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Fighters completely ineffective vs bombers

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7 years ago
Nov 23, 2017, 10:22:41 AM
plutar wrote:

So replaceing fighters and bombers with beams 10x'ed your damage done and reduced losses to zero... Thanks Yertyl, doesn't get much more cut and dry than that.

He. Actually, if we assume the damage of the other ships/components was roughly similar, the damage went from 1k for the bombers and 12k for the rest to 12k for the rest and 28-12=16k for the equivalent beam slots. So yeah, in this case,replacing bombers with beams ups the damage of the slot by factor 16! I didn't save the numers for the last fight for direct comparison for fighters, and they get a bit more distorted as the damage is capped when all enemy ships are blown up, but considering how little the fighters did in the first two battles I assume it's even worse for them.


Fighting small ships is obviously not optimal for bombers, but these values are a bit insane, and nowhere close to the similar damage values to beams (for small ships) stated in the ship builder.


IceGremlin wrote:

It sounds like if Beams beat everything, the answer isn't necessarily to buff everything else, but just debuff Beams. We don't want the average damage in battles too high or there'll be no continuity between them cause one side will always die completely.

I don't think damage values are generally too high; this was a battle of 10CP of more advanced ships versus 7CP, the latter of which had the wrong (projectile) armor. It should be a decisive victory. Beams/lasers indeed feel a bit too strong currently, but IMO by perhaps 20%, not these insane 1600%, and I assume rockets will become more worthwhile once projectile flak is nerfed.

Updated 7 years ago.
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8 years ago
Sep 28, 2017, 5:00:58 AM

You would think fighters, particularly advanced fighters could stop some bombers? Well, you can't really explain it better than a screen shot of the outcome. One of a few

Updated 8 years ago.
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8 years ago
Sep 28, 2017, 12:03:50 PM

Looks like 70% Offense for fighters on the right. So there are only three squadrons left in defense for 6 attacking bombers. At least some of the bombers should have been destroyed, which doesn't seem to be the case.


Do you have a save of before the battle?

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8 years ago
Sep 28, 2017, 12:11:35 PM
Kynrael wrote:

Looks like 70% Offense for fighters on the right. So there are only three squadrons left in defense for 6 attacking bombers. At least some of the bombers should have been destroyed, which doesn't seem to be the case.


Do you have a save of before the battle?

Does the greyed out bomber symbol not mean the bombers have been destroyed? It looks more like they were destroyed too slowly than not at all.

Updated 8 years ago.
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8 years ago
Sep 28, 2017, 1:02:38 PM

In this case tactic for fighters doesn't matter. If there are bombers present they will always prioritize hunting them over attacking no matter the tactic.

You can see they did exactly 0 damage to ships which means they were busy with bombers all battle.

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8 years ago
Sep 28, 2017, 1:06:34 PM

I'm not sure about that. They also might not manage to penetrate the hull plating, or be destroyed by kinetics before or something... Plus, initial health of ships is important.

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8 years ago
Sep 28, 2017, 1:10:28 PM

Hull platng is % reduction so it would show at least more than 1 damage not literally 0. 

All the ships were at 100% health at the start of combat.


Also like I mentioned the ships had no other weapons and even no defensive modules like armor. It was literally only fighters/bombers and engines and nothing else.


You can easily replicate this battle and test it yourself.

Updated 8 years ago.
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8 years ago
Sep 28, 2017, 1:26:26 AM

Here is a scenario where we have 6 medium slots of advanced bombers vs 6 medium slots of advanced fighters. No heroes or other weapons of any kind.

As you can see the bombers still manage to do very heavy damage before being killed by the fighters.

This shows clearly that fighters are not an effective defense vs bombers at all.

Their damage needs to be increased massively.

One slot of fighters should counter more than one slot of bombers. Otherwise there is absolutely no reason to take them.

Why waste a weapon slot for something that does 0 damage to enemy when it doesn't even protect you at all from a single enemy bomber slot and you still take massive damage.


The expected outcome of this battle should be near 0 damage done to the defender with fighters not this farce below.


Updated 8 years ago.
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8 years ago
Sep 28, 2017, 1:29:07 PM
Gzar wrote:

In this case tactic for fighters doesn't matter. If there are bombers present they will always prioritize hunting them over attacking no matter the tactic.

You can see they did exactly 0 damage to ships which means they were busy with bombers all battle.

Then what does the tactic do (in terms of percent of fighters on defense/offense)? I thought the whole point was that it was supposed to determine how fighters behaved?

Updated 8 years ago.
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8 years ago
Sep 28, 2017, 5:21:25 PM

The tactics determine the split between how many of your fighters will stay on defense and attack enemy bombers and how many will go on escort your bombers. If you have no bombers to escort however (like this case) all fighters will hunt enemy bombers no matter the tactic.

Updated 8 years ago.
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8 years ago
Sep 28, 2017, 5:36:15 PM
Gzar wrote:

The tactics determine the split between how many of your fighters will stay on defense and attack enemy bombers and how many will go on escort your bombers. If you have no bombers to escort however (like this case) all fighters will hunt enemy bombers no matter the tactic.

Ah, I see. Thank you.

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8 years ago
Oct 10, 2017, 6:48:39 PM

That picture would indicate that the Bombers all died after having killed 2 Carriers and 6 Fighters doing some 25K damage before the Fight ended. It seems the "zero" damage the Fighters list is simply a case of not getting to the enemy carriers (primary goal) after finally knocking out ALL of the 6 Bombers. Given the 2 Barrage Fire cards in play, that does not look at all that strange an outcome given the 3 stage battle plans issued... 

Updated 8 years ago.
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8 years ago
Oct 11, 2017, 4:19:21 AM

That picture actually shows a single coordinator, which is a medium sized ship, loaded with only 2 bomber slots.  Destroy one enemy coordinator, and another damaged, thus showing that fighters were not doing there job to protect against bombers.  There number one priority is bombers no matter what offense/defense card is played. 


This was a simple 2 against one scenario, and also relize that lumen coordinators only get 2 fighter slots, while voyd's get three fighter slots.   The vod ships should have taken no damage in this situation.  There were no other weapons used in this test.  

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8 years ago
Oct 11, 2017, 5:10:25 AM

Maybe fighters should have a +% damage modifier against bombers, -% against ships, and neutral against other fighters.
This would be a realistic representation and I'm not sure if the game currently has any mechanics to achieve that kind of effect (?)

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8 years ago
Oct 11, 2017, 8:07:37 AM
c02gen wrote:

Maybe fighters should have a +% damage modifier against bombers, -% against ships, and neutral against other fighters.
This would be a realistic representation and I'm not sure if the game currently has any mechanics to achieve that kind of effect (?)

This is something we could do. However, these kind of changes that we discuss are rather obvious for us, but can confuse players that aren't on the forums. For example, we need to fix the feedback problem with differentiated damages Squadrons get according to Ship Size, as it's not well understood.

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8 years ago
Oct 11, 2017, 8:23:47 AM
Kynrael wrote: For example, we need to fix the feedback problem with differentiated damages Squadrons get according to Ship Size, as it's not well understood.

I think the issue with the damage difference is that it does not make sense in the current way its presented,

If you had it so say bombers twice as much as they did now and did 50% more damage per shot then removing the damage difference by ship type and instead have it so some of the shots miss, 0% on the Large ships, 33% on Medium ships & 66% on Small ships (or whatever number that let you keep the same effect in the end)

This makes sense to the players as large ships being less manurable and literally larger targets make them easier to hit & thus do more damage to)

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