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Amplitude... We need to talk about Strategic Resources balance. It's broken.

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7 years ago
Nov 20, 2017, 7:37:10 PM
minurominerwin wrote:

Do not get angry, Valhalla. This conversation is very interesting. Just when one has convinced me, the other appears and makes me doubt. I really agree with both (if something like that is possible). Would not it be possible to find a middle ground? It is not necessary to lower the resource cost of the improvements too much. I dont want that buy improvements be something "automatic" that you must buy yes or yes, but I do not want to spend resources on something unprofitable either.

Lol, I'm not angry man.  All's good.  I tend to have a very assertive way of wording things that can come across as angry when in fact I'm just discussing the points.  Especially if I sense I'm not being understood and I'm trying to get a point across.  It's not intentional I promise.  


As far as middle ground, I like Cyrob's option for pulling back the Adamantium and Antimatter, but adding a secondary cost in Titanium or Hyperium.  Like change a straight 25 Adamantium cost to a 15 Adamantium cost + 10 Titanium.  That would be a more reasonable cost and give Titanium/Hyperium resources more uses as you progress further up the technological stack.

Updated 7 years ago.
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7 years ago
Nov 21, 2017, 5:04:36 AM

Man, i though i was hallucinated since every match i played, Adamantium, and Antimatter is never enough to be use unless i oversaturate mining it.

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7 years ago
Nov 21, 2017, 9:16:16 AM

I still agree with Valhalla, I'll note. The problem right now is that while we may not need to research and build every Adamantian/Antimatter building, we do need to research some for our victory type, and it's very difficult to construct even a minority of our chosen buildings on a minority of our planets despite these being the most commonly demanded.


I say it does restrict our decisions, because while too much abundance would let us choose every option, too little drives us to ignore the question until we can afford to even choose a single, obvious answer; build it in the capitol. Then wait many turns to build one in the second biggest system. Rinse repeat ad nauseum.


That sort of scarcity should be restricted to Orichalcix and Quadrinix as the rarest, most advanced materials in the galaxy.


I'd also like to point out that in EL at least, these costs normally went up by tech stage, not just the material used, and the cost in "obsolete" strategics was usually higher than the cost of the most current strategics, on the basis that earlier resources are easier to produce in massive amounts as the game goes on. So by rights, these buildings wouldn't cost 15 Adamantian and 10 Titanium, they'd cost more like 25 Titanium and 15 Adamantian to soak up the abundant earlier resources.

Updated 7 years ago.
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7 years ago
Nov 21, 2017, 1:24:12 PM
FreedomFighterEx wrote:

Man, i though i was hallucinated since every match i played, Adamantium, and Antimatter is never enough to be use unless i oversaturate mining it.

OK, I have to ask again: Did you, or the other players experiencing strategic ressource shortages, actually use every option available to get them? I.e. both mining buildings and mining techs (autonomous construction). Because if you "fix" the game in such a way that you have enough ressources for everything without using these options, you effectively eliminate them, and to a lesser degree the strategic ressources themselves, since if you can get as much as you want without trying, they might as well not exist at all.


I personally find myself almost always having more than I need. "Sell 100 titanium/hyperion" is basically a standard early game move, even in my ultra-aggressive craver games. I feel quantities need a small cut more than an increase.

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