Logo Platform
logo amplifiers simplified

WHAT COULD IMPROVE THE ENDLESS SPACE 2...

Copied to clipboard!
4 years ago
May 17, 2021, 4:16:51 AM

Planetary upgrades and Ships are different things in their essence, affecting the development of the turn-based game in different ways. Putting everything in one queue, making it impossible to build them at the same time, deprives the game of balance as such.


Having a separate production queue for ships on the planets would make the game more dynamic and more interesting. In my opinion, one queue for everything makes the game boring and not interesting, since at the beginning of the game, the game pushes to strive for the development of the economy / science / production, while paying less attention to defense and the fleet.


Request to the developers: consider this possibility, you will only make the game better.


For example, to do this, it is enough to change the game code so that the planets have 2 tabs of production queues, one would display a list of buildings, and the other a list of ships. In this case, the list of all can be removed, since now these lists would already mean production queues, displaying in them a list of what can be built in this queue. And not as before, were stupidly filters that display [All / Buildings / Ships] for a single production queue. The production generated on the planet could be distributed fixed between 2 queues of 50% per queue.


One queue on the planet (currently in the game) - you balance between buildings/ships (you have to filter by type, otherwise the porridge is in the list, it is not very convenient, since by default a list of all is displayed). At the same time, you can not build buildings and ships at the same time, which creates a consequence: at the beginning of the game, fleets of single ship, which is not logical in principle, since the game is not balanced, the initial construction of buildings is more useful than the construction of ships, since the construction of ships will lead to an inevitable lag in the development of the planet, economy and scientific potential.


Two queues on the planet (desired improvement) - you balance in both queues, but each type is in its turn (you do not need to filter by type, it is more convenient), you build ships and buildings at the same time per turn, allows you to create full fleets at the beginning of the game, a balance is maintained between the construction of the fleet and the development of the planet... The game will be played in a balanced way, it will be much more interesting to play like this. Suitable for any pace and difficulty of the game.


When the queue of buildings is empty, 25% of the production of the queue would be transferred to science.

When the queue of ships is empty, then 25% of the queue production would be transferred to dust (a variation of the money in the game, which is also needed for the maintenance of the fleet).


In fact, the game should be played in such a way that the player/the bot was forced to build fleets on a par with the buildings from the beginning of the game, not to the detriment of the development of the planet or the fleet. The created fleets should be sent to explore space not in individual ships, but in full fleets, as long as the economy of the empire allows. Battles at the beginning of the game should take place more often, and not occur near the end of the game , as each empire must defend its space from the beginning of the game.


This request may well be implemented in the next update of the game.


Fanatics are deceitful, show no desire to change something in the game for the better, exaggerate from a fly in the elephant, are not able to play differently, show unfounded fear in their words, their words may come from an interested manager in the sales of the game with a bug... They just don't understand the problem I've described and don't want to notice it.


The fanatic will thoughtlessly come up with idiotic ideas, such as: creating and building empty ship hulls and further upgrading them for money, which will lead to even more unnecessary actions in the game, and the cost of upgrading such ship hulls will lead to a strong depletion of the empire's treasury. Since he doesn't know that upgrading the case isn't cheap in the game.


There was no support from the developer and the Community at large.

There is no insult here, but only the establishment of the fact that you will provoke and lie to yourself in order to do nothing.

This does not paint the developer and the community as a whole at all.

In fact, you are undermining your own authority by your inaction and unwillingness to change something in the game for the better.


Edgar Allan Poe: "Public opinion is a deliberately false opinion, because most people are complete idiots»
A man is always afraid of the unknown, because what is known is less scary.

Only a few will understand the essence of the request, but most will turn everything upside down.

Deceive yourself and others - to make refuting statements about what is not in the product, without experiencing the difference.

