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Economic Victory Too Easy

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8 years ago
Apr 24, 2017, 6:03:12 PM

I never win with the Economic Victory!


...Because I turn it off. You're right, it's a stupidly easy (And hollow) way to win. I don't ever focus on winning any way except for annihilation, and even I was getting mystery wins from the Economic one.

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8 years ago
Apr 24, 2017, 9:24:38 AM

This is also a problem in Endless Legend, for this reason whenever I happen across the Roving Clans I immediately start planning how I'm going to destroy them. I agree with those who say the problem is that an economic victory is attained by simply collecting x amount of dust, which is something that most players will achieve simply by playing the game, it doesn't need to be planned for. I posted an idea a while back where I suggested tying economic victory to trade companies. Basically it would be possible to buy other players companies and you win by buying each players starting company. Here is a link for those interested in the full description., Trade Companies and Economic Victory.

Updated 8 years ago.
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8 years ago
Apr 23, 2017, 6:21:25 PM
d0pl wrote:

I always turn off the econ victory because it's bullcrap anyway. If you have all that dust you can do something with it and and try to win normally. Now let me brag about my turn 110 science win on normal speed. 

I agree. Economic wealth is a latent power that doesn't mean anything if it's not being used. If the USA had simply sat on its huge latent economic power during WW2 instead of converting it to production, the world would be a very different place.


Ideally (although I can't see this happening with release this soon), Economic Victory would be tied to a set of specific goals. Something like maintaining a minimum number of trade routes with other factions for X amount of time. That would give you an incentive to keep other factions alive; the exact opposite of conquest. Or a set of difficult goals towards forming a Galactic Bank (just another form of Wonder, basically). Whatever the design, it should be something you have to specifically aim for, with trade-offs against other victory conditions. And also a clear target to attack (like those trade routes) if you see another faction nearing an Economic Victory. Not something that just happens automatically once you power up enough dust production.

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8 years ago
Apr 23, 2017, 2:47:47 PM

I always turn off the econ victory because it's bullcrap anyway. If you have all that dust you can do something with it and and try to win normally. Now let me brag about my turn 110 science win on normal speed. 

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8 years ago
Apr 23, 2017, 7:21:20 AM

I've had my relentless purging of the galaxy rudely interrupted by economic victory nearly 100% of the time. The only time I didn't win an economic victory was... when I didn't finish a full game.


I thought I was the only one. Thank goodness. This needs serious rebalancing.

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8 years ago
Apr 22, 2017, 8:24:54 PM

As the Lumeris, I'm getting the eco victory warning at turn 100. Wonder isnt as hard as science, science victory takes forever.

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8 years ago
Apr 22, 2017, 3:48:06 PM

In a neighbouring thread it says how difficult the Wonder victory is so looks like there is definitely some balancing that needs doing.

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8 years ago
Apr 22, 2017, 3:14:23 PM

IF you are up for it you can make a change to one of the files to make it more difficult.  In the Simulations folder of the game folder, make a backup copy of the file, "SimulationDescriptors[Victory].xml" and store it somewhere safe.  Now open the file in the Simulations folder.   Scroll down and you'll see  <Property Name="VictoryEconomyDustThreshold"            BaseValue="450000"/> .   That's how much dust you have to earn to win. You can change it to no more than "999999".   Also if you are playing in fast mode, if you scroll down you will see that the threshold for victory is 75% of base value, which is why it is easier to win.  Galaxy size also affects the victory threshold values for a game.

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8 years ago
Apr 22, 2017, 2:48:28 PM

Economic victory is way too easy!  I agree.  On normal pace I've won by turn 108.  I barely won a conquest victory the game before.  They need to increase the amount of dust, and allowing you to pick which victory is achievable in a game would be great.  One of things I like about Galactic Civ 3, it has options in setup which victories are available.

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8 years ago
Feb 7, 2017, 3:20:23 AM

Well, I'll say this once and only once, if this is not addressed come full launch there will absolutely be dozens of threads from people complaining of how easy the economic victory is. I've won another 2 economic victories since I posted this (2 days ago) and it is the ONLY victory I win, and when you realize I'm not even trying to win an economic victory, you will start to see where the problem is generated. Secondly, all 5 of my Economic Victories have came before turn 75 on fast, I don't see how any other victory type could compete with this aside from an all out Craver bum rush.


I highly doubt I'm the only person playing this game, let alone the only one actually completing a full game, so, if someone might help me out and say "I've noticed this victory is easy as well" maybe we can get it fixed before launch comes and I Steamroll the MP lobbies with early game Economic Victories... Trust me, I'm getting faster and faster at it each game, I'm going for the victory within 50 turns this next game.


Updated 8 years ago.
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