ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
That's... not a bad idea. (Talking about the exotic feast, not the other one)
Well, if Cravers are cattle breeders and an industry force, they should be able to transform their cattle into sources of . Or stuff, like approval, or manpower.
Exotic feast could eat the minor faction guy and provide the Cravers guys a faction bonus for a couple of turns :)
This way, they would look to aquire or capture minor factions population in the purpose to eat them because they have another benefit than food (= more population grow).
Ex: 6 Cravers eating 1 Pilgrim with Exotic Feast would give them +6 , and +12 if the planet have an anomaly, and some food.
The problem is still targeting population. You would want to eat this guy specifically, on this planet, and lock the craver population on this planet until the Exotic Feast is over.
Or, make bonuses expand to system, by giving say +2 or or or / population for each Craver in the system, depending of the minor faction you just ate - ex: any Sophon or Pilgrim give Science, any Amoeba gives Food, any Lumeris gives Dust, any Hisho gives manpower, any UE gives Empire points, etc.
Eating your ennemies would give them their strength, aka Maya style. If they could capture populations, maybe this would give them new war goals, since they have to make wars to anyone. They capture a system, take the foreign population to their planet (to be done), breed them by giving them food using the normal gamesystems, then eat the excess with this (anyone that give disapproval malus to cravers politics). Cattle breeders.
"Not only food bonuses" is a small boost they could profit. Because they have very low devellopement opportunities, compared to other factions. They are always in war, so they must produce ships & manpower instead of buildings.
To acheive this, you would have to drag & drop the eated guy into the production chain. To target the population specifically, I really think it's the more natural thing to do in UI. Otherwise, you would have a production list poluted by an Exotic Feast item for each foreign faction in your system + the Cravers one (canibalism because why not: for exemple in a game, if it's Cravers vs Cravers vs Cravers).
If you make this, please, pretty please, add a pitched "ooooooh noooooes !!!" sound when droping the poor guy ! :) :) :)
These are great ideas!
I even thought of including something similar initially, but I tried to keep it simple instead so that it would have better chance of getting greenlit. =)
That's... not a bad idea. (Talking about the exotic feast, not the other one)
Well, if Cravers are cattle breeders and an industry force, they should be able to transform their cattle into sources of . Or stuff, like approval, or manpower.
Exotic feast could eat the minor faction guy and provide the Cravers guys a faction bonus for a couple of turns :)
This way, they would look to aquire or capture minor factions population in the purpose to eat them because they have another benefit than food (= more population grow).
Ex: 6 Cravers eating 1 Pilgrim with Exotic Feast would give them +6 , and +12 if the planet have an anomaly, and some food.
The problem is still targeting population. You would want to eat this guy specifically, on this planet, and lock the craver population on this planet until the Exotic Feast is over.
Or, make bonuses expand to system, by giving say +2 or or or / population for each Craver in the system, depending of the minor faction you just ate - ex: any Sophon or Pilgrim give Science, any Amoeba gives Food, any Lumeris gives Dust, any Hisho gives manpower, any UE gives Empire points, etc.
Eating your ennemies would give them their strength, aka Maya style. If they could capture populations, maybe this would give them new war goals, since they have to make wars to anyone. They capture a system, take the foreign population to their planet (to be done), breed them by giving them food using the normal gamesystems, then eat the excess with this (anyone that give disapproval malus to cravers politics). Cattle breeders.
"Not only food bonuses" is a small boost they could profit. Because they have very low devellopement opportunities, compared to other factions. They are always in war, so they must produce ships & manpower instead of buildings.
To acheive this, you would have to drag & drop the eated guy into the production chain. To target the population specifically, I really think it's the more natural thing to do in UI. Otherwise, you would have a production list poluted by an Exotic Feast item for each foreign faction in your system + the Cravers one (canibalism because why not: for exemple in a game, if it's Cravers vs Cravers vs Cravers).
If you make this, please, pretty please, add a pitched "ooooooh noooooes !!!" sound when droping the poor guy ! :) :) :)
That's... not a bad idea. (Talking about the exotic feast, not the other one)
Well, perhaps there could be a craver-unique tech that 'upgrades' exotic feast in that fashion.... not only netting them food, but also approval bonuses for a short period of time. Why wouldn't the Hive celebrate a massive feast, especially one that rids them of unwanted, non-craver population?
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Basically all we need is a project like Exotic Rations that can convert foreign pop into either Cravers or food. This works in a similar fashion stockpile worked for Necrophages in EL.
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https://www.games2gether.com/endless-space-2/ideas/511-population-growth-qol-suggestion-how-growing-pop-is-determined-and-where-it-grows
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