Updated 4 years ago.
0Send private message
4 years ago
May 17, 2021, 7:50:39 AM
FOV wrote:

For example, to do this, it is enough to change the game code so that the planets have 2 tabs of production queues

FOV wrote:

This request may well be implemented in the next update of the game.

lol, Dunning-Kruger at its finest

Updated 4 years ago.
0Send private message
0Send private message
4 years ago
May 17, 2021, 8:56:49 AM
Groo wrote:

Perhaps one day in Endless Space 3...

Почему я должен ждать это в Endless Space 3, когда все для этого есть в Endless Space 2 и 1?  Если это не реализуют в Endless Space 2 и возможно в 1 версии, я не стану больше покупать игры от Amplitude, для меня Amplitude теперь банальный инди разработчик, делающий игры не для игры, а для обмана игроков, делая игры не сбалансированными, предоставляя обычному игроку возможность обыгрывать игроков используя технический прогресс, делая таким образом игровой поцесс однообразным и скучным... Этой проблемой страдала Endless Space 1 и если не прислушаются, то и в Endless Space 3 ни чего не изменится, будет банальной очередной тупой подделкой на 4x стратегии, при этом ею не являясь, так как играться будет всегда однотипно, однообразно, предсказуемо, независимо от того, за какую расу вы играете.


Никакой ИИ не выправит ситуацию, когда существует в игре такой огромный дисбаланс в производстве разных элементов в игре. ИИ банально не сможет обыграть реального игрока, ушедшего в техническое развитие, когда сам ИИ в это время отстанет, по причине строительства кораблей, игра становится предсказуемой, легкой на любой сложности игры, сам же процесс для игрока при этом становится однообразным, не интересным. Это бич игр от Amplitude.


Why do I have to wait for this in Endless Space 3 when everything is there for it in Endless Space 2? If this is not implemented in Endless Space 2, I will no longer buy games from Amplitude, for me, Amplitude is now a banal indie developer, making games not for the game, but for deceiving players, making games unbalanced, giving the ordinary player the opportunity to beat  players using technical progress, thus making the game process monotonous and boring... Endless Space 1 suffered from this problem, and if they do not listen, then nothing will change in Endless Space 3, it will be a banal next stupid fake on 4x strategy, while not being it, since the game will always be of the same type, monotonous, predictable, regardless of what race you play for.


No AI can fix a situation where there is such a huge imbalance in the production of different elements in the game. The AI will not be able to beat a real player who has gone into technical development, when the AI itself will lag behind at this time, because of the construction of ships, the game becomes predictable, easy on any complexity of the game, the process itself for the player becomes monotonous, not interesting. This is the scourge of games from Amplitude.

Updated 4 years ago.
0Send private message
4 years ago
May 17, 2021, 1:49:50 PM

if you had brought this up back when amplitude had most of their focus on ES2 back in, say 2018, then your argument may have been heard, but you posted this after amplitude has switched its focus away from ES2 and toward the games of humankind and endless dungeon, and ontop of that, with such a long list of wants, its highly unlikely that anything that you stated will ever be implemented into ES2.

0Send private message
4 years ago
May 17, 2021, 2:36:02 PM
DragonGaming wrote:

if you had brought this up back when amplitude had most of their focus on ES2 back in, say 2018, then your argument may have been heard

No, it wouldn't, OP doesn't understand that it's a base mechanic, and could only be "harmlessly" changed during 2016 early access period. And even then, he would need to provide sufficient explanations on why no one except him deems that necessary, how its absence breaks any balance, and why his "solution" is any different to, say, alternation of improvements and ships that you can do right now. As of now he only provided his opinion, devoid of any rational arguments, based on his fresh, but limited, experience with a game. 

