hardly creating the pyramids of Giza) which is rated "overwhelmingly negative" on Steam is again a strange choice of resource allocation, as much due to the fact that an inevitable GOTY edition will presumably include Awakening and it's problems so any new players to buy Endless Space 2 will be under the impression that the game is worse than it actually is. 


Thanks

This -- Including a checkbox in the opening settings to turn off the changes to the Academy, similar to how you can turn off the Urkans, shouldln't be that difficult and would result in a large amount of goodwill.

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4 years ago
Mar 11, 2021, 2:34:40 PM
SpikedWallMan wrote:

Nerfing the Spear of Isyander and making the Academy unable to colonize systems on its own would probably help, but I'm currently playing around with the Nakalim to see if that solution would break anything for that faction.

Not sure if you ever tried to lower academy factions difficulty level in game options. My guess is, you didn't.

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4 years ago
Mar 11, 2021, 3:35:32 PM

Tis unfortunate that there won't be any changes, but again 100% understandable. I just hope that the forever pending turn is fixed with this DLC. Because for me right now, the game is basically unplayable, because I can never finish any campaign I start.  

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4 years ago
Mar 11, 2021, 3:43:29 PM
LeMecDePhalanx wrote:

Tis unfortunate that there won't be any changes, but again 100% understandable. I just hope that the forever pending turn is fixed with this DLC. Because for me right now, the game is basically unplayable, because I can never finish any campaign I start.  

As much as I hear about this bug, I've never experienced it.

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4 years ago
Mar 11, 2021, 7:58:13 PM
dustwhit wrote:
LeMecDePhalanx wrote:

Tis unfortunate that there won't be any changes, but again 100% understandable. I just hope that the forever pending turn is fixed with this DLC. Because for me right now, the game is basically unplayable, because I can never finish any campaign I start.  

As much as I hear about this bug, I've never experienced it.

So far, every time I've heard someone mention this bug it turns out they missed dismissing a combat log which does prevent turn progression because it's classified as an important notification, but people get too used to auto-dismissal on end. Not really a bug, but a nuisance that could be rectified by popping important logs to the front on end and forcing players to acknowledge them.

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4 years ago
Mar 11, 2021, 8:15:18 PM
Groo wrote:
SpikedWallMan wrote:

Nerfing the Spear of Isyander and making the Academy unable to colonize systems on its own would probably help, but I'm currently playing around with the Nakalim to see if that solution would break anything for that faction.

Not sure if you ever tried to lower academy factions difficulty level in game options. My guess is, you didn't.

Actually, I did.  They still expand at a rapid rate.  It's rather annoying (particularly early-game) when you are preparing to colonize a resource-rich system only to realize that you spawned close to the Academy and that they grabbed the system before you could get a colonization ship there.

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4 years ago
Mar 12, 2021, 10:08:54 PM
FaeBriona wrote:
Shrik3 wrote:
The-Cat-o-Nine-Tales wrote:

Unfortunately I have to confirm what Sublustris said: There will not be any major work done on Awakening. There may some bugfixes along with the DLC, but not a major overhaul of Awakening's balance or systems.

Thanks for your honesty. I appreciate that it can't be a fun thing dissapointing people on here or wherever. As well as hearing their upset responses. 


I will say 2 things however, from a purely business perspective it doesn't make a huge amount of sense let alone a moral one. Strategy games do, due to their nature tend to include a lot of DLC when successful, so trust that at the very least the DLC isn't going to make your game worse is generally just accepted. 


Also the business decision to not focus any resources on simply being able to turn off aspects of a DLC (hardly creating the pyramids of Giza) which is rated "overwhelmingly negative" on Steam is again a strange choice of resource allocation, as much due to the fact that an inevitable GOTY edition will presumably include Awakening and it's problems so any new players to buy Endless Space 2 will be under the impression that the game is worse than it actually is. 


Thanks

This -- Including a checkbox in the opening settings to turn off the changes to the Academy, similar to how you can turn off the Urkans, shouldln't be that difficult and would result in a large amount of goodwill.

Well, yes. I mean it wouldn't be that hard. And it would be worth it to just get us to shut up. One would imagine. 

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4 years ago
Mar 13, 2021, 12:48:38 AM
Shrik3 wrote:

Well, yes. I mean it wouldn't be that hard. And it would be worth it to just get us to shut up. One would imagine. 

Except that it is likely to be harder than you think. Whenever an option is added to a game...especially one that changes parameters in a major way, that is a whole other game to test and verify that everything works and support thereafter. That's one of the reasons that many games don't have an option for everything and every parameter. Developers have to make a trade off of what is vitally important and what isn't.


That sort of effort is likely not going to happen for a DLC. Maybe when they actually get back to this game again after Humankind they will revisit things.

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