ENDLESS™ Space 2 is turn-based 4X space-strategy that launches players into the space colonization age of different civilizations within the ENDLESS™ Universe. Your Vision. Their Future.
There are ways of also indicating players as to how to prevent people from winning. Wonder victory: maybe a ping of the system where the wonder/wonders are being built?
Yup. We need more contextual info on the victory screens.
Not only are all victories still too easy and far too early to attain, there is often no way to prevent them once started other than completely eliminating the player pursuing them. This is especially jarring after hours spent in MP to end in an anti-climax - indeed, with no climax.
There needs to be far more detailed info on victory progression and means to slow, deter and prevent them.
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