0Send private message
4 years ago
May 17, 2021, 3:32:55 PM

В школу сходите и подучите, что такое геометрическая прогрессия, применяемая в играх 4x-стратегиях для отделения ветвей технологического развития. Любую стратегию можно представить как математическую школу постоянного развития, требующих построения на планете всех доступных планетарных улучшений. Но общая очередь не дает строить одновременно  корабли с планетарными улучшениями одновременно. А попытка поставить в общей очереди постройку корабля приведет к снижению темпов развития научного прогресса империи на [N ходов требуемых 1 короблю для постройки] * [на количество кораблей строящихся в очереди], так как флот не состоит из 1 корабля, что так же приведет к неизбежному заморозке развития планеты. Я привел множество аргументов, Вы же не привели ни одного аргумента, опровергающего обратное, а только в уши окружающих заливаете про неизменяемость базовой механики игры, не понимая что это такое. Игра может иметь базовый лор описывающий вселенную игры, механика же наоборот может измениться только в лучшую сторону с обновлением игры. В Stellaris меняют базовую механику, улучшая саму игру, а значит она может быть изменена и в серии игр Endless Space.


Go to school and learn about the geometric progression used in 4x strategy games to separate the branches of technological development. Any strategy can be presented as a mathematical school of continuous development, requiring the construction of all available planetary improvements on the planet. But the general queue does not allow you to build ships with planetary improvements at the same time. And an attempt to put a ship in the general queue will lead to a decrease in the rate of development of the scientific progress of the empire by [N moves required for 1 king to build] * [on the number of ships being built in the queue], since the fleet does not consist of 1 ship, which will also lead to an inevitable freeze in the development of the planet. I have given a lot of arguments, but you have not given a single argument that refutes the opposite, but only pour into the ears of others about the immutability of the basic mechanics of the game, without understanding what it is. The game may have a basic ENT describing the game's universe, but the mechanics may change only for the better with the game update. In Stellaris, they change the basic mechanics, improving the game itself, which means that it can be changed in the Endless Space series of games.

Updated 4 years ago.
0Send private message
4 years ago
May 17, 2021, 3:54:39 PM
Development cycle for ES2 has ended like a year ago, so I wouldn't expect any massive changes done to the game besides bugfixes and maybe a balance pass.
0Send private message
4 years ago
May 17, 2021, 3:59:51 PM
FOV wrote:

В школу сходите и подучите, что такое геометрическая прогрессия, применяемая в играх 4x-стратегиях для отделения ветвей технологического развития. Любую стратегию можно представить как математическую школу постоянного развития, требующих построения на планете всех доступных планетарных улучшений. Но общая очередь не дает строить одновременно  корабли с планетарными улучшениями одновременно. А попытка поставить в общей очереди постройку корабля приведет к снижению темпов развития научного прогресса империи на [N ходов требуемых 1 короблю для постройки] * [на количество кораблей строящихся в очереди], так как флот не состоит из 1 корабля, что так же приведет к неизбежному заморозке развития планеты. Я привел множество аргументов, Вы же не привели ни одного аргумента, опровергающего обратное, а только в уши окружающих заливаете про неизменяемость базовой механики игры, не понимая что это такое. Игра может имеет базовый лор, вселенную, механика же наоборот может измениться только в лучшую сторону с обновлением игры. В Stellaris меняют базовую механику, улучшая саму игру, а значит она может быть изменена и в серии игр Endless Space.


Go to school and learn about the geometric progression used in 4x strategy games to separate the branches of technological development. Any strategy can be presented as a mathematical school of continuous development, requiring the construction of all available planetary improvements on the planet. But the general queue does not allow you to build ships with planetary improvements at the same time. And an attempt to put a ship in the general queue will lead to a decrease in the rate of development of the scientific progress of the empire by [N moves required for 1 king to build] * [on the number of ships being built in the queue], since the fleet does not consist of 1 ship, which will also lead to an inevitable freeze in the development of the planet. I have given a lot of arguments, but you have not given a single argument that refutes the opposite, but only pour into the ears of others about the immutability of the basic mechanics of the game, without understanding what it is. The game can have a basic ENT, the universe, the mechanics on the contrary can only change for the better with the update of the game. In Stellaris, they change the basic mechanics, improving the game itself, which means that it can be changed in the Endless Space series of games.

