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ES2 lacks proper intel to judge enemies progression

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7 years ago
Jan 19, 2018, 3:32:57 PM

There are ways of also indicating players as to how to prevent people from winning. Wonder victory: maybe a ping of the system where the wonder/wonders are being built?

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7 years ago
Jan 18, 2018, 11:51:13 PM

Yup. We need more contextual info on the victory screens.


Not only are all victories still too easy and far too early to attain, there is often no way to prevent them once started other than completely eliminating the player pursuing them. This is especially jarring after hours spent in MP to end in an anti-climax - indeed, with no climax.


There needs to be far more detailed info on victory progression and means to slow, deter and prevent them.

Updated 7 years ago.
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7 years ago
Jan 18, 2018, 11:39:54 PM

Good point - there's no way to really spy on enemies...


though, what you can do is send probes in over their territory and then mouse-over their fleets to get an idea of how dakka they have.

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