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WHAT COULD IMPROVE THE ENDLESS SPACE 2...

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4 years ago
May 17, 2021, 7:01:39 PM

Как изменение распределения производства на планете может изменить всю механику? Ты об этом кричишь, но аргументированно сказать не можешь.

Это смешит меня больше всего, то как вы демонстрируете свой ум!


How a change in the distribution of production on the planet can change all the mechanics? You shout about it, but you can not say with reasoned arguments.

What makes me laugh the most is the way you display your intelligence!

Updated 4 years ago.
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4 years ago
May 17, 2021, 7:06:43 PM
FOV wrote:

Как изменение распределения производства на планете может изменить всю механику, ты об этом кричишь, но аргументированно сказать не можешь.


How a change in the distribution of production on the planet can change all the mechanics, you shout about it, but you can not say with reasoned arguments.

Actually ive been more than reasonable to you. you from the near start of the thread, have insulted the devs, talked down to others in condescending text, and when your arguments are dismantled, have done nothing to argue back or try to defend your reasons, instead you immediately start insulting others.

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4 years ago
May 17, 2021, 7:10:40 PM

I don't get it, you either gear for war or for development, if you do the former, you lose improving the systems you already have in favour of taking ones from your opponents. If you do the latter you risk someone doing former will come knocking on your door. I can't see how exactly does allowing players to do both for no penalty improve the game.


"Building a fleet halts development" isn't an argument, it's a statement of fact. The thing is you can develop all you want, but you can be taken down by an enemy that didn't. Likewise, you may go down the warmonger path just to find out that there are not enough viable targets to justify sunken cost. You need to be smart about deciding which path to follow and take into consideration the faction you play. If you can do both the worst that can happen is that the fleet you made will sit idly.

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4 years ago
May 17, 2021, 7:11:12 PM

Ваши опровержения ничего не стоят. В Ваших словах нету опровержения моих аргументов.

А так с глупцом бессмысленно разговаривать, когда выше все разжёвано, но он этого не замечает.


Your denials are worthless. There is no refutation of my arguments in your words.

And so it is pointless to talk to a fool when everything above is chewed up, but he does not notice it.

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4 years ago
May 17, 2021, 7:15:43 PM

Уничтожение пиратов - это флот сидит сложа в руки?

Патрулирование своей территории - это флот сидит сложа в руки?

Держать оборону, ожидания нападения со стороны соседей - это флот сидит сложа в руки? 

Усиливать флот, строя подкрепление - это флот сидит сложа в руки? 


Destroying pirates - is the fleet  sitting idly by?

Patrolling territory - is the fleet  sitting idly by?

To keep the defense, waiting for an attack from the neighbors - is the fleet  sitting idly by? 

Strengthen the fleet, build reinforcements - is the fleet sitting idly by? 

Updated 4 years ago.
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4 years ago
May 17, 2021, 7:20:47 PM
FOV wrote:

Ваши опровержения ничего не стоят. В Ваших словах нету опровержения моих аргументов.

А так с глупцом бессмысленно разговаривать, когда выше все разжёвано, но он этого не замечает.


Your denials are worthless. There is no refutation of my arguments in your words.

And so it is pointless to talk to a fool when everything above is chewed up, but he does not notice it.

You have done nothing to refute my arguments, nothing but throw insults, and when someone throws insults, it makes it clear they have lost the argument, therefore, i leave this thread, knowing i have won.

Updated 4 years ago.
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4 years ago
May 17, 2021, 7:26:07 PM

DragonGaming, с тобой все ясно... освободи пространство, не зли... тут нету твоих аргументов, опровергающих мои, вышесказанные...

Вы не опровергнули, а перечислили то, что и так будет работать


DragonGaming, you're all clear... free up space, don't get angry... there are no your arguments refuting my above-mentioned ones...

You did not refute, but listed what will work anyway

Updated 4 years ago.
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4 years ago
May 17, 2021, 7:31:18 PM

If you keep up this attitude of calling people fools and all, your proposed addition isn't going to go anywhere (as if it was going to go anywhere since ES2 development cycle has been finished and no major updates aside from bugfixes are going to be made). The devs are busy making new games, Humankind and Endless Dungeon, when the time comes for ES3 to be in the works, that might get added, but not into the game that has not recieved any major updates since Awakening which was a year and a half ago.


Your addition involves major changes to UI, a Star System's programing, AI and a real big overhaul of game balance. There is no way it is going to get done.

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4 years ago
May 17, 2021, 7:41:43 PM

У вас объекты для строительства и так отфильтровываются по типу, достаточно используя маркер фильтра объекта, помещая его в ту очередь, для которой он предназначен.

Потребуется изменить слегка внешний интерфейс системы и поправить логику поведения распределения строящихся кораблей в новую очередь строительства.

Сам же баланс (стоимость объектов) менять не нужно, изменение поведения очереди никак не повлияет отрицательно.


You have objects to build and so are filtered by type, just using the object filter marker, placing it in the queue for which it is intended.

You will need to change the external interface of the system slightly and correct the logic of the behavior of the distribution of ships under construction to the new construction queue.

The balance itself (the cost of objects) does not need to be changed, changing the behavior of the queue will not affect negatively in any way.

Updated 4 years ago.
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4 years ago
May 17, 2021, 7:54:54 PM
FOV wrote:

Destroying pirates - is the fleet  sitting idly by?

Patrolling territory - is the fleet  sitting idly by?

To keep the defense, waiting for an attack from the neighbors - is the fleet  sitting idly by? 

Strengthen the fleet, build reinforcements - is the fleet sitting idly by? 

Yes, the fleets are useful, can do all sorts of things, but my issue is that you don't sacrifice anything for that fleet, you don't make difficult decisions about building it. There's no reason to not simply keep the biggest fleet you can possibly afford, you don't need to choose between that and improving, I don't know, science.


I like it that early game you're confined to couple of systems, one still a fledgling outpost, and your only eyes in the galaxy inherited from Endless are three barely space-worthy ships your people cobbled together in their collective garage. Mid-late game you turn into systems-spanning empires that easily field whole fleets anyway.

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4 years ago
May 17, 2021, 8:04:34 PM

Endless Space 2, Endless Space 1, Endless Legend не являются 4-x стратегией, так как в производстве используется одна общая очередь для кораблей/юнитов и улучшений, лишая игрока гибкости, делая заведомо предсказуемой игру, а то и скучной, уже заведомо зная проигрываешь или выигрываешь игру.

Элементы 4-x стратегии не работают должным образом, имеют общий системный баг, в виде общей очереди на все.

Если будете делать игры и дальше багованными, мне придется проходить мимо их, с сожалением осознавая, что не был услышан.
Я все сказал. 


Endless Space 2, Endless Space 1, Endless Legend are not a 4-x strategy, since the production uses one common queue for ships/units and improvements, depriving the player of flexibility, making the game obviously predictable, or even boring, already knowing whether you are losing or winning the game.

Elements of the 4-x strategy do not work properly, have a common system bug, in the form of a common queue for everything.

If you continue to make games buggy, you will have to pass them by, regretfully realizing that you were not heard.

I've said it all.

Updated 4 years ago.
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4 years ago
May 17, 2021, 9:09:21 PM

Hey, you guys know a good potato salad recipe? I lost mine.

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