So you expect amplitude to change the game, despite having ended development cycle for like a year or 2 now, and have moved onto new games like humankind and endless dungeon, and then get mad and proclaim your not going to buy their games because they wont change said game to your liking, because you think your right due to having a school level knowledge of math? 

0Send private message
4 years ago
May 17, 2021, 4:03:44 PM

Общая планетарная очередь - по сути своей и есть баг (ошибка), требующий изменения в игре, для лучшего баланса в игре.


Надеюсь в Amplitude работают умные люди, что бы этот баг устранить. Если не устранят, то для меня лично Amplitude будут по факту некомпетентной студией, чтобы делать стоящие игры. Нету смысла покупать игры у студии, которая свои игры делает изначально нормально не работающими имеющие критические баги.


Это как конфета с красивой оберткой, но противной начинкой. Так и игра, имеет красивый приятный внешний вид, но внутренне не имеет баланса, присутствуют куча багов, портящих весь игровой процесс. Второй такой же не захочу, опробовав предыдущий и видя как к нему относятся.


The general planetary queue-in essence, there is a bug (bug) that requires changes in the game, for a better balance in the game.


I hope that smart people work in Amplitude to fix this bug. If not eliminated, then for me personally, Amplitude will be in fact an incompetent studio to make worthwhile games. There is no point in buying games from a studio that makes its games initially not working normally with critical bugs.


It's like a candy with a nice wrapper, but a nasty filling. So the game has a beautiful pleasant appearance, but internally does not have a balance, there are a lot of bugs that spoil the entire gameplay. I don't want the second one, having tried the previous one and seeing how they treat him.

Updated 4 years ago.
0Send private message
4 years ago
May 17, 2021, 4:39:39 PM
FOV wrote:

Общая планетарная очередь - по сути своей и есть баг (ошибка), требующий изменения в игре, для лучшего баланса в игре.


Надеюсь в Amplitude работают умные люди, что бы этот баг устранить. Если не устранят, то для меня лично Amplitude будут по факту некомпетентной студией, чтобы делать стоящие игры. Нету смысла покупать игры у студии, которая свои игры делает изначально нормально не работающими имеющие критические баги.


Это как конфета с красивой оберткой, но противной начинкой. Так и игра, имеет красивый приятный внешний вид, но внутренне не имеет баланса, присутствуют куча багов, портящих весь игровой процесс. Второй такой же не захочу, опробовав предыдущий и видя как к нему относятся.


The general planetary queue-in essence, there is a bug (bug) that requires changes in the game, for a better balance in the game.


I hope that smart people work in Amplitude to fix this bug. If not eliminated, then for me personally, Amplitude will be in fact an incompetent studio to make worthwhile games. There is no point in buying games from a studio that makes its games initially not working normally with critical bugs.


It's like a candy with a nice wrapper, but a nasty filling. So the game has a beautiful pleasant appearance, but internally does not have a balance, there are a lot of bugs that spoil the entire gameplay. I will not want the second one, having tried the previous one and seeing how it is treated.

Name calling and insulting the devs themselves isnt going to help your case, it will only do the opposite.

0Send private message
4 years ago
May 17, 2021, 4:44:39 PM

Где тут оскорбление? По сути ваши слова демонстрируют мне неспособность видеть ситуацию объективно. Что портит по факту представление о собеседнике, кем он бы не являлся.


Where is the insult here? In fact, your words demonstrate to me the inability to see the situation objectively. Which actually spoils the idea of the interlocutor, who he would not be.

Updated 4 years ago.
0Send private message
4 years ago
May 17, 2021, 5:14:30 PM
FOV wrote:
... the inability to see the situation objectively...

FOV, you're too much late to the "party"... The development of Endless Space 2 is finished - "objectively" and for real. The reason I wrote it could be an idea for Endless Space 3. It doesn't matter, what you write this place. But hey, go on... I'm out.

