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Problem when unlocking too much political parties.

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8 years ago
Nov 7, 2016, 4:51:53 PM
samsonazs wrote:

I think this is intended and with improved option on managing population and making choices aligned with political parties those will be the challenges you will need to face.

I agree that right now this doesn't fully work as it is probably should.

The whole point is that you will need to listen more to the people and if you want those nice laws from the top tiers then you need to make that faction strong (or be a dictatorship).

Mercifully, you're not quite right, because were it intentional, it would be among the worst design decisions possible. As the game currently stands, there is no way to "listen to the people", and on top of that, doing almost anything required to advance in the game and/or survive frequently involves going against the people. If you build, you will support the Industrialists. If you defend yourself, you will support the Militarists. If you research, you will support the Scientists. If you prop up your economy, you will support the Pacifists. The only one you get any kind of choice in the matter is Religious. These ultimately mean you get stuck either "blending" the parties, supporting Militarists outright, or just swapping to a dictatorship. None of these are good choices.


Thankfully, to the OP, the devs have already said the system isn't even remotely working at the moment, and if you look at the roadmap, it has a few good changes coming.

Updated 8 years ago.
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8 years ago
Nov 7, 2016, 4:11:08 PM

I think this is intended and with improved option on managing population and making choices aligned with political parties those will be the challenges you will need to face.

I agree that right now this doesn't fully work as it is probably should.

The whole point is that you will need to listen more to the people and if you want those nice laws from the top tiers then you need to make that faction strong (or be a dictatorship).

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8 years ago
Nov 7, 2016, 11:13:58 AM
lo_fabre wrote:

Hi,


In my last campain, I unlocked 5 out fo the six avaliable political parties. My senate composition in % was divided in: 345 - 17% - 17% - 16% - 16%.

That lead to a starnge situation, where I can acces laws from 5 political parties, but had only support to unlock laws from the 34% party, and also they were the lowest support reaquiring laws.


Not sure if intended, as this forces players to look cautiously at what parties are unlocked and what are favoured if they want powerful laws enacted, but in the other side when you get there it fells awkward. Even can't say if its good or bad or something has to be done.


What do you think about it?

I think one of the biggest obstacles right now is the fact that supporting your preferred party doesn't do a damn thing - you can sink tons of  and  and some other party will win due to some random variable. Note that even the polls don't matter!

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8 years ago
Nov 4, 2016, 2:06:14 PM

IRL in my country, there a trope saying a newly elected president have 100 days until the people's trust erodes.

Maybe all laws from a party could cost a total of 2000 "law points" with small laws costing less "law points". 1 law point = 1  in term of law cost. 

Then depending of the regime you have, you can give law points to the parties so they can pass their laws.


Passing a law would cost law point and  in the same amounts.


Then, passing all alws they could and having no law point left, the winning party could only pass other parties laws, eroding the voter trust for next elections (say a law have a "trust life" of 10 turns, 10 turn is also the moment you can remove that law for 0, which would be not a coincidence there).


Exemple:

Democracy : winner get a 800 law point bonus. Each represented party shares 400 law points depending of their size in the parliement.

Republic: winner get 400 bonus. Each represented party shares 800 points depending of their size in the parliement.

Federation: winner get 200 bonus. Each represented party shares 1000 points depending of their size in the parliement.

Dictatorship: winner gets 1200 bonus.


For each regime, each election you have 1200 law points. The repartition, though, is different.


Law points wouldn't stack from election to election. Each elections, lost law points could be converted into  at a ratio of 1.61 law point gives 1  (0.61 / 1.61 : golden ratio, sorry, I put this everywhere I gamedesign stuff).

So, an election closing a mandate where you did not pass any law gives 745 (not enough to influence elections maybe, but at least, you can make peace or new treaties now. This  gift would emulate a new governement replacing a tired one.).


Exemple (to be balanced):
With your numbers, in a Democracy your 34% winning party would get 936 points, in a Republic 672pts, in a Federation 540pts and in a Dictatorship obviously the whole cake with 1200pts.

Your 17% losing parties both gets Democracy: 68pts, Republic: 136pts, Federation: 170pts, Dictatorship: 0pts.

Your 16% losing parties both gets Democracy: 64pts, Republic: 128pts, Federation: 160pts, Dictatorship: 0pts.

Updated 8 years ago.
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