CyRob wrote:
Kynrael wrote: For example, we need to fix the feedback problem with differentiated damages Squadrons get according to Ship Size, as it's not well understood.

I think the issue with the damage difference is that it does not make sense in the current way its presented,

If you had it so say bombers twice as much as they did now and did 50% more damage per shot then removing the damage difference by ship type and instead have it so some of the shots miss, 0% on the Large ships, 33% on Medium ships & 66% on Small ships (or whatever number that let you keep the same effect in the end)

This makes sense to the players as large ships being less manurable and literally larger targets make them easier to hit & thus do more damage to)

Very interesting proposition. Not sure we can do this though, but I'll look into it.


Cheers!