0Send private message
4 years ago
May 17, 2021, 5:20:25 PM

Никогда не бывает поздно сделать обновление игры, но вы своими словами демонстрируете себя с плохой стороны, нету смысла покупать ваши дальнейшие игры.


It is never too late to update the game, but you are showing yourself from the bad side with your own words, there is no point in buying your further games.

0Send private message
4 years ago
May 17, 2021, 5:47:39 PM
FOV wrote:

Где тут оскорбление? По сути ваши слова демонстрируют мне неспособность видеть ситуацию объективно. Что портит по факту представление о собеседнике, кем он бы не являлся.


Where is the insult here? In fact, your words demonstrate to me the inability to see the situation objectively. Which actually spoils the idea of the interlocutor, who he would not be.

Your asking for a brand new mechanic to be added onto another, and trying to reason that your case is right because of school level geometrics, the devs are now too focused on 2 other games to make such changes, as well as the fact that major development to the base game of ES2 had ended almost 2 years ago, yet when it seems unlikely for them to add it in, you go on, calling them incompetent and a "banal indie developer" simply because they cant add into a game what YOU want. That is insulting to the devs and to the rest of the community, the world does not revolve around you and what you want.

0Send private message
4 years ago
May 17, 2021, 6:09:52 PM

Amplitude никогда не была крупной известной студией разработчиков, известность получила, сделав пару ранее проектов, по факту глючных, до сих пор имеющих кучу багов, которые вы по факту не устраняете. 

Игры по факту делаете глючные, чтобы их только продать. Это совсем не красит разработчиков и они сами таким образом портят себе репутацию.


Amplitude has never been a major well-known developer studio, it gained fame by making a couple of projects earlier, in fact buggy, still having a bunch of bugs that you don't actually fix.

Games in fact make buggy, only to sell them. This does not paint the developers at all and they themselves thus spoil their reputation.

Updated 4 years ago.
0Send private message
4 years ago
May 17, 2021, 6:30:15 PM
FOV wrote:

Amplitude никогда не была крупной известной студией разработчиков, известность получила, сделав пару ранее проектов, по факту глючных, до сих пор имеющих кучу багов, которые вы по факту не устраняете. 

Игры по факту делаете глючные, чтобы их только продать. Это совсем не красит разработчиков и они сами таким образом портят себе репутацию.


Amplitude has never been a major well-known developer studio, it gained fame by making a couple of projects earlier, in fact buggy, still having a bunch of bugs that you don't actually fix.

Games in fact make buggy, only to sell them. This does not paint the developers at all and they themselves thus spoil their reputation.

now your going off one something entirely different to in order to support your point. The list of what you want changed and added is not fixing bugs, its changing entire mechanics that were made in a intentional way, having 1 construction que is not a bug, having ships being able to travel alone is not a bug, building a ship and planetary improvement in the same que is not a bug, and battles taking place in the end game where empires are much more stable for war is not a bug. Also I know with thousands of players owning and playing endless space 2, there will be genuine bugs to find, but with about 268 hours over all games of the franchise, i have encountered bugs about 4 times, and they aren't game breaking, so i dont know what you mean by the games being buggy or having a bunch of bugs.

Updated 4 years ago.
0Send private message
4 years ago
May 17, 2021, 6:43:46 PM

Смешно слышать такое. LoL

Продолжай демонстрировать свой недалекий ум.

А так с глупцом бессмысленно разговаривать, когда выше все разжёвано, но он этого не замечает.


It's funny to hear that. LoL

Keep showing off your not far mind.

And so it is pointless to talk to a fool when everything above is chewed up, but he does not notice it.

Updated 4 years ago.
0Send private message
4 years ago
May 17, 2021, 6:54:13 PM
FOV wrote:

Смешно слышать такое. LoL

Продолжай демонстрировать свой недалекий ум.

А так с глупцом бессмысленно разговаривать, когда выше все разжёвано, но он этого не замечает.


It's funny to hear that. LoL

Keep showing off your not far mind.

And so it is pointless to talk to a fool when everything above is chewed up, but he does not notice it.

Ah yes, whenever a persons argument is torn down and disproven, they resort to insults.

0Send private message
0Send private message
4 years ago
May 17, 2021, 7:01:39 PM

Как изменение распределения производства на планете может изменить всю механику? Ты об этом кричишь, но аргументированно сказать не можешь.

Это смешит меня больше всего, то как вы демонстрируете свой ум!


How a change in the distribution of production on the planet can change all the mechanics? You shout about it, but you can not say with reasoned arguments.

What makes me laugh the most is the way you display your intelligence!

Updated 4 years ago.
0Send private message
4 years ago
May 17, 2021, 7:06:43 PM
FOV wrote:

Как изменение распределения производства на планете может изменить всю механику, ты об этом кричишь, но аргументированно сказать не можешь.


How a change in the distribution of production on the planet can change all the mechanics, you shout about it, but you can not say with reasoned arguments.

Actually ive been more than reasonable to you. you from the near start of the thread, have insulted the devs, talked down to others in condescending text, and when your arguments are dismantled, have done nothing to argue back or try to defend your reasons, instead you immediately start insulting others.

0Send private message
4 years ago
May 17, 2021, 7:10:40 PM

I don't get it, you either gear for war or for development, if you do the former, you lose improving the systems you already have in favour of taking ones from your opponents. If you do the latter you risk someone doing former will come knocking on your door. I can't see how exactly does allowing players to do both for no penalty improve the game.


"Building a fleet halts development" isn't an argument, it's a statement of fact. The thing is you can develop all you want, but you can be taken down by an enemy that didn't. Likewise, you may go down the warmonger path just to find out that there are not enough viable targets to justify sunken cost. You need to be smart about deciding which path to follow and take into consideration the faction you play. If you can do both the worst that can happen is that the fleet you made will sit idly.

0Send private message
4 years ago
May 17, 2021, 7:11:12 PM

Ваши опровержения ничего не стоят. В Ваших словах нету опровержения моих аргументов.

А так с глупцом бессмысленно разговаривать, когда выше все разжёвано, но он этого не замечает.


Your denials are worthless. There is no refutation of my arguments in your words.

And so it is pointless to talk to a fool when everything above is chewed up, but he does not notice it.

0Send private message
4 years ago
May 17, 2021, 7:15:43 PM

Уничтожение пиратов - это флот сидит сложа в руки?

Патрулирование своей территории - это флот сидит сложа в руки?

Держать оборону, ожидания нападения со стороны соседей - это флот сидит сложа в руки? 

Усиливать флот, строя подкрепление - это флот сидит сложа в руки? 


Destroying pirates - is the fleet  sitting idly by?

Patrolling territory - is the fleet  sitting idly by?

To keep the defense, waiting for an attack from the neighbors - is the fleet  sitting idly by? 

Strengthen the fleet, build reinforcements - is the fleet sitting idly by? 

Updated 4 years ago.
0Send private message
4 years ago
May 17, 2021, 7:20:47 PM
FOV wrote:

Ваши опровержения ничего не стоят. В Ваших словах нету опровержения моих аргументов.

А так с глупцом бессмысленно разговаривать, когда выше все разжёвано, но он этого не замечает.


Your denials are worthless. There is no refutation of my arguments in your words.

And so it is pointless to talk to a fool when everything above is chewed up, but he does not notice it.

You have done nothing to refute my arguments, nothing but throw insults, and when someone throws insults, it makes it clear they have lost the argument, therefore, i leave this thread, knowing i have won.

Updated 4 years ago.
0Send private message
4 years ago
May 17, 2021, 7:26:07 PM

DragonGaming, с тобой все ясно... освободи пространство, не зли... тут нету твоих аргументов, опровергающих мои, вышесказанные...

Вы не опровергнули, а перечислили то, что и так будет работать


DragonGaming, you're all clear... free up space, don't get angry... there are no your arguments refuting my above-mentioned ones...

You did not refute, but listed what will work anyway

Updated 4 years ago.
0Send private message
4 years ago
May 17, 2021, 7:31:18 PM

If you keep up this attitude of calling people fools and all, your proposed addition isn't going to go anywhere (as if it was going to go anywhere since ES2 development cycle has been finished and no major updates aside from bugfixes are going to be made). The devs are busy making new games, Humankind and Endless Dungeon, when the time comes for ES3 to be in the works, that might get added, but not into the game that has not recieved any major updates since Awakening which was a year and a half ago.


Your addition involves major changes to UI, a Star System's programing, AI and a real big overhaul of game balance. There is no way it is going to get done.

0Send private message
4 years ago
May 17, 2021, 7:41:43 PM

У вас объекты для строительства и так отфильтровываются по типу, достаточно используя маркер фильтра объекта, помещая его в ту очередь, для которой он предназначен.

Потребуется изменить слегка внешний интерфейс системы и поправить логику поведения распределения строящихся кораблей в новую очередь строительства.

Сам же баланс (стоимость объектов) менять не нужно, изменение поведения очереди никак не повлияет отрицательно.


You have objects to build and so are filtered by type, just using the object filter marker, placing it in the queue for which it is intended.

You will need to change the external interface of the system slightly and correct the logic of the behavior of the distribution of ships under construction to the new construction queue.

The balance itself (the cost of objects) does not need to be changed, changing the behavior of the queue will not affect negatively in any way.

Updated 4 years ago.
0Send private message
4 years ago
May 17, 2021, 7:54:54 PM
FOV wrote:

Destroying pirates - is the fleet  sitting idly by?

Patrolling territory - is the fleet  sitting idly by?

To keep the defense, waiting for an attack from the neighbors - is the fleet  sitting idly by? 

Strengthen the fleet, build reinforcements - is the fleet sitting idly by? 

Yes, the fleets are useful, can do all sorts of things, but my issue is that you don't sacrifice anything for that fleet, you don't make difficult decisions about building it. There's no reason to not simply keep the biggest fleet you can possibly afford, you don't need to choose between that and improving, I don't know, science.


I like it that early game you're confined to couple of systems, one still a fledgling outpost, and your only eyes in the galaxy inherited from Endless are three barely space-worthy ships your people cobbled together in their collective garage. Mid-late game you turn into systems-spanning empires that easily field whole fleets anyway.

0Send private message
4 years ago
May 17, 2021, 8:04:34 PM

Endless Space 2, Endless Space 1, Endless Legend не являются 4-x стратегией, так как в производстве используется одна общая очередь для кораблей/юнитов и улучшений, лишая игрока гибкости, делая заведомо предсказуемой игру, а то и скучной, уже заведомо зная проигрываешь или выигрываешь игру.

Элементы 4-x стратегии не работают должным образом, имеют общий системный баг, в виде общей очереди на все.

Если будете делать игры и дальше багованными, мне придется проходить мимо их, с сожалением осознавая, что не был услышан.
Я все сказал. 


Endless Space 2, Endless Space 1, Endless Legend are not a 4-x strategy, since the production uses one common queue for ships/units and improvements, depriving the player of flexibility, making the game obviously predictable, or even boring, already knowing whether you are losing or winning the game.

Elements of the 4-x strategy do not work properly, have a common system bug, in the form of a common queue for everything.

If you continue to make games buggy, you will have to pass them by, regretfully realizing that you were not heard.

I've said it all.

Updated 4 years ago.
0Send private message
0Send private message
4 years ago
May 17, 2021, 9:09:21 PM

Hey, you guys know a good potato salad recipe? I lost mine.

0Send private message
0Send private message
Comment

Characters : 0
No results
0Send private message